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Anodyne is the stuff that dreams are made of. Its 16-bit-styled world is a tapestry of lightly strange, largely unexplained locations: you’ll come across a forest, a mountain area, a swirling void populated by leggy sentient shrubs – you know the drill. As with a real dream, there’s little rhyme or reason as to why it’s assembled the way it is, why a talking rabbit tells you off for your sloppy brushwork or why dead-faced clones seem to gather in empty rooms, accompanied by the sound of chattering crowds. The game merely begins with your character, Young, jumping into this patchwork purgatory from a Dark Souls-style Nexus world, before a Sage – there’s always a Sage – sets him off on his mysterious journey.
In response to their game appearing on The Pirate Bay, the developers of Anodyne - an atmospheric top-down Zelda-a-like - have hosted their own, official torrent/magnet on the site, in addition to reducing the price of the game (on their website at least) to $1+, until Monday. For the next few days, you can grab the - rather great - dreamlike adventure and pay what you want for it, as long as it's $1 or over.
What did you last dream about? Did you fly, punch an eagle, or play space chess? Whatever it was, it probably wasn't as neat as Anodyne, an indie spiral into the fantasy dream world of protagonist Young. It's a top-down tribute of Zelda-esque dungeon derring-do with a 16-bit coat, and developer Sean "Seagaia" Hogan says item-based puzzles and challenges lurk aplenty for players.
When Anodyne developers Sean Hogan and Jonathan Kittaka decided to run a promotion for their top-down surreal adventure on The Pirate Bay, it cost them just $7. In a lengthy blog post, Hogan breaks down the results of that unconventional and cheap form of outreach, revealing that the indie duo accrued an astonishing $12,000 over 72 hours from increased traffic to the game's sale last weekend.
Anodyne is what happens when you instill Zelda - specifically, the series' 2D highpoint Link's Awakening - with the sort of creepy, surreal atmosphere more often associated with Silent Hill, or Jasper Byrne's nightmarish Lone Survivor. Like the Zelda classic, Anodyne takes place in protagonist Young's subconscious, but his dreams are tad messed up in comparison to Link's relatively cheery Wind-Fish jaunt. Back in September we pointed you towards a demo, but developers Analgesic Productions (AKA Sean Hogan and Jonathan Kittaka) have recently issued a newer one, to coincide with the game's release yesterday.
Valve has announced the fifth set of games to be promoted from Steam Greenlight to Steam distribution. The service gives everyone with a game and $100 the chance to earn a Steam distribution deal—so far, 76 games have been greenlit, and 16 of those have been completed and released on Steam. The latest batch is inside...
You can't play games all the time. Eventually your hands will degrade into coarse lumpy bone sacks, unable to perform rocket-jumps or micro small army men. At some point, you're going to need a rest. Luckily, in the downtime, you can still think about games, and listen to the music from games, and create plasticine dioramas of your favourite moments in games. I mean, I guess you could do something else entirely, but that wouldn't neatly lead into the news that the Game Music Bundle 5 is available, and contains some great indie soundtracks.
It may be the future, but the Kevlar-padded embrace of the Clancyverse feels much the same as ever, with its geopolitical gibberspeak of Zambian warlords, Bolivian gunrunners, PMCs, coup d’etats and Russian rogue spears. In other ways, too, Ghost Recon seems to have gone forward to come back: recent console outings have seen the military shooter series regress to a bro-squad arcade gunblam rollercoaster, all slow-mo exploding helicopters, tactical nukes and fist-bumps. With this latest instalment, however, there are substantial concessions to its more subtle, tactically-minded origins. Sure, it resorts to gruesome-looking cinematics, tired turret sections and bombastic slaughter, but when it’s at its best, Future Soldier discards the pop-up scripted corridors that have recently maligned the series and becomes a sandbox of sightlines and sentries, a battlefield puzzler solved with well-timed bullets.