The Sun and Moon is a clever, lovely, cleverly lovely puzzle-platformer unlike any other puzzle-platformer you've played. You play as a sort of ball thing, and you don't leap around by jumping but by travelling through walls and using the momentum to push yourself out and upwards. It's a bit hard to explain using our Earth words, but thankfully a trailer exists of its expanded follow-up after the break. Oh yeah, that's the other thing: The Sun and Moon is currently being fleshed out into a 'full' release, which you'll be able to play in exchange for money over on Steam.
Destiny might not be heading to PC any time soon, but a completely different game with roughly the same letters and pronunciation is. Futuristic, Tron-like neon racer Distance has been in closed beta for a while now, but it will be getting a little more open this Autumn with the release of a Steam Early Access version of the game.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, the most boring window washing game ever made. At least, unless you're a crazy person with a knack for stumbling into alien trouble...
Over the years, storytelling has improved beyond all recognition, from simple words like "It is dark. You may be eaten by a grue." to epic tales of love and heroism capable of putting Hollywood to shame. But it wasn't an easy road, and the games that took us down it often... uh... let's just say, stumbled. Meet Future Wars, a sci-fi epic where heroism is just another way of saying 'a sociopath saved the day'.
Minimum has, as its name suggests, a minimalist look, but it's not totally simple. In the main mode, two teams build base defenses, upgrade their weapons, and pop creeps to power up their Titans: giant robots that clamber toward each side's base for the win. It just left Early Access, so I jumped in to see what it was all about—watch me be a general nuisance to my team as I figure it out.
League of Legends has held up pretty well over the years, but it's getting a little long in the tooth. So with the Summoner's Rift update working its way through the Public Beta Environment, Riot has decided that it's time to slap a fresh coat of paint on its older champions and skins.
I see a four-man squad sprint through a destroyed city street, cars overturned and craters in the road. I’m sure that any minute they’ll rush to the door of a crumbling building, kick it in, and take down the terrorists inside with surgical precision. Instead, they run blindly through the hole in a nearby wall, begin wildly firing at a horde zombies, and throw my expectations back out on the street.
Remember back in June, when the Magicka 2 wizard accidentally blew up a cat? Paradox Interactive wants you to know that it feels bad about that. Really bad. So bad, in fact, that it's written a song, and hopes you'll all sing along.
Arena Commander, Star Citizen's multiplayer dogfighting module, took a big step forward today with the release of the v0.9 update. Cloud Imperium Games says it's "the most significant iteration of Arena Commander yet," adding new features, a pair of racing ships, new hangars, and a number of other improvements.
We meet one of the men behind the bots plaguing Hearthstone. He tells us about using it in Arena, beating famous streamers, unlimited gold, and why he's not worried about Blizzard's "scare tactics".
Elite: Dangerous drew in nearly £1.6 million—that's roughly $2.6 million—on Kickstarter, and that's a lot of money by just about any measure. Yet it was only a slice of the total development budget, and not even a particular large slice at that.
This is the first time I can remember that PC gaming was mentioned at the Intel Developer Forum (IDF) without me having to remind an exec that we existed. Unprompted, Intel's Kirk Skaugen took to the stage in the main keynote proclaiming “desktop is alive and well. It's innovating, whether it's small form factors, all-in-ones, portable all-in-ones or extreme gaming.”
"There are 711 million PC gamers in the world today, that's one in ten people on the planet,” he enthused.
Is it a bird, is it a laptop, is it a desktop? No, it's MSI's GS30...er...entertainment system? At the moment it's just a pre-production sample but the bundled laptop and dock ought to allow bona fide desktop performance via a laptop. On the road, you've got a thin and light notebook and plugged in, at home you've effectively got a full desktop running from the same system.
Today, Rockstar not only armed us with Grand Theft Auto V's PC release date, but also outlined the improvements that this new edition will bring. Now you can see those improvements in action, via a new trailer for the PC and current-gen console release of the game. It's a brief look at some of the weirder moments from the game's extensive campaign.
Back in June, Cory succinctly delivered the news that Grand Theft Auto V was coming to PC. I'm going to require a few more words, because, not only have Rockstar given us the game's PC release date, they've also revealed the new features and improvements we'll be getting over the existing PS3 and Xbox 360 edition.
The next few months are set to be dominated by RPGs—both big, and big but with a smaller, crowdfunded budget. But whatever the future holds, the genre has already had one great success this year. Divinity: Original Sin was uncompromising in its old-school design, and in being so, provided exactly what many PC RPG fans were looking for. In a new blog post, Swen Vincke, the founder of developer Larian Studios, writes about the game's success, and hints at what will come next.
The most striking thing about The Crew is its miniature recreation of the United States. Also, it's called The Crew, which would suggest that crews will be involved in some capacity—likely rolling around the aforementioned recreation. A new trailer confirms that they are, and shows some of the ways that your crew can operate. It also shows that Ubisoft missed a trick by not calling their trailers "Crew Cuts". Come on Ubi, this is basic stuff.
It could only happen on PC: Garry's Mod, a seemingly pointless sandbox allowing all manner of ridiculous and perverse experimentation, has managed to sell 6 million copies. The news comes via Garry Newman himself, who managed to drag himself away from mountains of cold hard cash for long enough to Tweet the news.
At a time when disenchantment with the Steam Early Access model appears to be ramping up, it's nice to hear that blocky third-person shooter Minimum has finally been consecrated a full, feature complete game. The news comes via Human Head's Norm Nazaroff, who made the assurance that the game will still undergo "polish and improvement".
In a move already being greeted with an almighty collective sigh of relief by most Hearthstone players, Blizzard has finally swung the nerf hammer on Leeroy Jenkins. The card’s cheap cost, relative to its high damage and Charge ability, has seen it deployed as a ‘finisher’ in a multitude of decks.