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AI War/Tidalis/A Valley Without Wind developer Arcen Games has shown off the first footage of AVWW2, the sequel/do-over to their divisive procedurally generated platformer. You might remember us telling you that owners of the original game will be given this for free, but now you can finally see what your non-money will be getting you (well, if you already bought the first game).
Version 1.0 of procedurally generated 2D explorathon, A Valley Without Wind, is out now on Steam and directly from the developers, Arcen. It casts you as a wandering adventurer on a mission to take down the powerful Overlord of the realm. You can wander into his chambers at any time, but he'll reduce you to a gooey smear in moments if you confront him right away. Exploring the world, saving citizens, building villages and defeating monsters will grant you the equipment, spells and enchantments needed to take him down.
Ambitious procedural platformer A Valley Without Wind is set to receive a sequel, which developer Arcen has revealed in explicit detail on their blog. The game has already been significantly expanded since it arrived in April, but AVWW2 is set to be a radical rethink of pretty much every aspect – hence that '2' at the end of the name. Arcen founder Chris Park's post goes into the new game in much more detail, but the highlights include a new art style, and (returning from the original beta) Actraiser-style town construction.
Things move fast when there's no wind holding you back. It was only last week that we showed you the first footage of A Valley Without Wind 2, and now it's available to pre-purchase from Steam (currently at 60% off in the sale). That'll give you access to the beta, which has just been launched, though if you already own the first AVWW, the beta should now be automagically in your game library.
Remember when we mentioned that A Valley Without Wind 2 was due out in February? Well - checks watch - it's February now, and like clockwork the game has quietly sidled onto Steam. With 25% off until next Monday, £7.11/$11.24 is the cost of admission to this most windless of valleys, but if you've previously purchased AVWW1, Arcen Games are generously giving you this sequel for free. For a couple of months now you've also had the chance to try the beta version of the game, but now everyone can sample version 1.0, as a big ol' demo has just been made available right here.
The latest Humble Weekly Sale may not be the prettiest you'll ever see. It is, however, one of the more strategically interesting selections of variably priced gaming that the bundle wizards have squished together so far. It features Arcen Games, prolific developers of games such as guerilla RTS AI War, Populous like peace-'em-up Skyward Collapse, and side-scrolling city builder A Valley Without Wind. Basically, they're the jazz fusion of genre mixing.
By my count, over 13,400 bundles are running at this moment. And now, just as one Indie Royale ends, another springs up to replace it. Maybe this is it: bundles in perpetuity. A constant stream of cheap indie games being thrown at us for the rest of eternity. This Arclight bundle does make the idea seem palatable. It's a near-complete collection from developer Arcen Games, including the beta for the upcoming AI War expansion, Vengeance of the Machine.
Shattered Haven calls its hordes of zombies "Grays," but that just confuses me into thinking I'm fighting off undead Roswell aliens. That actually sounds kind of cool, but Shattered Haven already looks neat enough as it is. It's a top-down indie puzzler from Arcen Games, the same developer behind the side-scroller A Valley Without Wind, and its near 100 hand-shaped levels form a post-apocalyptic world wracked with zom—er, Grays.
Arcen games, whose financial troubles have been splashed across our frontpage of late, have announced two new games. Hopefully, if they can release them before they shrivel up and moths explode out of their pockets, they'll be so awesome that everyone will buy them and it'll all be great. There are two: a zombie trap-laying roguelike thing, and a tower defence game. Let me say that again: a tower defence game from the makers of AI war.
On the list today is word from Valve's Chet Faliszek that he'd like to make Left 4 Dead 3, word from Gearbox's Randy Pitchford that the focus remains on Borderlands 2, and - surprise - another example of Gearbox-brand ribbin'-n'-joshin' with Borderlands 2's impotent "Extra Wubs" mode. And in the office today, T.J. was overheard muttering something about killing children in Crusader Kings 2. We're left to wonder how much we really know about our coworkers. More after the jump.
Arcen's Shattered Haven bills itself as "an environmental puzzle game about family, grit, and survival", and I'm very grateful for that first comma because family grit is something I generally steer well clear of. Following hot on the heels of A Valley Without Wind 2, Shattered Haven is a zombie survival game, sorta, and from the available evidence it appears to be a very slightly tower defencey one, in that you lay traps to defeat the zombie menace. The game's currently in beta - a beta only a week long because the full game is launching March 18th. Blimey, Arcen work fast.
Arcen's been pumping out the indie goods this year, with A Valley Without Wind 2 and Shattered Haven and the recent Skyward Collapse threatening our shame-piles with another kind of collapse. And that's not it for 2013—Arcen dev Chris Park has revealed that besides numerous expansions for existing games, there is one more full game release on the studio's calendar this year. Bionic Dues is a tactical roguelike thing which will see us playing as legless, hovering mechs called Exos.
Arcen Games, creators of AI War and A Valley Without Wind, have announced their next game, Skyward Collapse. It's a strategy collision, incorporating elements of turn-based 4X, god games and simulation. Rather than a vengeful deity of elemental destruction, you play a hovering peacekeeper, attempting to persuade the inhabitants of the floating island you watch over to stop smacking each other with sticks.
If you haven't been following the drama afflicting the PC gaming community throughout the warmer months, you may not be aware that Steam is well overdue for its annual, wallet-eviscerating Summer Sale. It's that joyous time of year when we forward our paychecks directly to Valve for lots of cheap reasons to not go outside and face the angry, merciless sun. After having heard barely a peep about its absence from Gabe and Co well into July, a Redditor named Dweezy has stumbled in out of the desert proclaiming that the time is nearly upon us.
Just look at Hawken. If ever there was a game that undermined the notion of what an independently developed project can achieve, it’s Adhesive Games’ mech shooter. Every bone in my body tells me a small studio should not be able to pull off such a gorgeous, robot-stomping shooter, but there it is, megabots hanging in the air, spitting rockets at each other across maps that look like they’ve come out of Epic or Valve. But I’m getting used to indie games surprising me: freedom to create without interference from the men in suits is the reason their developers go into this murky, unfunded realm, trading security for the chance to follow their own path. Every developer in this list has taken the opportunity to make exactly what they want to make, using that freedom to create some startlingly original games that simply wouldn’t be made if they had a deadline to hit and had to justify every decision. These games only exist because someone passionately wanted to bring them into the world, and it really, really shows.