You searched for "Arctic Combat". 13 results found:
The déjà vu flows strong through the beta of Webzen's free-to-play multiplayer FPS Arctic Combat. Not because of its familiar modern setting or armory, nor from hearing soldiers shout "reloading!" 20 times per second. No, the cause mostly lies with one particular map, Sand Storm, which is a very close replica of Counter-Strike's de_dust2.
I think I’ve just worked out why I auto-resolve most naval battles in Total War. Creative Assembly’s briny barneys are criminally short of nuclear subs, AWACS aircraft, and antimissile missiles. Two lines of wooden warships, 200 yards apart, cannoning the poop decks out of each other? Usually pretty dull. Two fleets of steel warships, 200 miles apart, trying to detect and destroy each other without being detected and destroyed? Invariably bally riveting.
Turbo Tape's Naval War: Arctic Circle is set for release next week, Paradox have revealed. The real-time naval strategy game has been on our long-range radar for a while, but we weren't expecting it to sneak up on us so quickly - which, I suppose, is the point. It's set in a hypothetical near-future cold war, where dwindling resources force the NATO countries and Russia into conflict in the far north. You control fleets of ships, subs and aircraft across vast swathes of ocean, and clever use of radar and reconnaissance craft will be key to getting the drop on your opponent. "Naval War: Arctic Circle is a modern wargame that reflects the reality of naval combat in the near future" says the press release accompanying the announcement, "where you could be easily eliminated by a 10,000 tonne ship you never even see." I live in perpetual fear of being crushed by a 10,000 tonne ship I never even see, so this sounds like the game for me.
A lot of Counter Strike: Source games take place every day. In fact, it's still the second most popular title on Steam (coming in just after the original Counterstrike). You can understand why some players might be hungry for a little variety. We've compiled a list of some of the most inventive and fun user-made maps around.
UPDATE: The winners have been chosen, and will be contacted shortly. Thanks to everyone who entered! Even if you didn't win a Premium Membership, you can still get the full experience of this "sexy, savage, and brutal world." Only a month after its announcement, Age of Conan's free-to-play incarnation, dubbed Age of Conan Unchained, is to be released tomorrow, and we've got the exclusive look at the official launch trailer to celebrate it. We're excited: we previously discussed the details of how the business model works, and now it's time to try it out for ourselves. First up, I think I'll pick out a new companion to accompany me on my journeys from the store. Funcom gave us the exclusive scoop on new "tempress" pets being added to the game's cash shop that'll replace your silly non-sexy pet that currently follows you around with a seductive lady of the night. There are several different varieties, and while interaction is limited, Funcom stressed that this was a change they could only do because they're now free of any rating restrictions in the new free-to-play mode. Of course, the usual lineup of weapons, armor, potions, and all that jazz will also be available in the cash shop. Read on to learn more about the new content and characters as we talk with Executive Producer Craig Morrison to hear what he's doing on launch day and get his tips for those jumping into AoC for the first time. We're also giving away 11 60-day Premium Membership subscriptions—details inside.
A dogfighting multiplayer game focused on the aircraft of World War 2 and Korea never seemed like a natural fit for mouse and keyboard. World of Warplanes faced an almost insurmountable dilemma: if it was easy to control, it wouldn't feel like actual flying and dogfighting, and if it did feel authentic, then it would probably exclude most of its intended audience.
Mechs are complex creatures. Their intricacy facilitates this sweet see-sawing between being an engineer and being a pilot—something that really only happens elsewhere in high-fidelity racing games. Fail in the cockpit, and you can retreat to the garage to scrub everything off the drawing board and restart from scratch. The worry with MechWarrior Online was that this nuance would evaporate because of its business model, or from being in the hands of a developer whose closest experience to making MechWarrior was contributing to a poorly-received Transformers game. Nope. After seeing the game at GDC, I’m reassured that the minutiae we associate with mechs might finally be paired with the modern technology it deserves.
In New York, Paradox Interactive, publisher of King Arthur is hosting a major press conference and hands-on event covering their products for 2011. We've got staff covering it live, and we'll bring you as many updates and impressions as possible over the next day. We'll update this post as news and assets arrive with us. There are 15 new PC games being covered today that include: Magicka, Cities in Motion, Defenders of Ardania, Pride of Nations, Supreme Ruler Cold War, Sword of the Stars 2: Lords of Winter, King Arthur 2, Magna Mundi, Navar War: Arctic Circle, Crusader Kings 2, Pirates of the Black Cover, Hearts of Iron, Dreamlords Resurrection, Salem, and Gettysburg. Of those, Gettysburg, Pirates of the Black Cove, and Salem are brand new announcements. Salem, we're told, is Paradox's first MMO. Read on for the latest updates.
PC Gamer field operative Chris Comiskey recently invaded a top-secret Bethesda compound buried deep beneath the arctic wastes. After accosting and subduing numerous guards with their own boxer shorts, Chris was apprehended just outside of Senior Producer Jason Kim’s office when he tripped over a discarded Snickers bar wrapper. Knowing he was defeated, Chris requested that before being drowned in a giant vat of delicious hot chocolate, he might have the chance to ask Mr. Kim everything he knew about the upcoming id Shooter: RAGE. Mr. Kim agreed, and the below interview was smuggled out via a hidden, chilled carrier pigeon. Chris has not been heard from since.
“‘Tis a vile thing to die,” Shakespeare wrote, “when men are unprepared and look not for it.” This is precisely XCOM’s favorite way to kill you. Enemy Unknown has just unexpectedly murdered my best soldier. Not with a jetpacking alien-cyborg. Not with a lucky grenade. Not with a plasma gun. An exploding forklift has just eaten the life of my most decorated alien-killer.
We’ve been spoilt for amazing PC games this year, but it’s only going to get better in 2012. We've already brought you previews of Planetside 2, Mass Effect 3, World of Warcraft: Mists of Pandaria, Guild Wars 2, Dishonored, Hitman Absolution, Diablo 3 and Bioshock Infinite, but now we've compiled a list of every game out this year, for your reading pleasure. By the end of this feature, you should have an idea of just how incredible 2012 is going to be. Check inside. The games of tomorrow are waiting for you.
Ingólfr Arnarson left Norway in a flimsy boat made of wood and beaten metal in 874 AD. He left to find somewhere colder, harsher, more unforgiving than his cold, harsh, unforgiving homeland. He found Iceland. A millennium and a century later, in the country Ingólfr forged, another set of pioneers got an idea in their heads. It was an idea of similar insanity and danger, one that demanded they brave high water to create a new existence. Like Ingólfr, they sailed off in the darkness of the Arctic winter for a new home. They found EVE. The Reykjavik head office of CCP, creator of the galactic bastard sim, EVE Online, feels like an outpost on the edge of the world. Look at the right angle from the main boardroom’s giant windows and you’d swear human beings had never laid foot in Iceland – if it wasn’t for the few CCP staff members mid smoke-break gripping solid steel railings on the balcony outside and bracing against the wind.
2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. Click on to discover why 2013 may just be the most exciting year for gamers yet.