So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool . Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
As a comparison, it took Garry's Mod a little over five years to hit the same sales milestone since launching on Steam in 2006. More impressive is the fact that Rust is still in alpha, with Facepunch continually tweaking and updating the game as it nears a full release. Rust first arrived on Steam Early Access on December 11.
Last week, Facepunch pushed out a sizable patch that removed zombies from the game entirely and improved animal behavior beyond derp levels. A million sales in almost exactly two months--not bad for a WIP title with a warning line of contains violence and caveman-themed nudity."