In some ways,
is like a big, pastoral representation of life. Your ramshackle hut, built through sweat and tears, stands for the your accomplishments. The weighty rock you use to crush an interloper's head like a grape? That's just being a friendly neighbor. And the zombies...well, I still don't know what the zombies mean, but they're pretty annoying. So much so, in fact, that Facepunch's
yanks them out of its sandbox survival-thon entirely—replacing them with less-stupid animals.
"The longer we keep zombies in, the more complaints we'd get about removing them," Facepunch writes in the patch notes. "We are forcing ourselves to deal with it. We are no longer a zombie survival game!"
Instead of walking corpses, we'll now meet red bears and wolves with a similar appetite for eating your face off—a temporary swap, Facepunch assures, until the reveal of something fresher in the future. The patch also fixes wildlife calmly standing around in the vicinity of gunshots and predators along with numerous bug squashes and performance tweaks. Oh, and we get more rocks.
Here's the rest of the changes:
Fixed bugs with the level (such as rocks intersecting buildings)
The "oil tank" area has been modified with cover
Workbenches make you craft faster when standing next to them
Added new player animations
Improved melee attack animations
Added locked backpacks and lockpick test (off by default)
When you die, your backpack is locked for everyone else but you for a time
Someone else can use a lockpick tool to bypass this time
Lockpick tools are a default blueprint
You can't use lockpicks on doors
The amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds (
can be turned off by setting player.backpackLockTime to 0)
Footstep sounds will never play the same sound as the one previously played
Grass textures have been improved
—and it's already generating its fair share of
—though it still shows some rough spots in its alpha state. Rust's Steam page houses the update's
, if you want to take a look.