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I am pursuing a man in a tricorner hat through the streets of colonial New York. In the top-left of the screen, Assassin’s Creed III instructs me to chase him. In smaller text just below it, there is a secondary objective: ‘do not shove or tackle anyone’. I turn sharply into an alleyway and barge past a woman, earning myself a red X on the mission log and losing my ‘full synchronisation’ bonus. I’m not sure why I want to be fully synchronised, but the completionist in me insists that I try again. A few attempts later, I’ve figured out a system. Stop sprinting when the alleyways give out onto open streets, edge carefully around pedestrians, and continue. It’s ludicrous - why on Earth would I not shove someone, if the fate of a nation was at stake - but I’ve not incurred the red X, I’ve not lost my bonus. I chase the man and, as is tradition, wait for the cutscene where I catch him. It doesn’t come. We pass through the same fishmarket for the second time and I realise that we’ve done a lap of central New York. The game is waiting for me. Oh! I think. This is an assassination. I do those.
Previously on Assassin’s Creed – the maddest shit you've ever seen. Last time we checked on fifteenth century Italian badass Ezio – who was actually partly controlled by a man lying on a special kind of bed in the future called Desmond – he was having a fistfight with the Pope. As soon as he'd laid out God's representative with a right hook, a strange floaty alien woman appeared and told him that she was one of the super-powerful species that used to inhabit the Earth, before staring straight at the game's camera like Will Smith in the Fresh Prince of Bel Air, and talking to the player directly.
Well somebody at Ubisoft’s been watching Inception. Assassin’s Creed: Revelations begins with chronically plank-faced protagonist Desmond washing up on a sad-looking desert island. He’s told, by a digital ghost, that this is the default setup of the device that lets him explore his past lives – the Animus. Essentially, he’s trapped inside an autoexec.bat file. But in a move that would make Christopher Nolan blush, while you control Desmond’s Renaissance ancestor Ezio in Constantinople, Ezio is himself discovering magical memory-unlocking keys left behind by his 12th century ancestor Altair. If time travelling, science-fiction oddness is what put you off Assassin’s Creed in the past, prepare to groan a decade of groans as Revelations routinely expends drastic countermeasures trying to avoid doing what it does best.
The most important thing you need to know before starting Assassin’s Creed Brotherhood is that, after the first hour, you’re never forced to man any more asinine cannons. Don’t be discouraged by the frustratingly pointless, cinematic-heavy introduction, because everything after that is compelling. I couldn’t stay mad at the game for long—not after nimbly scaling Rome’s famous Coliseum and flicking my blade into the necks of three hapless gunmen, all entirely undetected. Brotherhood’s massive and complex open world is an engrossing, blood-soaked playground.
More and more new games every year are sequels, so I guess the next logical step is enormous collections of previously released games. Bethesda announced at QuakeCon that every Elder Scrolls game would be available, and now Ubisoft is following suit with the Assassin’s Creed Heritage Collection. Available on November 8, the Heritage Collection will include Assassin’s Creed, Assassin’s Creed 2, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations, and Assassin’s Creed 3.
The latest issue of PSM3 contains some interesting rumours regarding the future of the Assassin's Creed series, hinting that Assassin's Creed 3 could be set in ancient Egypt. The rumours have been spread by the ending of Assassin's Creed: Revelations, so beware of spoilers below the cut.
Listings on the Xbox marketplace and the Playstation store reveal plans to sell in-game currency for real world money in Assassin's Creed 3, according to Eurogamer. The listings sell set amounts of "Erudito credits," which is thought to be the currency used in Assassin's Creed 3's multiplayer mode. Worthplaying captured a shot of the sale page for a batch of credits with accompanying description. "Buying this pack will grant you 925 Erudito Credits ingame, allowing you to acquire some game items, disregarding your current level."
The new Assassin's Creed game, with its stabby multiplayer, has just got a release date - November 16th - and a big old trailer. Remember in the first game, that big temple full of assassins? In Brotherhood, you get your own. Trailer ho:
What was the deal with the end of Assassin’s Creed 2 anyway? It left almost as many questions unanswered as the finale of Lost. The story of Ezio and Desmond concluded with a “¿Que?” or a “Quoi?” or perhaps a “Cosa?” So it’s just as well that Ubisoft are preparing the answers to those questions in a full sequel, Assassin’s Creed Brotherhood, which moves the action to Rome and introduces an inventive new multiplayer mode.
