Perfect World today released an infographic celebrating Neverwinter's crossing of the two million player mark with various impressive stats and figures, by way of comparison to some fairly random achievements. Those two million players, for instance, can fill Brazil's Olympic stadium 33 times over. You've gotta hand it to them; the strange comparisons amid these stats are as impressive as the
Somehow, I suspect that if you sneaked into the office where Neverwinter was developed, you’d be less likely to find a design document than a very, very big roll of free bubblewrap. Neverwinter is a free-to-play RPG that somehow nails that sense of second-by-second popping satisfaction, often despite itself. Pop, a monster goes down. Pop, a sparkling light trail to get you straight to the next
The epic sci-fi MMO's introduction of the Romulans has been in the making for quite awhile, and it looks like the time's finally come. Due to launch next Tuesday, the next Star Trek Online expansion, Legacy of Romulus, is already available for current STO players to preload. Here are some screenshots of what the Legacy has in store for intrepid starship captains.
Online games almost always run into trouble during their grand launches, as us online gamers are only too aware. For many games, it's the first time they've been introduced to such a wide audience, and the resulting stress and unearthing of bugs is often more than the developers might anticipate. Why, you could almost feel sorry for them - almost. Of course, not being able to play a game you've
RaiderZ wasn't on the top of my "Must See" list when I went to PAX East a couple weeks ago. I knew a few things about it, but I was really excited to see other games like Neverwinter, Smite, and DDO. But while I was at the Perfect World meeting room talking about Neverwinter, RaiderZ's producer Mark Hill came over and told me a bit about their upcoming monster hunter MMO. It sounded fairly
Cryptic, the dev studio behind Champions Online, Star Trek Online and the upcoming MMO Neverwinter, has just released a notice that some of their servers that contain users' personal information were hacked in 2010 and that the encrypted data had been compromised. But the good news is that if you follow good internet practice and have changed your passwords sometime in the last two years, you
It's been almost a year since I've played Neverwinter. Of course, back at last year's E3, it was still being designed as a small-scale co-op RPG and Cryptic was showing off their trademark Foundry tools for the game. Fast forward to 2012 and I'm looking at a totally different game. Those content-creation tools are all still there, but the game's expanded way beyond them being the most exciting
Cryptic's upcoming Neverwinter game has undergone a lot of changes. Originally announced in 2010 as a small-scale co-op RPG, the game's been blown out to a full-scale MMO and, from these first glimpses at the new product, it looks beautiful. The game's playable on the PAX East show floor this weekend, so stop by if you're attending. If not, don't fret: we'll give you our hands-on impressions of
This article originally appeared in PC Gamer UK Issue 231. When news of Diablo 3’s real money auction house broke, gamers responded with the inevitable arguing and outrage, but amongst it was one shared opinion: if it did cause a problem, people would simply play its action-RPG cousin Torchlight 2 instead. Max Schaefer, CEO of Torchlight developers Runic and co-designer of Diablo and Diablo
Massively have spotted a statement on Seeking Alpha by the CEO of Perfect World, owner of Cryptic studios, that Star Trek Online will go free to play before the end of the year. Champions Online, Cryptic's other MMO, went free to play in January, so it comes as no surprise that its sister game has followed suit. CEO Kelvin Lau said that he felt the free to play model had 'bigger potential' in
Final Fight. Streets of Rage. Turtles in Time. These are games that many of us hold dear to our hearts, filling us with fond memories of roughing up thugs, beating on bosses with our buddies, and picking up loot that just happened to be stashed in random barrels. Perfect World knows the appeal of a good old beat-'em-up, and the addictive combo you get when you mix RPG elements with arcade-style
Runic Games heard fans of Torchlight complaining about lack of multiplayer, and then went and made Torchlight 2. Check out the trailer below for footage of Torchlight 2's multiplayer in action.
Perfect World was showing off quite a few new games at E3 this year, but it was Heroes of Three Kingdoms that had some of the most interesting features. Controlling territories will be a major part of the end-game focus, as a Risk-like map tracks factions' influence over the game world. Aspiring world-conquerors will need to rely on allies to help defend their faction's territories with NPC