You searched for "Arma 2: DayZ Mod". 48 results found:
The War Z may have ended up a rushed mess of a game, but people looking for DayZ style zombie survival action (yet inexplicably unwilling to just play DayZ) could now have a new title to try. Despite the name, DayZ Origins has nothing to do with Dean "Rocket" Hall's original, but instead is an Arma 2 mod "inspired" by DayZ. It also claims to give an ultimate end goal to the game of running around an open world, trying not to be eaten by the dead.
I’m inside of a wall, inside of a fire station. I see a fellow survivor—only not really, because I’m inside of a wall. Mashing V repeatedly, I slowly slide down to the ground floor of the four-story tower. As my feet touch the floor, I sprint back into the traversable interior of the fire station and begin the hunt. I step outside and immediately spot N3m3sis. Zeroing in on his head, I pull the trigger and he falls to the ground.
If XCOM reminded us of the value of loss in 2012, DayZ was a valuable lesson in hardship. The Arma 2 mod was one of the least-forgiving and most intimidating games of the year. It was a shooter that you entered without a gun. Arma’s control scheme made actions such as inventory management a hassle; its 225km2 landscape asked you to run mini-marathons to get around, often without a map. Permadeath and persistency lent consequence to every action. And in its alpha state, DayZ was buggy and vulnerable to hackers. 1.3 million people played it.
Most people will die from starvation, hunger, zombie-ism, or by Will Smith in an apocalypse. I died of naivety and gunshots. Day Z Mod for Arma II reworks the 225km island of Chernarus into a terrifying survivalist nightmare: you're dropped alone, with meagre supplies, somewhere in the wilderness. There is no goal, no end-game. You just need to stay alive. There are zombie NPCs and other players. With the undead you know where you stand, but other players pose the greatest threat. With no map or compass, all I had to go on are the road signs and landmarks. It was midnight when I logged in, and the server has a real-time day and night cycle so the only light was the moon filtering through the high clouds. Removed of all context, I went with my instincts: I found a road and walked along it, crouching-walking and scanning left and right for signs of life. This is how you'll spend most of Day Z: isolated and paranoid. I strolled for half-an-hour, not seeing anyone or hearing the telltale grunt of the undead before I came up on some buildings, darker squares against the grey night sky.
Don't install DayZ. Go outside into the sunshine and enjoy life. Fill your lungs, breathe deeply and be happy that you avoided brutality of a zombie-filled, PvP ARMA II. It's tough, it's wholly unfair, it's incredibly buggy and the chances of you getting into a server are pretty low. Why is it tough to get a game? Because it's incredible: a mix of Stalker and ARMA II. While your eternal happiness depends on not playing it, you really should. First up you need to own ARMA II: Combined Operations, that's both ARMA II and Operation Arrowhead. It's easy to find: the mod's so popular that it's launched Bohemia's mil-sim into the Steam top ten.
Arma 3's alpha is just over a week old, but a few promising add-ons are already taking advantage of Bohemia's out-the-gate moddability. An inevitable carryover from the hardcore Arma 2 community is ACRE, or Advanced Combat Radio Environment, a mod-turned-mainstay for the majority of players for its realistic voice-comm behavior influenced by range, direction, terrain, and facing. It's as certain to appear in Arma 3 as scores of DayZ knockoffs, and this video shows off an already working early prototype in multiplayer.
In advance of the Arma 3 alpha dropping on Tuesday for Steam pre-orderers, I launched a salvo of questions at Project Lead Joris-Jan van ‘t Land and Co-Creative Director Jay Crowe. We'll have in-depth coverage of the alpha when the embargo lifts on Tuesday, March 5.
Bohemia is hustling on the standalone version of DayZ, hoping to have an initial version of the game out by the end of the year. In the meanwhile, modders continue to tinker with the DayZ mod code, either by adding new maps, questionable gambling metagames, or wholesale mods within the mod. This practice of modception, for the record, is something we endorse. DayZ 2017 is one of these, a work-in-progress from modder "shinkicker," aka Luke Hinds. Hinds hopes to reintroduce the feeling of item scarcity to the mod by eliminating military equipment, in a setting a half-decade after DayZ. "I went for ragged and worn, hobo-like survivors," says Hinds.
Are you the hunter or the hunted? The DayZ Mod development team has released a new version of proposed changes and fixes to the zombie survival simulator and is seeking input from the community about anything that has been left out. The community changelog for the next update is a fascinating look at how the game has evolved since I first landed on Chernarus almost a year ago.
DayZ creator Dean "Rocket" Hall has shared his reaction with Eurogamer over the DayZ Origins mod for Arma 2 and its "inspiration" from Rocket's original zombie-survival creation. Though calling the naming similarities between the two mods "a bit problematic," he commended the GamersPlatoon community for "some awesome ideas."
