Just Cause 2 Multiplayer mod is back with another test weekend

Phil Savage

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The manic Just Cause 2 Multiplayer mod is holding another public test this weekend, after adding a selection of features sure to amplify the absurdity. Well, mainly one feature: improved hit detection - transporting over the single-player aiming system, for gunfights that are more responsive and lag-free. There's a trailer showing the new system in action. Warning: dubstep.

The other big change might actually reduce the bullet-spam death hell of populated areas: finite ammo. "From day one of on-foot hit sync, we've had infinite ammo as a stop-gap solution. No more! From now on, you're going to have to conserve your ammo. Think you can get away with shooting forever? Think again!"

For a complete round up of what's new in this version, head to the test's announcement post .

The public weekend will kick off tomorrow and end on Monday. You can find the exact start for your timezone at this handy page .

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed. Phil will be attending the PC Gamer Weekender in London in March. Click here to find out how to attend!

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