And 75% off to boot.
It's The PC Gamer Show! For episode one, we talked to Tripwire Interactive about upcoming shooter Killing Floor 2, played a high stakes game of Nidhogg with serious embarrassment on the line, and got our hands on a new Samsung 4K monitor.
Time sure does fly by when you’re having fun (also guts). Killing Floor is celebrating its fifth birthday, and Tripwire has shared an infographic of impressive numbers and trivia to mark the occasion. Did you know that Killing Floor was originally released as an Unreal Tournament 2004 total conversion mod in 2005? Or that the retail version we know and love, and which went on to gain 3 million
Tripwire Entertainment knows a thing or two about guns—both the real deal, and the ones they create in video games like the upcoming Killing Floor 2. In 2006, as a mod-team-turned-development studio working on World War 2 shooter Red Orchestra, they managed to create reload animations smoother and more detailed than the large teams developing Battlefield and Call of Duty. "[Back then] we heard
"Dosh here, grab it while it's hot!" Killing Floor 2 exists. The follow-up to the gory, cooperative, wave-based shooter impressed Wes when he went to visit Tripwire in Georgia for our exclusive first look. Coupled with our coverage of Killing Floor 2 in our magazine, though, is a special gift: a unique character skin that you can only get by buying the print magazine.
Paris is burning. The sky behind the Eiffel Tower glows an ominous orange through a haze of billowing smoke. Sparks and ash and scraps of paper float through the dark streets of the city, where cars and offices stand eerily abandoned.A manhole opens. For a moment, nothing happens. And then a zed, a naked genetic freak sheathed in slimy grey skin, pops out of the hole like a horrorshow jack-in-the-box.
Hmm... HMM... Steam users are reporting that, for a brief period, visiting the store's stats page sent them instead to the Shadow Steam: a secretive and underground society where developers engage in spectacularly tense battles of "Petroglyph Games Developer Test App". The list appeared to forego the public applications of the Steam database, instead reporting those marked as private. Kind of
Grab a cup of eggnog, a candy cane, some other Christmas clichés, and celebrate the holiday with developer Tripwire Interactive's fourth annual Killing Floor Twisted Christmas event. This year it brings us two new maps, "Hell" and "Forgotten," both from the mind of community mapper swift_brutal_death. That to me just screams holiday cheer, or maybe what we're all wishing for anyway as we untangle
John Gibson has been making PC-exclusive games for more than a decade. As President of Tripwire Interactive, he’s helped push Killing Floor, Red Orchestra 2, Rising Storm out the door of the developer’s Roswell, Georgia studio. He also happens to have a pretty nice sound system for his PC. We asked Gibson to weigh in on Valve’s trinity of announcements.
Guns, guns, and more guns might just be some of John Gibson's favorite things—he's the President of Tripwire Interactive, the studio behind Red Orchestra and Killing Floor.
Tripwire continues to create reasons to hop back into its four-year old co-op shooter. After bestowing a low-grav moon base map last Christmas, Killing Floor kicks off a new holiday event tomorrow, the Summer Sideshow Pier of Pain, bringing with it the first new mode since it released.
Here at PC Gamer we like to play PC games. Sometimes, we even like to play them with other people. That’s why we’ve got a huge lineup of game servers hosted by GameServers.com. Feel free to hop on whenever, or join us on Community Friday or during our other random events.
Best ofAs celebration of the inventive designs and as a representation of our collective tastes, we’ve assembled a list of the best video game guns.
Earlier this month I visited Killing Floor and Red Orchestra 2 creator Tripwire Interactive to play Rising Storm, the upcoming standalone expansion to RO2 (look for a preview on Monday). After the demo, Tripwire President John Gibson and I got talking about the state of first-person shooters, and Gibson laid out a detailed criticism about the way Call of Duty "takes individual skill out of the
We've now faced so many zombie apocalypses that it's amazing the shambling menace can elicit even the mildest increase in heartbeat. So while Killing Floor remains an enjoyable co-op FPS, any change to its morbid monsters is welcome. Especially when that change is in the form of in the form of H.R. Giger's face-smothering, acid-dripping, chest-bursting beasties.
Lambent Stew's free, web-based Steam Time Analysis tool laid bare my backlog of shame by breaking down time spent (or not spent) on each of my library's games like some sort of cold, ruthless PowerPoint presentation. The breadth of information provided is quite impressive. Over email, Stew told us the new build includes a few new features that further visualize users' habits.
Have you got any plans this weekend? Maybe you're thinking about going somewhere nice or meeting up with a few friends. Fool! Weekends aren't about that any more. These days, they're for trialling games that have been made temporarily free to play, then pondering whether they're worth the rather hefty discount they've also been given. From now until Sunday evening you can download and play the
I love having new excuses to hop back into Killing Floor. Tripwire continues to sprinkle absurd themes (like Summer Sideshow, or Hillbilly Horrors in October) into its wave-based survival game, and each is a pleasant, casual context that tempers some of KF’s inherent, backpedaly hecticness. Going live sometime on Tuesday, December's special event is Twisted Christmas III: Evil Santa’s