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Multiplayer mechanised battler World of Tanks is getting a new update this week. The memorably named 8.11 patch brings a new map, new crew management features, and, most notably, Confrontation mode. In this, tanks forego the usual inter-nation free-for-all, instead becoming divided along territorial lines, with countries fighting countries in a match-up that's directly inspired by actual wars, probably.
Terrible and obvious puns aside, the Humble Weekly Sale has various joints from Focus Home Interactive, covering RPGs, city sims, and detective stories set in Victorian London.
If you're having trouble playing Shogun 2 right now, you're not alone. A patch that was released in the last hour has just locked out what appears to be the entire playerbase. Currently, if you try and start the game, you'll be confronted with a Steam error message: Incomplete installation of Total War: SHOGUN 2 (15). A long thread on the Steam forums suggests that it's not an isolated problem, and CA have already said they're aware of the issue. That doesn't stop it being phenomenally irritating. UPDATE: And it's fixed. That was ridiculous.
I've been playing some Final Fantasy XIV recently, and was surprised to be confronted by a strange message. It appears every time I start the game, and reminds me not to forget about my friends, my school, or my work. It's nice to know that SquareEnix care, but do they care just a little bit too much?
The Minecraft Adventure Update was playable at PAX over the weekend. IGN got Notch to give them a run through of the new features, and filmed it all for good measure. The randomly generated NPC village looks gorgeous. It has its own gardens, stone towers and houses. Also shown: the sinister Endermen. Notch cycles through day and night like A GOD to generate the perfect conditions for spotting the new mob. When he finally confronts them, they stare down their creator with murderous dispassion. Hnnngh. Notch also talks a bit about creative mode designed for players who like to start epic builds. In this mode, you can fly freely, destroy any block with a single hit and place any block in the game at will. Also shown: rivers! Ravines! New combat! A new eating animation! Notch says that the Adventure Update is so big that it will be released in two parts. The first will be out in just a few weeks.
A new Spec Ops: The Line "community gameplay" trailer has appeared on YouTube. It's "exclusively for the community," somehow, and contains a smidgen of new gameplay footage. In the trailer, protagonist Captain Martin Walker deals with the horrors of the game's Heart of Darkness inspired plot: Dubai has been destroyed by sandstorms, and the U.S. Army team which stayed behind doesn't seem to be adapting very well to the situation at all. Walker first confronts the atrocities by looking stern while cameras sweep around him, and then by punching people in the face and blowing up helicopters. The latter does look fun.
In an bold move, the worlds most secret society has released a trailer revealing itself to the world. In the latest trailer for The Secret World, spotted on Evil Avatar, the washed up, whisky swilling narrator describes the Illuminati with a nihilism and lust for secrets shared only by high level conspiracy members and ex News of the World journalists. That lust for knowledge will lead them into confrontations with The Secret World's army of otherworldly foes, like concrete golems and knife wielding maniacs who explode into a storm of ravens on death. Beyond The Secret World's weirdness and hyper-paranoid premise, there promises to be some intriguing ARG style puzzles, which will tie in with real world clues. You can hear more in our interview with The Secret World developer Ragnar Tørnquist, and sign up for the beta via The Secret World site.
Who could have possibly predicted that putting electronic chips in everyone's brains would one day backfire? The Syndicate trailers are looking pretty flashy, but it's still hard to tell how much choice you'll really have when confronting your corporate enemies. Will it be possible to stride through the whole game wielding nothing but a biro, hacking into the brains of everyone who stands in your way and doing away with them using a range of inventive cybernetic Jedi mind tricks? Hopefully yes. You can check out the Agent's less subtle armoury of heavy weapons in the previous Syndicate trailer.
[VAMS id="nIHJk9RIMt7c7"] E3 has finally delivered a lingering look at Lara's new adventure, and has left me with conflicting impressions. It's beautiful, but narrow. The demo shows Lara fighting her way through a winding corridor staffed by goons. She dispatches them with a flaming bow with more callousness than she showed that deer in the recent Tomb Raider trailer and then proceeds to fall over things, into things and through things, becoming progressively more and more battered with every tumble. Most of the footage of the game so far has shown Lara being beaten bloody. It's painful to watch, but there's a bit of promise at the end when Lara stands up and is confronted by a huge, exotic vista. If we get the opportunity to properly explore that, Tomb Raider could be rather good.
