There’s nothing quite like that feeling of utter failure and anguish that only a hard-as-nails platformer can elicit. The latest in this star-studded canon comes in the form of 1001 Spikes, which is actually a revamp of a game dating back to 2011. This new edition offers a bunch of new levels and playable characters, but most importantly it offers a stunning array of new ways to die. And die you will: over and over again.
The original Binding of Isaac pushed Flash (and my computer) to its limits, so I'm looking forward to Nicalis' remake, which recreates Team Meat's roguelikey thing in a new engine, while replacing the art - which Ed McMillen was "sick of looking at" - with 16-bit style versions of Isaac, Mom and the rest of the lovable gang. I was hoping this teaser trailer would show a bit more of that, but I can't say I'm disappointed by the live-action, puppet-based video we got instead. I mean: wow. Also: screaming. Never stop screaming. Venture below to witness it for yourself.
We were quite taken with The 90's Arcade Racer's modest Kickstarter bid, despite the nostalgia-baiting name and errant apostrophe. The game's developer was looking for a conservative £10,000 to add new tracks and cars into a racing game that was already well into production. Not only has it broken that total - hitting £14,515 with 59 hours to go - but now indie publishing house Nicalis are set to take it under their wing.
Following its official announcement in a Gamasutra post-mortem, Binding of Isaac creator Edmund McMillen has provided details of the upcoming remake in an FAQ posted to his blog. Titled Rebirth, it's billed as a "totally remade game based on the flash version of the Binding of Isaac + Wrath of the Lamb."