It's on sale, too.
In case you'd forgotten, or you'd assumed it was some kind of dream: Payday 2 is getting some Hotline Miami-themed DLC.
PayDay 2 game director and former EA Digital Illusions dev David Goldfarb has announced he will leave Overkill to form his own studio. Based in Stockholm, the as yet nameless enterprise already boasts four staff. It's part of Goldfarb's determination to "abandon AAA", preferring instead to work on new titles that shrug off in-vogue development trends.
Veteran Payday 2 players will know that at a certain level—it happened to me around level 70 or so—you’ve unlocked all the guns you want and maxed out the essential skills. From there on, the game is still fun, but there’s not much left to do. There’s even less to do after devoted heisters to grind to level 100. Well, no more—the latest Payday 2 update adds an option to reset your skills and
Developer Overkill Software has been uncommonly dedicated to communicating with fans of its recently released heist shooter Payday 2, absorbing feedback, and releasing sweeping overhauls of game systems. Payday 2 was solid but had a few problems when Craig reviewed it, but since release, Payday 2 has been updated 13 times, receiving a new heist, new masks, a rebuilt economy and unlocking system,
Smart co-op shooting slightly undermined by poor stealth mechanics and dogged insistence on withholding the best toys.
Payday 2 feels a little less like a co-op shooter than it does a heist simulator. If you were being uncharitable, you might have called the original a Left 4 Dead clone, styled after the shootout set-pieces of Heat. It had its own smart ideas and brutishly amoral charm but it knew its limits – which are surely traits befitting any criminal mastermind. Judging by my hands-off runthrough of the
Idea for preventing all future crimes: install trackers in those creepy plastic masks that are only ever used by budding criminals. They're a clear giveaway that a heist is about to go down. That's a lesson still to be learned by the guard in this teaser for Overkill's Payday 2. He's far too nonchalant for someone being approached by a guy equipping a sneering stars and stripes face mask and
Last week I got a first look at Payday 2, the sequel to Overkill’s heist-themed co-op shooter. The presentation offered a hands-off run through of the game’s features and a two-man mission, played twice, in very different styles - both of which proved extremely exciting. It was clear even from this brief glimpse that the level of ambition for this game is a considerable factor of the original. It
Shortly after Payday devs, Overkill, announced that they were working on something with Valve, rumours began to pop up suggesting that that something could be a prequel to Left 4 Dead. That might sound like a promising idea, but it isn't happening. Valve developer Chet Faliszek put a swift "woah, nelly!" on those rumours in a chat with PCGamesN. "I want to make sure that people don't think the
In many ways, Payday: The Heist is very similar to Left 4 Dead. You team up with three friends, you fend off hordes of enemies and try to stay alive. But, in a few important ways, they're very different. In Left 4 Dead, a throng of zombies are trying to keep you out of a safe room, in Payday, you rob banks, take hostages and mow down legions of cops. According to a post on the Overkill blog,
Payday is that bit in every heist movie since time began where the poo hits the fan. At some point, our gang of four criminals in clown masks were hunched over a table in a smoky room, working out their every move with mathematical precision. Now they’re trapped in a crumbling building with the loot, every policeman in the world is kicking in the front door, and their only hope is to survive long
So far in Payday, we've mostly seen the chuckle brothers stealing gold from bank vaults. The mission shown in the latest trailer replaces the gold with a valuable prisoner, the bank vaults with police security vans, and the old fashioned getaway car with a balloon and a seaplane. It goes to show that hardened criminals are a mad sort, and not especially punctual either. Payday: The Heist