DayZ Origins is an unofficial spin-off of Arma 2's now famous zombie survival gametype - a mod of a mod, if you will. It took some flack over using the DayZ name, but its creativity's been praised by DayZ's creator Dean "Rocket" Hall. And given the substantial ambition evident in its latest update, it's not hard to see why. Origins 1.0 introduced a survivor city where the moneyed elite had holed up, protected by high walls and mercenaries. It created a shared objective for players, who could band together to fight their way in. 1.5 sees the city's occupants fight back, sending sorties of mercenaries to the mainland, making survivors' plight all the more perilous. It also introduces Mad Max-style jury-rigged vehicles - entirely customisable by players. You can jam a plough onto the front of a truck to hoof dead-heads off the road, or even add wheels to a boat to make an amphibious vehicle. There are player-made encampments, too, which can be upgraded over time.
DayZ changelogs are so much fun. Update 1.7.6 adds some important stuff, like a six arrow crossbow quiver and reusable wooden arrows with a 20% chance to break on use, and some less important stuff, like cans of Rabbitman beer and Chef Boneboy Ravioli. Or it did, until Hotfix 22.214.171.124 removed the modder-named cans after a big community argument. Darn, and I just said how fun these are.
DayZ creator Dean "Rocket" Hall has been showing IGN his plans to bring dogs to DayZ. They'll act as faithful companions that can track down animals and, eventually, will defend you from zombie attacks. The German Shepherd can be given orders, but the extent to which he'll follow them depends on how experienced he is. A young dog will wander around trying to find you after 30 seconds if he's not well trained. Of course, owning a dog brings with it the possibility of losing your chum to the zombie hordes. That's a harrowing thought. I love dogs, even virtual ones that sit so still it looks as though they've died and been replaced by a stiff taxidermy replica. Their addition to DayZ will surely make the entire experience that much more fraught. See an early build of the dog update in action in this very video.
You knew that DayZ has custom maps, right? As Bohemia labors away on the standalone version of DayZ, modders have been busy porting user-made Arma 2 islands into the zombie survival mod. The varied biomes of Fallujah, Lingor Island, and Panthera are all playable on custom servers, and a click away from being installed through the handy, PCG-recommended DayZ Commander utility. Joining these maps next could be Namalsk, an arctic forest covered in custom structures like reinforced defense towers.
Speaking at our PC Gaming World Congress last Friday, DayZ creator Dean Hall responded to an audience question about server-side games and what they mean for modding. Specifically, the question cited SimCity 4's modding community and what's happened with Maxis' always-online SimCity reboot, which can't support significant modding. Will the trend of developer-controlled servers mean an end to all mods?
Arma has always been quite moddable. Every piece of Bohemia Interactive’s military sim has been renovated or replaced hundreds of times over by the game’s prolific community--its missions, islands, audio, weapons, and vehicles. Today Bohemia makes a major effort to support that culture of community content creation as it begins a more than year-long competition called “Make Arma Not War.”
If you were ever in any doubt as to how popular DayZ is, just look at the performance of Arma2: Combined Operations. Since the release of Dean Hall's zombie survival mod, its parent game has stubbornly refused to drop from Steam's Top 10. Now, with a standalone version on the way, Bohemia Interactive seem keen to tease out every last potential Arma2 sale. To that end, the DayZ mod has been added to Steam, providing a one-click install for Combined Ops owners present and future.
A zombie lifecycle within the DayZ Standalone is one of the intriguing gameplay developments mentioned by lead designer Dean Hall at E3 today. Hall, speaking live with Machinima's Inside Gaming, said that although zombie behavior remains one of the most difficult and problematic aspects of the game's development, the zombies should "feel much more authentic" in the Standalone when compared to the original Mod edition of the survival-horror simulator.
DayZ's standalone version, the follow-up to the popular Arma 2 mod, is out now on Steam early access for $30. Unfortunately, DayZ creator Dean Hall was notified at the last minute that the launch trailer (below) that Steam pulled his trailer "due to censorship," but you can still watch it thanks to YouTube.
With the cold, wet slap of a slab of dead meat hitting the asphalt, another DayZ update landed yesterday. It adds hatchets, firewood and the missing half of the human race to this punishing and incredibly tense zombie survival mod for ARMA 2. In the latest version, every game key gets ONE SINGLE CHANCE to change their player gender. Once you've used it, that's it. Hatchets can now be used to chop firewood and heat packs have been added when you really need to heat up fast. We've been enjoying DayZ a lot, if you hadn't guessed. Check out Evan's DayZ photo diary and Craig's DayZ account for some DayZ adventuring. If you fancy trying it, take a look at our DayZ installation guide, too. Here are this update's patch notes from the DayZ forums.