Splat, squelch, rrrrrip.
As a kid I always wanted to one day command a battleship. That dream died when I couldn’t tell port from starboard. Thankfully, Wargaming.net didn’t ask me about my nautical background when I got a chance to sit down with a demo of World of Warships, the latest in its line of free-to-play World War 2 explosion simulators.
It’s a good sign when, at the end of a demo, everyone is already retelling the events of the match they just played. This was the case after my PAX demo of Gigantic, a free to play, 5-on-5, “Don’t call me a MOBA” multiplayer game from Motiga.
Previously, we've given the local multiplayer physics-brawler Gang Beasts only a small smattering of mentions. Let's fix that now, with an entire news post about how the game will receive publishing support from Double Fine, through the Broken Age developer's Double Fine Presents scheme. Even better, the game will launch to Steam Early Access on 29 August.
It's easy to forget that Counter-Strike Online is a thing, given that Valve don't typically license out their games to other developers and publishers, but the free-to-play spin-off has been going for about six years now, under South Korean developers and publishers Nexon. Following the release of Counter-Strike Online 2 a couple of years ago, Nexon has announced another entry in the series and,
The name needs work—and by that I mean the name needs to be fired into the sun—but this debut trailer for TOXIKK sure knows how to go after a disenchanted audience. It's a multiplayer first-person shooter that aims to take the genre "back to its roots", and as the giant text in the following video makes abundantly clear, that means no classes, no levelling systems, no regenerating health, no
At the start of the month, Mojang developer Erik "Grum" Broes reiterated to server owners that charging Minecraft players for perks was against the rules of its end-user agreement. It sparked a vocal backlash from the community—particularly the moderators and patrons of the game's largest servers. Shortly after, Mojang officially updated the rules around server monetisation—relaxing certain
I played a vitamin D deficiency-fostering amount of CS:GO over the long weekend. In one of my dozen-some competitive matches (CS:GO’s excellent five-on-five matchmaking mode), I noticed that one of my opponents was livestreaming. After we won, we booted up the archived video together, commenting in Mumble as we watched. It was a rare chance for my CS:GO group and I to see ourselves through an
Bethesda is making a free-to-play, third-person multiplayer action game called Battlecry. Announced today as a PC exclusive, Battlecry is in the hands of a new team that formed in 2012 specifically for the project, BattleCry Studios. Earlier this month I was invited to play Battlecry with other members of the press, and today I can share what I thought of it after a few rounds.
I’ve gotta say, Evolve has nailed the designs of its hunters, the monster-fighting foursome that cooperates to kill a player-controlled beast. After our earlier cracks at the game I wasn’t confident that, say, one support class character would differ much from another, but my second hands-on with the game introduced me to Bucket, a butler-voiced robot who can remove his head for use as a
Klei's season-survivor Don't Starve excels as a single-player experience, where a world full of dark forests, Moose-Goose, and warm beards tickles that roguelike itch in all the right ways. A missing and seemingly expected element of the genre—and a subject of heated debate across multiple closed threads on the game's official forums—is multiplayer support so friends can huddle together against
Ubisoft has finally released a video that delves into a number of Watch Dogs’ multiplayer modes and it’s one video you'll definitely want to watch.
As any fool with a spirit level would be able to tell you, multiplayer has never been all that symmetrical, but that hasn't stopped developers from attempting to unbalance it even further. Left 4 Dead's competitive multiplayer, for example, is as asymmetrical as a Shoreditch haircut, pitting a team of zombies against a team of normals and giving each an opposing goal to achieve. The comparatively
Up until today, swapping out weapons and equipment in the thick of a Battlefield 4 match wasn't easy. Sifting through piles of unlocks lengthened spawn times and hampered momentum for players on a roll (well, that and occasional teleporting soldiers), but a fresh Battlelog update hopes to simplify inventory management with the addition of preset loadouts for the game's four kits.
A single-screen platform brawler that’s about as good as the genre has ever been—in versus or wave-survival mode.
Just a few days after Blizzard prophesized the impending end of Hearthstone's beta, it's decided to surprise everyone by releasing the Warcraft-ified online card battler after three months of testing. The game is free to play, and the only requirement to get started is to hit the giant purple Play Now button at the official site.
Ever since its open beta began in December 2012, Hawken's basics have been easy to pick up. Big, stompy robots shoot and scoot with agile dodges. The modes are a slice from the same shooter pie everyone's familiar with, and it's a snap to load up and jump into a team deathmatch in less than a minute. Maps paint worlds of well-worn neon-lit cityscapes and desolate badlands. Hawken is like the
Titanfall is upon us, and that means Respawn's fast-paced FPS has high-fived Spyglass for luck before dropping onto many a hard drive with a 48GB shockwave. That's a staggering size for a strictly multiplayer shooter, and many pilots want to know the reasons behind the significant storage chunk. Speaking to Eurogamer, Respawn Lead Engineer Richard Baker provides an answer: uncompressed audio.