Isn't it always embarrassing when your parents break out the baby pictures? Well, spare a thought for the 21-year-old DOOM. In celebration of the classic shooter's anniversary, Id co-founder John Romero has spent the last couple of days releasing never-before-seen early assets from its development.
These aren't just of historical value, either. For the still very-much active Doom modding scene, some of these images mean new semi-official textures that can be used in future WADs.
"Cyberdemon model scan," tweets Romero, "circa 1993."
"Yes, we created even more extreme deaths for DOOMGUY," tweets Romero. "How about decapitation? Torso removal?"
...And here's the decapitation. Brutal Doom would be proud.
Here's a sort of torso trauma medley. Ban this sick filth, etc.
"BFG version 0.9, circa 1993," writes Romero. "It shot out tons of multi-colored plasma balls and slowed down the computer." Ah, the early '90s.
Here's the Demon—or "Pinky"—kind of exploding in a horrendous meat shower. "Something from Scanners?" Romero wonders.
"Archvile model scan," reveals Romero, "circa 1994."
"Some of Adrian [Carmack]'s sketchbook scans about to be turned into wall textures, 1993," Romero explains.
More pre-wall sketches. You may have noticed a theme across this collection. It is "demons".
"Can you believe this? The Spiderdemon original had a MAGIC ATTACK along with the gatling gun," writes Romero. "Too strange." Actually, I can believe that.
"For the DOOM community," writes Romero, "some original wall textures possibly not used."
You probably thought you'd get through this gallery without seeing a vertical wall spine texture. You were wrong.
Here's a scan of the Spiderdemon to round things out.