You searched for "Crysis". 299 results found:
Here's another video of Crysis 2. This one is a talkthrough with Crytek's CEO & founder Cevat Yerli and executive producer Nathan Camarillo. The demo shows one of the early pivotal moments in the game's story. The footage was obviously taken on a dusty old console, and yet it looks easily as good as the first game - a PC exclusive.
Fear not, members of the PC brotherhood. Crytek still loves us! The developer has tweeted: "At this time, Crytek & EA are glad to confirm that we'll be releasing a pre-launch Crysis 2 multiplayer demo on PC!" Earlier this week the game's new multiplayer trailer revealed the demo would be available exclusively on Xbox 360, causing quite a stir in the community. No date has been confirmed but since the demo is categorised as 'pre-launch' it should hit before Crysis 2's release date of March 25.
Last night in San Francisco, EA showed me five minutes of live gameplay of Crysis 3. The level they arrowed, nanopunched, and cloaked their way through takes place about a third of the way through the game, in an area formerly known as Chinatown in New York City—you can see footage from the demo I saw in today’s Crysis 3 trailer. From that brief demo, here’s nine notes and impressions I made.
This preview originally appeared in PC Gamer UK Issue 240 Rasmus Hojengaard, director of creative development at Crytek, on the genesis of the idea for Crysis 3: “We wanted to do something with some kind of dome, over some kind of city.” Well, this is Crysis, so the dome had better be a nanodome. And they just made all of New York for the last game, so that might as well be the city. It’s 20 years after you shot all the aliens invading NYC in Crysis 2. Everyone’s given up trying to work out whether or not you’re Prophet, whose memories and voice you mysteriously took on after his death in the last game, so you are. And instead of having his voice in your ear for guidance, as you did in Crysis 1, you have the cockney lilt of Psycho, who you played in Crysis Warhead. It’s such a jumble of stuff from the previous games that it almost feels like a remix. The good news is that when you remix New York City with a densely jungled island, the result looks awesome.
After our live demo of Crysis 3, I had a tight 10 minutes to interview Crytek’s Senior Creative Director. Here’s what I asked. PC gamers fell in love with Crysis as a sandbox game. And I think what we're skeptical about with Crysis 3 is, “What's structurally different in terms of the level design?” Not thematically, not aesthetically different, but what's structurally different in Crysis 3 compared to Crysis 2? Is the "urban rainforest" simply buildings wrapped in ivy?
An action hero’s weapon is an extension of their identity. They’re inseparable implements, representative of their approach to combat and justice. Bond’s silenced PPK. Batman’s iconic boomerang. Mjölnir and Thor. Even Popeye’s transformative spinach says something about him as a character. What does the Nanosuit say about its wearer in Crysis?
Wheeee! The bit of Crysis 2’s collapsed New York that I’m playing in has a makeshift slide – about 20 feet of wet, sloping concrete. If I sprint at it and duck, I launch my nanosuited mega-soldier into a high-speed bumslide. Hence the wheee. There’s an alien at the bottom, and he’s blocking my path. The bastard, no one gets in the way of my bumslide. I’m going to kick him. I tap left mouse as I near the alien’s lower body and boot his legs out from under him. Propelled by my strength-augmented shoes, he flies backwards, crumpling into a pile next to a wrecked bus. I should really go and make sure he’s dead, but instead I run back around to the top of the slide. I combo’d a bumslide. Wheee!
An alien dropship hums overhead, trailing otherworldly ruby-red fumes from its engines. The patrol craft spits shining metal pods at the earth as it passes. Embedded in the city street asphalt, the pods pop like pressurized eggs; three raptor-legged, inquisitive Ceph soldiers spring out. They can’t see me, but I’m a mere 20 feet away, invisible, steel feet perched still atop a shipping crate. I’m holding the wrong gun for this—a microwave gun would’ve been ideal—but I don’t care. I love the way my SCARAB assault rifle’s laser sight attachment seems to wander organically, slightly out of sync with my movements, illuminating what I’m about to kill. I center it on the aliens’ weak spot: an exposed patch of pink-goo translucence where tendrils dangle—like Cthulhu’s tentacles—from their back.
