It's a bit like Minecraft, quite a bit not like Minecraft, and it sure sounds like it's going to be big: earlier this month, SOE announced EverQuest Next Landmark , a surprise voxel building MMO releasing this winter as a precursor to EverQuest Next. Today at PAX we learned some new things about it—female dwarves can have beards, for insistence—which we've condensed here into an easily digestible info pill.
What was already exciting about Landmark is a building system that looks like painting in 3D, with scalable brushes and smoothing tools to create spherical surfaces. Today, Director of Development David Georgeson shared more about Landmark's scope, picking up where the debut announcement left off. Here's what we learned (some of which applies to EverQuest Next proper, too—like the beards):
Above: A new video showing off more advanced movement tricks.
Above: A timelapse video of a player quickly building out an environment.
We also found out some new things about the Player Studio integration. At the announcement, we learned that Landmark builders will be able to package and sell copies of their voxel creations on SOE's Player Studio, but Georgeson says that players will also be able sell their actual plot of land—its location and all its content—and suggests one could play Landmark like a real estate market. For real money. That's a slightly scary proposition, but in a good way.