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A crew of talented Minecraft builders have build an inspired recreation of Bioshock Infinite's floating city in Minecraft. The city has been adapted from the glimpses seen in the trailer, and comes complete with flying flags, propellers and blocky interpretations of the skyrails that link the floating buildings of Columbia.
Booker Dewitt, a former member of the Pinkerton Detective Agency. Songbird, a flying mechanical menace. Columbia, a magnificent floating city in the clouds, first unveiled at the 1893 World's Fair. These are just a few of the elements we're looking forward to exploring in the upcoming Bioshock Infinite, but here at PC Gamer, we're curious: if we strip away the fantastical, will we uncover some facts? For this Reality Check, we fed what we know about Bioshock Infinite into our patented Truth Grinder™ to see what came out the other side.
Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here. Sometimes great games are released to the silent enjoyment of millions, others are lightning rods for discussion. They're talked about, turned over and examined for months, even years after release. Love it or hate it, Bioshock Infinite is one of those games, a shooter with too many ideas for its own good. Confusing, spectacular, controversial, its scope and absurdity ensure that it will linger in the popular imagination longer than its competitors. What better candidate for our Event of the Year award.
When I finished BioShock Infinite – don’t worry, I won’t spoil anything – I was dumbfounded. I wanted to tell someone what I thought, but for a moment I had absolutely no idea. I’d experienced a kind of excited panic, then total delight, then momentary confusion, and then a rush of extraordinary sights, powerful scenes and sudden twists that left me struggling to keep up. It’s a spectacular ending. It’s just a shame it doesn’t make a lick of sense.
It's not Rapture, it's Columbia. It's not underwater, it's tied to Zeppelins and floating around the world, thousands of feet in the air. It's not a secret, delapidated cool kid's club, it's a spectacle of American achievement with the same agenda as the moon landings. And you're not a Nameless Nelly, you're ex-private detective Booker DeWitt. Watch the first Bioshock Infinite trailer (it's not an infinite trailer, it's about two minutes long) and prepare to go "oooooh."
Spend ten spectacular minutes in floating city of Columbia in this new trailer for Bioshock Infinite. It features murderous attack-crows, footage of your powerful new companion, Elizabeth, and a showdown with the new Big Daddy style Handyman villain. Video below.
[bcvideo id="979672899001"] Irrational's Ken Levine used the Sony press conference to announce Bioshock Infinite's motion controls, but we don't care about that. Fortunately, the creative mastermind behind Rapture and Infinite's Columbus - the city in the clouds that isn't Cloud City - also showed a trailer for the game. Within, you'll find elfin women, robo-hawks, and more blimps than you'll know what to do with.
The holidays are a time for family gatherings, massive dinners, mildly disappointing presents, and visitations by ghosts who show you harrowing visions of what might have been. This year, the Ghost of Video Games Past showed me what the games of 2013 would have been like if graphics cards had never been invented! I have no idea why he did that. The Ghost of Video Games Past is a little weird. Bioshock: Infinite impressed critics with its otherworldly visuals of a city in the clouds, but strip away the sunbeams and statues, and does it hold up? Let’s chug a vigor, eat a cake out of the garbage, and take a look at Bioshock Infinite: The Text Adventure!
Put that Little Sister down, get those bees back in your arm and ready your skyhook, one of this year's most exciting games now has a release date. 2K say that Bioshock Infinite be out on October 16 in the US, and October 19 in Europe. We'll leave Rapture's damp, mouldy dungeons and take to the skies in the flying city of Colombia. Infinite will be brighter and less lonely than the original, but just as dangerous. As Pinkerton agent, Booker DeWitt, you'll be trying to protect your companion, Elizabeth, from the Songbird, an enormous evil robot crow. He's scary. Find out why in the E3 2011 trailer above. Irrational recently revealed 1999 mode, an advanced difficulty mode that will offer scarcer resources and more meaningful levelling choices. That's just one of the reasons Bioshock Infinite is one of our games of 2012. We'll get to see if it can live up to the hype in October, which feels very, very far away right now.
Not long ago, Irrational launched a competition to let players get their name into Bioshock Infinite. The original Bioshock featured the names of some of its developers in the company names and storefronts dotted throughout the game, now one lucky fan, selected from over 100,000 applicants, will have the same honour. The winner, as announced on the Irrational blog, is Payton Lane Easter, proud owner of Payton Lane Easter Automated Stallions, your one stop shop for robo-horsey paraphernalia in the floating city of Columbia. Presumably the non-automated horses didn't adjust too well to the whole flying metropolis concept. There's a poster below for the new store, featuring the head of a robot horse.
