Interview Hi-Rez COO Todd Harris talks to us about the growth of Smite's e-sports scene over the past year, and where it's going in 2015.
Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to other developers we’ve featured by having three different rigs.
We got our first significant look at Firewatch last weekend at PAX. I spoke to Jake Rodkin and Chris Remo shortly after Campo Santo's panel.
Best of We interviewed a lot of different developers last week at PAX Prime. But there was only one question we asked them all: "What do you love about PC gaming?"
Farhang Namdar, lead game designer of Divinity: Original Sin, uses three different computers all designed with a different purpose in mind.