You searched for "Alien Swarm". 54 results found:
I'm still dazed and slightly buzzing from the game of Alien Swarm I just finished. It was Hard mode, with strangers, and strangers of rank. That means they've hit the maximum level, unlocked every weapon, then chosen to start again for the sake of a star next to their name. The party leader even had the Gallium Cross: you have to start again three times to get that. These guys meant business.
Alien Swarm, Valve's free top-down xeno-blaster is now available to download from Steam. There is absolutely no reason for you to not download it and try it out immediately. It's like aliens, crossed with some guy yelling "OH GOD OH GOD I'M GOING TO DIE" down Teamspeak. We'll have an official PC Gamer server up and running ASAP, and will update the details in the comments below.
Wow, here's a Friday surprise. Valve just announced that it's releasing a full version of Alien Swarm, a co-operative shooter based on an old Unreal Tournament 2004 mod, next week. And it’s free.
Let's just take a deep breath here. Lots of things are episodic - and if you don't have as many as three episodes, you're just a two-part TV special. So don't freak out when I say that some placeable AI hints in Alien Swarm refer to entities tagged with the "ep3" prefix, right after familiar hints for "hl1". Here's a pic:
In case it's not disgusting enough from a god's eye view, you can actually play Alien Swarm in first person fairly easily. I've just tried it, and it's a bit of a shock. Here's a video of what it's like to play, and instructions on how to do it yourself. It only takes a sec.
I was at Valve last month to interview pretty much everyone I could find, and play one of the most exciting PC games on the horizon: Portal 2. The preview I wrote, and the profile on Valve themselves, is in the new issue of PC Gamer in the UK. But we're also putting up the interviews here on the site, one a day for a week. Today's is my conversation with the creator of Alien Swarm, about how the game turned from mod to polished Valve product, and why it's free.
Not long ago some eagle eyed modders spotted that you could turn Left 4 Dead's AI director on in Alien Swarm with a console command. It turns out they were onto something. Valve have announced that there will be a new game mode, Onslaught, and that the all-knowing, all-seeing AI Director will be controlling the alien hordes.
Look, there's something you should know. It's about Tesla Cannon. Valve did something to her. It's not nice.
Complete an achievement in Alien Swarm and you'll unlock a head-mounted alien parasite in Team Fortress 2.
The menacing grey corridors and relentless, Gigeresque monsters of the original Alien Breed scared me half to death as a tyke, so it was with some nervousness that I booted up Team 17’s modern take on their classic top-down shooter. It may not be as frightening, but in many ways it’s a faithful re-imagining, right down to the voice of the ship’s computer, who never tires of calmly predicting imminent disaster on a ship that’s never more than a few moments away from imminent disaster.
Abathur is a gobbet of wet muscle that lives inside a hole. He’s the keeper of Heart of the Swarm’s tech tree, climbing out of his gooey home when the game’s main character, Sarah Kerrigan, steps into his Evolution Pit. He speaks oddly, his yonic mouth and multiple skinny arms flapping as he discusses potential upgrades to the Zerg forces that Kerrigan commands. Abathur is obsessed with removing weaknesses and replacing them with strengths in the Zerg units he looks after. He is – ignoring the oozing skin, many sets of limbs and bug-like eyes – like Heart of the Swarm’s developers, Blizzard. They both want to trim the vestigial tails and useless stumps from their subjects – in Blizzard’s case, 2010’s StarCraft II: Wings of Liberty – but they both realise that the entities at the centre of their experiments are already largely fit for purpose. Heart of the Swarm is shaped by evolutionary finetuning, not a back-todrawing- board approach, and it looks a lot like StarCraft II.
Are you a fan of creepy crawly things that exist to leap at your face and impregnate you with alien spawn? Come right in and have a seat, we've got a lovely image of a small swarm of them plastered across a window, freshly hatched from the Gamescom showing of Aliens: Colonial Marines. It's a job for a flamethrower if ever I saw one. See that and four other new screenshots below.
