Psychonauts 2 prototype gameplay sees Raz return to Whispering Rock

The "art test" video shows off the game's new look and moves.

When last we looked at Psychonauts 2, developer Double Fine Creations had raised nearly 4 million bucks on Fig and was hard at work on the early stages of the development process. What has it been up to since? Take a look for yourself. 

The video opens with Double Fine boss Tim Schafer announcing that the Fig crowdfunding platform has been approved by the SEC, meaning that it can finally collect the investment money (as opposed to the conventional reward backer money) that had been promised during the campaign. It's also still possible to invest in the game if you haven't already at

But what we're really here for is to lay eyes on Psychonauts 2, which looks very good at this point even though the recreated summer camp isn't intended for use in the game. It's very familiar territory if you've played the original, but the level of detail and "density"is through the roof.   

"For a platformer, it's really important to be able to read the world and understand where you can go and where you can't go, and where you can explore," lead designer Zak McClendon says in the video. "And so [we're] starting to explore how we lay out levels so you can understand where the points of interest are, and where you can go, and where there might be secrets hidden, but also have the level of fine-grain, lush density that people expect from a current-gen game."

The video also looks at Raz's moveset and a few of his powers, which seem to be coming along nicely. It's fun to see the Censors back in action, too. It's a long way from finished, but I have to admit that seeing Psychonauts 2 in action, even in the prototype stage, has me more excited than I expected to be about the prospect of playing it. A release date hasn't been announced, but the Fig campaign has an estimated delivery window of Q3 2018.


As lead news writer during ‘merican hours, Andy covers the day-to-day events that keep PC gaming so interesting, exciting, and occasionally maddening. He’s fond of RPGs, FPSs, dungeons, Myst, and the glorious irony of his parents buying him a TRS-80 instead of an Atari so he wouldn't end up wasting his life on videogames.
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