Remember back in 1999 when the millennium bug was threatening to destroy the world and games were a bit harder? Irrational are bringing a taste of that to Bioshock Infninite. It's a hardcore difficulty mode with a difference. It won't just decrease your health or increase the "enemy damage" slider, it'll attach more meaningful consequences to your levelling choices, limit your resources, and require you to unlock combat specialisations to use weapons. A new post on the Bioshock Infinite blog describes the new mode. "With every choice you make, there are irreversible implications," the post says. "If your choices guide you down a path not suited to your play style, you will suffer for it."
The evenings may finally be getting lighter, but the Frost Giants who rule this frigid land have yet to be driven back into the icy lairs. If this was the floating city of Columbia (as seen in the spectacular story-driven shooter Bioshock Infinite, this month's cover-star) we'd simply quaff the pyrokinetic vigor known as the Devil's Kiss and turn them into Puddle Giants instead. Alas, we must resort to the meagre compensation provided by thermal underwear and sneaky swigs from a hip flask while the editor isn't looking. But at least we can all settle down with the latest issue of PC Gamer and vicariously experience the blue skies and gruesome immolations of Bioshock Infinite through Tom Francis' gigantic hands-on feature.
Perhaps there's a rule at Irrational that an employee must bong a gong ominously whenever Ken Levine is speaking. It lends him an air of gravitas as he discusses the latest twisted, tragic villain the team have added to Colombia. We thought it couldn't get any more twisted and tragic than evil robot George Washington with a gatling gun, but we were wrong. We didn't bet on there being a man with GIANT HANDS. The Handyman is surprisingly lithe for a man weighed down by those massive paws. He can leap huge gaps. He can throw enemies. He can charge great distances. He's probably pretty good at opening jam jars, too. We'll get to take him out when Bioshock Infinite is released in October.
A new selection of Bioshock Infinite screenshots have been released. You'll see some new environments, a glimpse of combat and the anticipatory thrill of a punching about to occur. Also, Elizabeth's got hold of a book. I don't know why I'm describing this stuff to you, because they're all embedded below.
We recently made the case that trailers should stop mucking about with thematically tenuous CGI trailers and just show us the damn game. I'm now going to undo all of that work by praising this, a Bioshock Infinite trailer that contains no game footage whatsoever. I do this because, 1) I'd really rather not see any more of the game before it's released, and 2) it's pretty marvellous in its own right, exploring the city of Columbia through the medium of an 70s educational documentary. It's like Look Around You for alternate history.
I'm being attacked by splicers again. I've got little health, no EVE, and only a few bullets for each of my four guns. I'm about to die, which is annoying, because I'd prefer to spend that money refilling all the things I'm low on. Elizabeth calls out: she's found some EVE. I can use this. I catch a splicer with the Possession plasmid and, in the confusion, use my last shotgun shell to blast another. I then call for Elizabeth to materialise a freight hook, so that by the time I've Sky-Hooked (sorry, Air Grabbed) to reposition, my shield has recharged. I dismount, slamming into another splicer, and finish by using my buffed melee range to execute the last enemy, just as his possession wears off.
The Bioshock series has shown off a few human issues in its time; the ethics behind child experiments, human genetic manipulation and artificially manufacturing the father-daughter bond. CVG are reporting that Infinite will offer something slightly more personal, with the history of central character Elizabeth drawing influence from designer Ken Levine's personal experiences. Read on for the full story.
My first glimpse of Columbia, the floating city where Irrational have set their follow-up to BioShock, is of a sneering caricature of a Mexican face, reminiscent of racist US propaganda from the turn of the last century. Then the camera pans to a similarly twisted Asian face. Finally, it pulls back to reveal that we’re looking at a mural of a heroic George Washington, chin up, perfectly lit, surrounded by these sketchily drawn foreigners. Below it, the words ‘It Is Our Holy Duty to Guard Against The Foreign Hordes.’
Bioshock Infinite pre-orders are live. We've already had a peak at some of the bits and pieces that'll come inside the $150 Ultimate Songbird Edition, but there's more in store for early birds. Pre-orders come with a bonus puzzle game called Bioshock Infinite: Industrial Revolution which can be completed to earn in-game upgrades when Infinite is released on February 26 next year.