Who am I? “On average, randomness adds more skill to the game than it takes away.”
Video We talk with Runic Games president Marsh Lefler about Hob, the developer's new action adventure.
interview Psyonix President Dave Hagewood talks about Rocket League's unexpected success, crazy maps, mod support, and more
Hearthstone Interview We spoke to Hearthstone's Yong Woo and Mike Donais and about the meta, future expansions, and more.
Interview Level designer Miles Tost talks about what’s happening during the delay of The Witcher 3.
Interview Brendan Greene, aka PLAYERUNKNOWN, talks to us about H1Z1 and the future of the Battle Royale mod.
interview Frontier Developments CEO David Braben talks Oculus Rift, 4K displays, flighsticks, and Elite: Dangerous' controversial online requirement.
Interview Hi-Rez COO Todd Harris talks to us about the growth of Smite's e-sports scene over the past year, and where it's going in 2015.
Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.
Nick Konkle, Lead Gameplay Designer of The Elder Scrolls Online, is similar to other developers we’ve featured by having three different rigs.