Marvel Ultimate Alliance fixes are "on the way" [Updated]

Update: Marvel Games Creative Director Bill Rosemann said in a follow-up tweet that action is being taken to address at least some of the issues plaguing Marvel Ultimate Alliance and MUA2. There's no indication as to a timeline or what specifically will be fixed, but it's a start.

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Original story:

The action-adventure Marvel: Ultimate Alliance and its sequel, MUA2, were recently re-released, which should have been happy news—the originals were pretty good stuff, after all. Alas, as James explains here, the ports turned out to be a “shoddy bargain bin redux” update of the originals that's “laughable” for the $60 bundle ($40 individually) they're being sold for on Steam. Ouch. 

There's not much to be done about their underlying foundation—a port of an old game will always be, at its core, an old game—but plentiful bugs and a half-assed effort are an entirely different matter, and on that front it sounds like there's something being done. Bill Rosemann, the creative director at Marvel Games and “your man at Marvel,” took to Twitter to assure people that their complaints are being heard.

"#UltimateAlliance fans, we hear you & are sharing your concerns w/ our friends @Activision!" he tweeted. "Please stay tuned!"

That's a far cry from “working furiously to get them fixed,” but it's a start. And according to GameInformer, at least one issue, involving Xbox One achievements that weren't properly unlocking, has been fixed. That doesn't do us any good, but it is a concrete indicator that the wheels are turning. I've emailed Activision to ask about more PC-specific happenings, and I'll update if and when I receive a reply.     

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.