Machinarium studio Amanita Design on its new horror game, PUBG, and cardboard

VIDEO: An interview with Lukas Kunce of Amanita Design

It's the week of the Game Developers Conference here in San Francisco, which means devs from all over the world are in town to show off their games, talk about how they're made, and throw business cards at strangers. 

Lucky for us, Lukas Kunce of Amanita Design, creators of point-and-click classics like Machinarium and the Samorost series, was kind enough to sit down with me away from business card firing range. We had a nice chat about their most recent game Chuchel, what they're working on now, and the future of adventure games. 

We also learned a bit about what the studio is working on now, including a horror game and another built of 3D scans of cardboard creations. For fans of fluff, we also discussed whether Chuchel will get the plushie treatment, what the hell the blockchain is, and brainstormed what an Amanita shooter would look like. (Hint: it won't look like anything.)

Listen:

Download the MP3 directly

Subscribe on iTunes

Grab the podcast RSS feed

Your flapping heads for this episode:

James Davenport

Lukas Kunce

James Davenport

James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.