Assassin's Creed: Brotherhood is all the stabbing of the original games but with the additional stabbing of multiplayer. What kind of stabber will you be? Will you be sneaky and stealthy? Sultry and waving a pointless fan around? Angry priest with a knife? Massive guy with an axe? Why do only half of these sound like proper assassins? Have the official class card thingies below. I've also wrote them up into words, which you can read by pressing your eyes onto the screen.
Ubisoft have finally announced a release date for Assassin's Creed: Brotherhood on PC. The game will come out on March 17 in the US and March 18 in Europe. The release date was announced on the Assassin's Creed: Brotherhood forums. Ubisoft also recently revealed a few of the PC exclusive features we can look forward to, including support for Nvidia 3D and Eyefinity multi monitor support. Check out the latest trailer, our preview or the Assassin's Creed: Brotherhood site for more on the game.
A quickly pulled link on the Assassin's Creed Facebook page has revealed the name and teaser footage for the next game in the series. It will be called Assassin's Creed Revelations, and will feature Altair, the hero of the first game. You'll find more information, and the mysterious teaser videos below.
http://youtu.be/uC-FSEdPW-c All of the trailers for Assassin's Creed Revelations have so far concentrated on Ezio and Altair's interweaving story. There is an important third character that has been left out, the city of Constantinople itself. It has all the right ingredients for an Assassin's Creed city, rival rebellious factions, a clash of cultures, power struggles at the top and a sense of simmering social unrest. More importantly, it'll also have lots of convenient poles, sturdy hanging flower baskets and an insensible number of minarets to climb. I was bouncing around Rome's crumbling Colosseum in Assassin's Creed: Brotherhood last night, and it looks as though Ubisoft have significantly improved on the level of detail in their architecture for Revelations. It's out at the start of December after a bit of a delay on PC, filling in the gap between Batman: Arkham City and Star Wars: The Old Republic quite nicely.
For a game all about killing, Assassin's Creed has some of the funkiest trailers around. Revelations is set to land in an extremely busy release period, arriving on November 29, just a few weeks after Skyrim. And Batman: Arkham City. And Modern Warfare 3. Will Altair and Ezio's adventures in Constantinople be overlooked? Hopefully not, as it looks like it could be the biggest and most varied of the Assassin's Creed games so far, with several parallel storylines snaking through different period of history, new gadgets, new foes and a vast new city to explore. Will you be saving your money for Assassin's Creed Revelations, or will one of the other big releases get it first?
We've got a new Assassin's Creed Revelations trailer! This one does a cracking job of filling in the plot leading up to the beginning of Revelations without clogging up your brain with miscellaneous info. It makes it all sound a bit Quantum Leap actually, albeit with less catchy music. But sadly our review won't be uploaded for a while. You might have spotted a few console reviews of Revelations hitting but we only just received the PC build of Revelations this morning. And we're not that quick. We'll have more on Assassin's Creed Revelations soon.
The latest trailer for Assassin's Creed Brotherhood is all about Rome, and how you won't just be assassinating targets when you visit the Italian capital. You'll also be leading a revolution, rebuilding the city and bringing justice to its cruel leaders.
We've seen a bit of how Assassin's Creed 3 will play in the snowy wilderness, now we get to see how Connor operates in the midst of a bustling city. New moves let him take cover, occupy "stalking zones" to pass unseen through undergrowth and interrupt private conversations by standing rudely in the middle of them with arms folded, hiding himself instantly from any passing soldiers. The "social stealth" aspects of Assassin's Creed has always required a suspension of disbelief, but that white Assassin's Creed garb looks especially outlandish in the grimy streets of young Boston, and it's hard to believe that nobody can see him walking that rope high wire with a massive bow at the ready. Climbing still looks gorgeous and fluid, though. The video's worth watching to see Connor navigate an awkward tree, vault through some poor citizen's kitchen and swing through the intricate knots and lines of a ship's rigging. You'll find the video walkthrough hiding in the stalking zone below.
Ubisoft PR chap Jay Acevedo has tweeted an image that looks like boxart for Assassin's Creed 3, officially confirming earlier rumours that the next game would be set in the American Revolution. It shows the assassin star of this morning's concept art axe murdering a soldier as the revolution rages behind him. Click "read and comment" to see the whole thing.