You’ve sat and thought – haven’t you? – about what you’d do if you could go invisible at will. Thanks to Crysis 2, I know what I’d do. I’d hide behind a crate, pick up a trolley and throw it a few feet in front of me. It’d make a horrible clanging noise. Then I’d go invisible and stand, looking at it, waiting until a soldier came to investigate the sound. When he did, I’d grab him by the throat. Then, as his friends wondered why their colleague’s feet were dangling a few inches off the ground, I’d hurl him into a ravine, breaking his armoured bones like twigs. When I do that, it makes me feel big and clever. Especially when, as the snapped man’s friends immediately draw a bead on my form, which has rippled back into visibility with the exertion of lobbing their chum off a cliff – I duck behind the same crate. “Hah!”, I say, out loud to the PC, “you idiots.” Then I go invisible again, pop out from the other side of the crate, drop back into the spectrum of light visible to human eyes, and shoot them in their backs.
After the glossy trilogy's completion, Crytek could explore other genres for the Crysis franchise. Speaking to Dusty Cartridge, Crytek Producer Michael Read said he believed the don't-call-it-Crysis-4 sequel would keep the saga going, but not necessarily as a shooter.
I am such a dick. The first thing I did in Crysis 2’s multiplayer Gamescom demo was turn invisible, hide in a corner and melee an unsuspecting player. I was rewarded with a brutal neck-snap move. Here's a video of someone trying to be as stealthy as me:
A new trailer from Crytek showcases some of the fun you'll be having in Crysis 2's multiplayer. You can watch it after the jump.
Crysis 2 is out next week, on March 22 in the US, and March 25 in Europe, and Crytek are throwing out a wealth of new footage. Above we see some in-game shenanigans, showing off more of the nanosuit's abilities. There's nano-biff mode for harder punching, nano-whoosh for added speed and a "nano-na-na-na-na, you can't see me" mode for better sneaking and stabbing. There's also a TV ad for the game, which you'll find embedded below.
A demo of Crysis 2 was just shown at the EA Press Conference at Gamescom. EA have simultaneously announced some of the pre-order bonuses, prices, and hilariously priced tchokes you can buy. And there's a beta. But it's only on Xbox 360. Err... guys! We'd like to be on the beta, too!
Crytek already have a potential plot for Crysis 3 prepared. Talking to CVG, Crytek CEO Cevat Yerli explained that the company already know how the story could progress into a third title. He also highlighted that the production of a sequel entirely depends on the success of Crysis 2. Read on for the details.
The latest Crysis 2 trailer tells the story of Prophet, the squad leader for your missions in the first game. He's back, and he's angrier than ever. He's cursed to remain trapped in his nanosuit until the end of time. Stuck in a suit that gives you super strength, super speed and invisibility? As curses go, it's not a bad one. There's a Crysis 2 multiplayer demo coming next week, ahead of the game's full release on March 22 in the US, and March 25 in Europe.
The highlight of the new weapons and customisation options in Crysis 2 mutiplayer has to be the hologram attachment that lets you project an incorporeal version of yourself a few metres ahead of your position, drawing out enemies so that you can shoot them in the head. "Is this fair?" asks the disembodied voice of the trailer, "who cares?" That guy who just got shot in the back. I'm betting he cares a lot. Crysis 2 is out on March 22 in the US and March 25 in Europe.
Yesterday we mentioned that Crysis 2 had been removed from the Steam store, and wondered if it marked the start of a concerted attempt by EA to drive people towards its new digital download service, Origin. Now EA have released a statement to say that the game was removed because of a change in the Steam terms of service, and its disappearance had nothing to do with them.