Battlefield Hardline only has one more week in beta, so to make sure players see everything it has to offer all firearms and gadgets have been unlocked. This means you won’t have to earn your right to access things like the Ballistic Shield, Breaching Charge or Decoy: you can now access them in your loadout menu on Battlelog no questions asked. Meanwhile, several fixes and improvements have been made to the audio and netcode.
Many assumed that with the announcement of Battlefield: Hardline, Electronic Arts had moved the series to an annual release schedule. This is incorrect, according to EA Studios executive VP Patrick Söderlund, who insists that the quick turnaround for Hardline is more a result of the publisher allowing its studios to work on the games they want to make. In actual fact, the cops and robbers concept has been kicking around for more than a decade.
Visceral Games and Electronic Arts are not doing a very good job keeping Battlefield Hardline under wraps. Following the game's leak last week, which was followed an official announcement, which was then followed by an extensive (if old) internal demo of the game, new Battlefield Hardline footage has emerged showing how the forthcoming crime shooter will look in action. It looks like Battlefield, just with police bikes.
It seems that every element of Battlefield: Hardline has been smuggled online. First, its very existence was leaked, before being grudgingly confirmed by EA. Now a video, featuring seven minutes of footage from Visceral's game, has made its way onto YouTube. It will inevitably be removed, but if you're quick, you'll be able to steal it with your eyes.
It's strictly a rumor at this point, but it's looking increasingly likely that something called Battlefield: Hardline will be the next big thing to come out of EA's hit multiplayer shooter franchise. As noted by the Better Battlelog, various "almost facts" suggest that it will be a cops-and-robbers game rather than opposing militaries, with Thieves and SWAT facing off in multi-mode, multi-class online action.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Away from the grotty horror and nightmarish Necromorph nasties, Dead Space 3 is a game of real beauty. Its forlorn alien wastelands, sleek spaceship interiors and shadowy research centres really shine in 4K. Click on the links to see the full-size versions of each shot. Get ready for some lovely pictures of space, and some sharply rendered corridors.
Even if you’re exclusively a PC gamer, you've likely heard about Naughty Dog’s Uncharted games. They’re fantastic, for many reasons, but one thing that was always outstanding about them was the writing, which Amy Henning is largely responsible for. Last month, Henning left Naughty Dog, and there was a lot of speculation about where she’ll go to next. Today we learned that she landed at Electronic Art’s Visceral Games, where she’ll act as Creative Director on the team’s Star Wars project.
Put your plasma cutter replica back in its case and stuff your necromorph-stomping boots in the closet, because it looks like we aren’t getting a new Dead Space game anytime soon. In an interview with Eurogamer, EA Games label boss Patrick Söderlund confirmed that the space horror franchise is going on hiatus while Visceral Games works on something else.
Antony Johnston, the writer behind the original fright-filled Dead Space, spoke with NowGamer on the more action-heavy tone in the just-released Dead Space 3. Though he prefers fear over firepower, Johnston believes the increased action is "a necessary evil" to ensure growth of the series.
Yesterday, we mentioned a certain area of Dead Space 3 where players can generate an endless bounty of crafting supplies and health kits for constructing the best weapons. Faster than a lunging Slasher, EA sent along a clarification that it's perfectly fine with the grind.
Circumventing the contentious inclusion of microtransactions in the day-old Dead Space 3, savvy players uncovered an exploit for farming up infinite crafting resources and health/stasis packs.
It's bedlam in Dead Space 3. Besides magical space rocks driving everyone crazy, we have to contend with freaking out our buddies with fits of hysteria and ex-Genesis drummers. And, as this latest trailer for Visceral's survival-shooter shows, our reasons for descending to Tau Volantis go out the airlock the moment the first squelching croak is heard from a Necromorph abomination.
The news that the PC version of Dead Space 3 would be a straight port from the consoles - lacking any fancy PC-specific bells 'n whistles - was not received warmly. Speaking to Shack News, Visceral Games' executive producer Steve Papoutsis talked about the backlash. Turns out he's a bit miffed.
"It's confusing to me that this question even comes up," Papoutsis said, when asked about the lack of PC optimisation. "It's by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that's as similar as possible on different platforms."
AARGH! IT'S HIDEOUS! KILL IT, ISAAC! KILL IT WITH FIRE! It's... it's Phil Collins. We're all doomed!
That's right, the latest trailer for Dead Space 3 inexplicably features hairless irritant (and actually quite good Genesis drummer) Phil Collins, marking the scariest thing to come out of the Dead Space franchise to date. You see, we laugh and we mock when trailers go wub-heavy, but when this is the alternative?
Earlier this week, a photo revealed the possibility of optionally purchasing crafting resources through microtransactions in Dead Space 3. In an interview with CVG, Visceral Producer John Calhoun said the inclusion of a quick-buy option is meant for players who "need instant gratification" instead of procuring materials on their own.
EA seem set to introduce optional microtransactions into Dead Space 3's campaign. Eurogamer spotted mention of downloadable content in the game's crafting screen, suggesting that the sci-fi shooter won't just rely on the series' previous resource gathering tactic of stomping mutant corpses into a thin paste.
Attempt to craft a weapon add-on without the required materials, and the game will display a message saying, "Cannot craft. Additional resources required," along with a hotkey allowing players to purchase them as DLC.
Maybe "What Went Wrong: The Trailer" is a better preface for Dead Space 3's video summary of Isaac Clarke's encounters with the mysterious Marker structures. Sure, an artifact of limitless energy and potential may be an excellent sci-fi conversation piece for the living room, but the way it turns anyone near it into something resembling exploded watermelon is a bit of a problem, and nicely dovetails the series into the horror category. We hope Dead Space 3 and its new co-op mode live up to the franchise's existing marriage of screams and space, but we'll find out for sure when it releases February 5.
Facing Dead Space 3's horrors alone allows you to address the fears lurking within Isaac Clarke's hallucinatory mind. The co-op mode is less cerebral than single-player—it's here that you'll buddy-up with a partner to fight Necromorphs. But the conflicting experiences have something in common: you'll see things that aren't there. In a blog post written yesterday, Visceral Senior Production Designer Ben Wanat explained how sanity plays a different role for each co-op player.
Dead Space 3's Isaac Clarke isn't averse to staying in shape while combating the nightmarish forces of OH GOD WHY. All it takes is a suitable trigger for cranking up the cardio -- in this case, a friendly message of discouragement adorned upon a wall in "revulsion red" color. Off Isaac goes, soaking in a spiritually cleansing (and oxygen-depriving) spacewalk after hurling himself out the nearest airlock. A short followup jog through a hallway seemingly ripped directly from a Q-Zar arena keeps that pulse pumping. Check out shots from Isaac's refreshing regimen inside.