Sniper Elite studio Rebellion Developments filed a lawsuit against Ironclad Games in 2012 over Sins of a Solar Empire: Rebellion, claiming that the title infringed on Rebellion's trademark. A judge dismissed the case more than a year ago, ruling that the title qualifies as "expressive speech" and is thus protected by the First Amendment, and if you're wondering why you didn't hear anything about
Ironclad Games' Sins of a Solar Empire came out in 2008, and the space-faring real-time strategy game has since had three expansions—the last of which was Rebellion in 2012. Its newest DLC is a much smaller affair, but still adds new content for only a little bit of money.
The MOBA/ARPG genre is exploding. From indie devs to mid-sized studios in international markets, the subgenre that began as a WarCraft III custom map is gaining traction and diversity. Over the last few weeks, we've taken a look at a fair few upcoming challengers in the arena. From a modern military MOBA/top-down shooter hybrid to a licensed effort with steampunk Batman, we've broken down where
Ironclad brought us Sins of a Solar Empire in 2008, and we enjoyed its space-based mixture of RTS and 4X. Its next project, Sins of a Dark Age, pivots the developer's focus to the expanding MOBA genre, and it seems part of the reason for the change comes from Ironclad's belief that RTS games are "very niche," as Director Blair Fraser describes it in an interview with RPS.
Ironclad hopes its mixture of RPG with RTS in its MOBA Sins of a Dark Age will help it stand out from competitors such as League of Legends and Dota 2. The crux of this approach are Realm Quests, optional side-tasks which players can complete for team-wide boons and powerful items. In an explanatory trailer, Ironclad Producer Blair Fraser describes how Realm Quests work and how they influence the
When we first got a look at Ironclad’s Sins of a Dark Age, the developer underscored its intent to distinguish itself from competitors League of Legends and Dota 2 with by integrating an RTS role into its MOBA—Commander Mode. It was an insane idea, but we liked the thought of a game coming to the genre with a different focus, and we were confident Ironclad's experience making one of our favorite
I knew the moment the tide had turned. It was 15 hours into my first XCOM: Enemy Unknown campaign, and I’d just outfitted my squad’s psychic soldier with psi armour. I’d only discovered Major Tom’s latent mindbending abilities a few missions before, but he’d already proved himself a devastating anti-alien defence in the field. Kitted out in this gear, he was near unstoppable.
Spaceborn mega-RTS Sins of a Solar Empire: Rebellion has just released its 1.1 patch. The update adds a massive amount of changes, including over forty new maps. No that was not a typo, I really meant forty, four-zero. Given the average length of a Sins game, I estimate the time it would take you to learn all these new maps as slightly longer than than the lifespan of the universe.
While we wait for a dedicated team of modders to recreate the epic space battles of Buck Rogers in the 25th Century, we'll have to make do with this ambitious, and very likely cease-and-desistable, Sins of a Solar Empire mod, based on the space operatics of Mass Effect. As briefly mentioned yesterday, Mass Effect: Dawn of the Reapers will feature three factions - the Council, Cerberus, and the
Yes, in this week's Silly Legal Challenge (though one that looks like it was actually filed a couple of months ago, and is only now being noticed), Rebellion is trying to get control of the word... well... Rebellion - no doubt helped by the fact that it has never, ever been used before.
Sins of a Solar Empire: Rebellion's new Titan-class capital ships can single-handedly tilt the balance of war. I learned this when attacking an enemy's forward base with a near invincible trio of veteran capital ships and a powerful attendant fleet of cruisers and frigates. My Kol Battleship, Sova Carrier, and Dunov Battlecruiser were sweeping the TEC Rebels toward their defenses when the
If you pre-ordered Sins of a Solar Empire's upcoming standalone Rebellion expansion, you'll be able to play the beta right now through Steam. Rebellion gives Sin's starships a visual spit and polish and adds even bigger ones to build. The new Titan class battlecruisers will be able to take on enemy fleets with hardly any backup, letting you terrorise the universe with even bigger lasers. The
Rebellion will be the first standalone expansion for the marvellous 4X space strategy, Sins of a Solar Empire. It'll split the universe into two factions, loyalists and rebels. You can join one side or the other to gain access to new tech trees and alternative versions of each faction's most powerful vessels. The expansion will also add jumbo sized battlecraft called Titans. These monsters