Postal Redux gets spring release and system requirements

Postal Redux

Believe it or not, it's been almost 20 years since the isometric third-person shooter Postal inflicted itself upon the world. It wasn't particularly good, by most accounts, but earned considerable notoriety for its wanton, over-the-top, and entirely gratuitous violence. It inevitably spawned a couple of sequels (that were even worse) and a Uwe Boll film. In 2014 developer Running With Scissors announced that it had begun work on an HD remake entitled Postal Redux.

Today the studio announced that Postal Redux, which it describes as a “psychological thriller with a grim art style and frightening ambiance,” will be out this spring. It will add new content to the original, including a Carnival level, and a new score-based Rampage Mode, “which encourages an aggressive style of play by increasing a multiplier for each consecutive kill in a streak.” At the end of each level, players will be graded based on the level of mayhem they unleash upon the world.

The minimum system requirements have also been posted on Steam. They're subject to change, but for now are pleasingly low.

  • OS: Windows Vista, 7, 8 and 10
  • Processor: Dual core processor
  • Graphics: DirectX10 compatible graphics card w/ dedicated 1GB RAM
  • DirectX: Version 10
  • Storage: 5 GB available space

"Even with all the noise surrounding Postal, gamers focused on the experience, playing the game by the millions, giving it great user reviews and helping us not only survive, but flourish,” Running With Scissors founder Vince Desi said. “Postal Redux is a love letter to our fans.”

The original Postal remains available on GOG, if you dare to compare. Does Postal Redux look two decades better to you?

Postal Redux

Postal Redux

Postal Redux

Postal Redux

Postal Redux

Postal Redux

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.