For a game still fresh into a beta launch, Starbound already rivals AAA releases with all the stuff you can do in it. It has aliens you can befriend or blow up. It has a grappling hook. It sold over a million copies in just a month. Developer Chucklefish is keeping its starry success going with frequent updates and content additions, but in a post today on the official website, creator Finn "Tiy" Brice outlines Chucklefish's broader plans to transition Starbound into a full release with more diverse progression pathways and an endgame focused on PVP and group activities.
Kingdom Come: Deliverance video shows character customisation, Kickstarter raises double original goal
Kingdom Come: Deliverance - the "realistic RPG" that's currently making its way through the Kickstarter gauntlet - has posted the second development video of its campaign. This time, it's focusing on character customisation and clothing, which in medieval times meant wearing the scales of dragons.
What? What do you mean people only wear dragon bits in fantasy RPGs? Then what in the hell were real people wearing?
Dark Souls 2 will be arriving on consoles in March, with a PC version scheduled for an as-yet-unappointed time shortly thereafter. How will the sequel build on the moody, punishing and beloved first game, itself an extension of From Software's RPG tough nut, Demon's Souls? What will the new covenants be like? Will there be a way to easily team up with specific pals? Will DS2's storytelling retain the light touch of its forebears? Who better to ask than DS2 co-director Yui Tanimura, who also answered questions about PvP, voice chat, the PC port and more in our recent email exchange, presented for you below.
Well I said Blackguards would be releasing in January, and I was (just about) right: Daedalic's turn-based, tactical RPG is out now on yer actual Steam. To coincide with the release, a combat-heavy trailer has been released into the wild. See spells fly, and baddies get incinerated after the break.
The Witcher 3 is looking great. I'm excited. We're all excited. But where's that muffled sobbing coming from? Is it Ben? No, it's my machine. It knows, like me, that The Witcher 3 will not look like these screenshots when I try and run it in December. Those moody swamp lands, rife with jaggies, will stumble out of the monitor at a rate of ten, perhaps 12 frames per second, spoiling what should be a sumptuous, low fantasy RPG.
For a graphics card, to look upon a Witcher 3 screenshot is to know the inevitability of your impending obsolescence. You might want to cover your rig with a sheet, then, before you click through to see the three new Witcher 3 screenshots.
It's a pretty amazing time to be living in right now, because we get to pick exactly which dystopian future we want to be a part of. Google own a menagerie of military robots, which opens up many potential paths involving sentient AIs and humanity's eventual destruction. That's pretty cool in itself, but we can still course-correct toward a Shadowrun scenario. We just need a rival megacorp to engineer some wizards. How about it, Yahoo?
To help us create an accurate depiction of that cybermage reality, Shadowrun Returns' upcoming expansion moves the turn-based RPG action to a new location: the "stable anarchy" of Berlin. Called Dragonfall, the expansion is due out on February 27th, and will not only offer a new campaign and setting, but will also address one of the original game's main complaints with an improved save system. A new trailer details what you can expect.
It's been a difficult day. I'd been sent to find Legend of Grimrock 2 news, and so journeyed out through the secret basement underneath PCG towers. I puzzled my way forward, avoiding the spectres of former editors, the skittering of malnourished freelancers and the unstable, towering pillars of graphics cards. Eventually, I came across a five-foot tall snail-beast, moving square-by-square in a rotating pattern that I could skilfully kite to avoid taking damage. "Could" being the operative word. Instead, I thought "bugger this", then returned to my desk and followed a hyperlink to Almost Human's latest dev update.
At heart a two-faced schemer, Age of Wonders III's rogue leader class seems to attract the best kind of people. Demons, thieves, and killers are some of the resources on hand for players walking a darker path in Triumph Studios' upcoming turn-based strategy game. We get a glimpse of some of the rogue's more underhanded tactics in a new trailer introducing the class.
While still just a hope and a whisper in the minds of genre fans, Cyberpunk 2077 is set to stay true to its RPG roots, according to a new interview with developer CD Projekt RED CEO Marcin Iwinski. He tells IGN the game's sci-fi setting takes its role-playing cues from the Polish studio's much-celebrated Witcher series.
