The Witness has sold more in one week than Braid did in its first year.
Jonathan Blow, the frequently outspoken developer behind indie hit Braid and upcoming puzzle game The Witness, has posted a pair of pictures hinting that virtual reality support may be coming to the Myst-alike. The images feature the unmistakable double-vision familiar from every Oculus Rift game demo, and as pointed out by an eagle-eyed commenter on Blow’s site, the images are titled VR1 and VR2.
In an interview with Edge, Jonathan Blow has been talking about how the PS4's hardware stacks up against the PC. From the sounds of it, he's impressed, saying that "the equivalent game will run faster." Let's couch that in a heavy caveat before you rise up in righteous fury: Blow's area of interest is less in how many raw explosions a GPU can push into your eyes. "For The Witness we’re mostly
Last night's PlayStation conference wasn't all about explosions, shootings, angry dragons, invasions of privacy and whatever it is that David Cage is on. Jonathon Blow also took to the stage to introduce the first proper look at his upcoming first-person puzzler The Witness. You could tell it was the token indie game of the night, what with the colours, and the jaunty recorder soundtrack, and the
Braid creator Jonathan Blow has posted an open letter on the ills of the bureaucratic requirements that major console companies demand of every game on their platform. He compares the Xbox 360 and Playstation 3 to Steam and Apple, which let developers update their games quickly and freely with no need for lengthy official certification procedures, and suggests that future platforms will have to
Boys in their bedrooms, drop-out dreamers, shut-in gore fetishists - if ever a film were to quash the red-top stereotypes of game developers than this would surely be it. Indie Game: The Movie follows four of the most thoughtful, hard-working and sensitive young fellows you could probably find in this business or any other, and is both a clarion call for the thrilling creative freedom of
Astronomers, heed my call: have the stars that control the fate of digital distribution may entered some strange alignment? After releasing a board game earlier today, we learn that Steam will be selling a film on the service next month. Appropriately, it's Indie Game: The Movie. The Kickstarted film has been popping up in theaters since March, and will also be available on iTunes when it
Jonathan Blow, developer of Braid and upcoming indie game, The Witness, has been talking to Edge about the negative effects that focus testing can have on games development. He uses Portal 2 to illustrate his point.
Jonathan Blow is known for two things: creating time-altering indie platformer Braid, and being a very outspoken game designer. Soon he might be known for a third thing, as development gathers pace on his exploration puzzle game, The Witness. At this year's GameCity event in Nottingham, I sat down with Blow to talk about The Witness, how he's avoiding the design flaws that killed adventure
The Witness, a first person puzzle game coming from the creator of Braid, was secretly on display at PAX. It sat running on a machine without banners, leaflets, or reps, and anyone who felt compelled to play it could sit there for hours at a time. Many did. One was journalist Stephen Totilo, and he had his camera with him.