Blizzard's creative development team has published a series of StarCraft story Q&As leading up to the release of Heart of the Swarm. The 11th installment brings us answers to such pressing matters as why Zerg can't play nice, and how Tychus Findlay is able to smoke in his space armor without passing out. Like we did last month, we've collected some of the best answers below, and condensed them into nice, Zergling-jerky-sized bites.
When we last left psychic-sniper/assassin-turned-Zerg-empress Sarah Kerrigan at the end of StarCraft II: Wings of Liberty, she had been restored to her human self by the efforts of good ol' Jimmy Raynor. Well, sort of. She still has those tentacle things instead of hair, and apparently retains the loyalty of at least some portion of the ravening Zerg swarm. I got to join the conflicted Kerrigan aboard her organic Zerg flagship recently and see a handful of new missions in StarCraft II: Heart of the Swarm, from about the middle of the campaign.
The trouble with futuristic marines is that they think they can wander through an alien spaceship, never look above or behind them, and still be alive five minutes later. This month's cover demonstrates exactly why THAT WILL NOT WORK. In Aliens: Colonial Marines, you must always check your six, a lesson we learned well when we went to see it. You can read all about Gearbox's new co-op survival horror game in our huge preview. The new issue will be available to buy online this Wednesday July 6, and will be hitting store shelves soon. Subscribers should have their copies already. If you'd like future issues of PC Gamer UK delivered directly to your door for less money, you can subscribe here. If you'd like to save a few trees, we also have a shiny new Zinio digital edition. Read on to find out what else we've managed to cram into the August issue of PC Gamer UK.
Humanity's unspeakable doom never looked so cute. StarCraft II: Heart of the Swarm burst out of its cocoon yesterday, and its intro cinematic continues a Blizzard tradition of setting the scene with gorgeous animations. CarbotAnimations' skillful hand-drawn replication of the intro's Zerg-on-Terran assault isn't as shiny, but if the derp-faced aliens and pudgy marines don't earn at least one giggle, then the Zergling vanquishing a soldier with a barrage of licks ought to. Now I'll feel bad whenever I blow up a Zerg base—all they wanted was cuddles.
Videogame designers have spent a lifetime ripping off Aliens, but that doesn’t mean that making a game using the original creature is easy. Gearbox’s challenge in Colonial Marines is working out how to make swarms of identical xenomorphs interesting for the length of a game. They’ve found a couple of different ways, the best of which is pretty simple: make the xenomorphs human-controlled.
StarCraft 2's new trailer: analyzed. Valve's surprise free game, Alien Swarm: talked. ArmA 2: Operation Arrowhead's incoming British DLC...sconed. Erik "Level 80" Belsaas, Andy "Cat Murderer" Bauman and Evan "Caramel Nougat" Lahti talk about all this, plus our insight on the often unnecessarily-long lead times gaming publishers make between the announcement and release of a game. Andy Salisbury, editor at World of Warcraft Official Magazine, also joins us. Listen to the WoW magazine's new podcast, Editors of Azeroth, here. Download
Concept art is often beautiful, but even with a growing number of art books being bundled with collector's editions, it's just as often work that will never be seen by anyone outside of a game's development team. The Into The Pixel collection tries to change that. Organised by the Academy of Interactive Arts & Sciences and the Entertainment Software Association, each year it selects some of the best pieces of gaming art, whatever the reason for its creation. The 17 new pieces to be displayed at this year's E3 have just been released, and I've posted the PC-relevant images below, including work from Bioshock Infinite, Mass Effect, Dragon Age 2, Alien Swarm and the unreleased Drawn 3. So pretty.
Last year’s Dark Souls was a fun third-person hack ‘n slash, but everything is better with a little tinkering. Now a modder has adjusted the default view to zoom the camera right into the back of the player’s head. The result is a nauseating journey into a world of flailing arms and upside-down elbows, but if it helps you get in character, I say go for it.