Initially, you'd be forgiven for noticing a whiff of Portal emanating from the trailer for first-person physics puzzler Magrunner: Dark Pulse. That smell quickly dissipates, as the tone shifts towards an extremely earnest brand of psychological horror. This is why you don't put Cthulhu in charge of scientific testing. Honestly, you thought GLaDOS was bad?
You better watch your back. Since we first heard about XCOM: Enemy Within's disruptive new faction Exalt, the quest to save Earth has been looking a bit more complicated. As we learn in a new dev blog from the DLC's lead designer Ananda Gupta, the "insular and self-serving" Exalt has its own agenda entirely.
L.A. Noire. Red Orchestra 2. Tribes: Ascend. Batman: Arkham City. Torchlight II. There's a scary, money-demanding gang of games still coming in the waning quarter of 2011. In this ep., Dan, Chris, Tyler and new intern Gavin pick their favorites. Evan also leads a rousing round of truthiness and falsity, in which we confront the controversial issue of alltalk (on or off?), ask if multiplayer gaming is better than it's ever been, and wonder what PC gaming would be like if Valve declared itself a platform holder. PC Gamer US Podcast 284: Cliché Catwoman
Today Bethesda announce that they're publishing a survival horror game called Zwei (that means "two"!!! - Enthusiastic German Ed). It's the first game from Tango Softworks, a studio formed a couple of years ago by the relentlessly impressive Shinji Mikami. He has senior credits on Vanquish, God Hand, Devil May Cry, Killer 7 and, more importantly in this case, all of the Resident Evil games up to and including Resi 4. “A true ‘survival horror’ game is one in which the player confronts and overcomes fear," he said to someone recently, according to the press release. "I've found my focus and once again I'm striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured.” There are no further details yet, but to convey a sense of what the game might perhaps feel like a bit a collage OF HORROR has been released, made up of art for a few of Zwei's locations. Read on and click to see it full size IF YOU DARE.
The first Dead Space was lonely and unsettling. No one yelled about how much everything sucked or checked to see if I was alright, and I liked that, so Dead Space 3's co-op mode concerns me. Will this new focus kill the mood? The latest trailer acknowledges my concern and tries to make all my worries go away. Single-player is about confronting fears, it says, while co-op is where I'll "take down the terror."
We've known since E3 that Dark Souls 2 will debut an upgraded graphics engine, but it looks like the sequel will share at least one core feature with its predecessor as we learn that the upcoming RPG will keep its Havok physics engine, according to a report at Joystiq. Responsible for collision detection and physical simulation, the system ran the memorable rag-doll corpse behavior in the first Dark Souls game.
Borderlands 2's Game of the Year Edition only came out a few weeks ago, but Gearbox and 2K have already revealed another round of downloadable content. I'm beginning to suspect they may have a problem, but before we organise an intervention - I'll do the bunting - it would only be polite to hear them out. The Headhunter add-on series comprises a bunch of small new missions tasking you with taking down an area boss and claiming their head. The first, TK Baha's Bloody Harvest, is appropriately Halloweeny and lands next Tuesday.
In its regular game modes, World of Tanks models an alternate history in which sovereign states engage in an armoured warfare arms race, only to deploy their tanks in an evenly balanced inter-country free-for-all. All in all, it's a pretty inefficient way to run a war, which could be why the multiplayer tankfest's upcoming update introduces the more nationalistically beneficial Confrontation mode. It unites vehicles of the same country of origin, and pits them in a team against an opposing national force.
[embed width="610" height="340"]http://youtu.be/2yz4ebjZCPg[/embed] World of Warcraft's Hour of Twilight update has been detailed in full in the official patch notes on Battlenet. The update will finally give WoW players the chance to defeat Deathwing in the new Dragon Soul raid event. A new Raid Finder tool will let out-of-guild players get raiding parties together quickly, and the patch will add a collection of new games to Darkmoon Faire. The Deathwing fight itself sounds incredible. It takes place in two parts, the first asks players to "parachute from soaring gunships to attack the monster mid-flight and attempt to weaken him by ripping away his armor." The final confrontation happens deep in the Maelstrom.