No good deed goes unpunished in this crowdfunded passion project from a trio of ex-BioWare devs. The Banner Saga is a Kickstarter game that takes the first part of the word all too literally, repeatedly laying the boot in while you're at your most vulnerable. It may ostensibly be a turn-based strategy game with light RPG elements and some Walking Dead-esque moral dilemmas, but in your slow march across an inhospitable landscape, it most often resembles The Oregon Trail. Progress is arduous, supplies are continually dwindling, and members of your caravan repeatedly cark it. The main difference between the two is that here you're more likely to contract pneumonia than dysentery.
The harsh conditions it enforces are a perfect fit for this world. Stoic's semi-fantastical Norse setting is beautiful, but by golly is it bleak. "The gods are dead" are the first words you'll see as the story kicks off, and it only gets worse for your band of bedraggled heroes. The sun has gone, leaving the world in a perpetual half-light, while just about everywhere you travel is covered in a thick blanket of snow. Meanwhile, a race of armoured enemies called The Dredge are massacring anyone and everyone, forcing you to hurriedly abandon each settlement you find. People here aren't living, but surviving - and barely.
A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.
Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.
The Divinity games, if not exactly classics, are pretty lovable in a scrappy, lighthearted sort of way. With Divinity: Original Sin we can add 'ambitious' to that list. Also 'co-op', 'highly interactive' and, for the first time, 'turn-based' - Sin is a little different to the Diablo-esque clicky clicky nature of the first two games. If you're itching to get your hands on the isometric RPG, you'll be pleased to hear that it's now materialised on Steam Early Access. £30/$40 is the price of early admission, the current (alpha) build comprising 15 hours of co-op fantasy adventure.
The character sheet tells you pretty much all you need to know about an RPG. Is it riddled with acronyms such as ATK, DEF, LCK, ABC or XYZ? Does it list your character's Active Effects, their class, even their biography? Most importantly, does it feature a cool portrait of them looking all haughty/moody/demented? If the answer is no, there's a good chance you're playing Mass Effect 2. If the answer is yes, however, you're likely playing an old-fashioned RPG such as Pillars of Eternity, which is weird as it's nowhere near finished. Obsidian's latest blog update offers a work-in-progress glimpse of its beautiful character sheet, along with a big old environmental screenshot of an ancient Engwithan ruin near the city of Twin Elms. Look at it up there - you just know some giant fight is going to break out at some point.
Now well into its early beta-testing phase, post-apocalyptic RPG Wasteland 2 is all about roadmaps. While developer inXile Entertainment is—quite logically—intently focused on the nastiest game-breaking bugs, the Kickstarter project will also be seeing some "significant" tweaks to combat, according to the latest report from CEO Brian Fargo.
There are two reasons to be excited for upcoming indie dungeon crawler Barony. The first is its description. On the game's TIGsource thread, creator Sheridan Kane Rathbunhe explains that it's essentially "Ultima Underworld, with multiplayer and lots of rogue-like stuff." The second reason is the trailer's use of In The Hall of the Mountain King, which is, in and of itself, a naturally exciting piece of music. Although it could have been made more exciting had the maker just learned a few lessons from AAA trailer making. Namely, dubstep.
Mike Singleton's chilly post-apocalyptic survival strategy RPG Midwinter is getting an HD remake. Not familiar with the legendary (and now sadly departed) developer/author and his oeuvre of classic 8- and 16-bit PC games? Have a browse of his Wikipedia page. Not familiar with Midwinter, his ahead-of-its-time first-person survival game from 1989? Have a read of this lovely retrospective on Eurogamer. Midwinter's HD remake will head to Kickstarter early this year, and if all goes well developers Chilli Hugger Software are planning for an "early 2015" release.
Consortium, a new sci-fi adventure from Interdimensional Games, imagines a future of giant space planes running on clean energy. But the idiosyncratic starting point of this narrative involves the fictional launching of a satellite by the game developer that lets it communicate through a portal with an alternate reality. It’s through this “rift” that players inhabit the role of Bishop Six, a member of the Consortium crew.
After last month's "Call to East" trailer, I doubt anyone would have dismissed Skywind's aim to port Morrowind into the Skyrim engine as an easy task. Now, though, the Skyrim mod's first official development diary will give you an idea of the epic scope of the project, and the ambition and dedication of its 70+ team of volunteers. And all so you don't have to go back to the third Elder Scroll's angular and low-poly giant mushrooms.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.