Like a pilot with a full compliment of jump jets at her fingertips, MechWarrior Online is always on the move. The shooter has seen a host of changes in recent months, and this week brings more tweaks under the hood in the form of DirectX 11 support as well as a new assault mech chassis.
Even a game about titanic, stompy robots with laser cannons and violent paint jobs isn't immune to the challenges of multiplayer matchmaking. Piranha's MechWarrior Online is loads of fun of the heavy metal variety, but balancing various weight classes and pre-formed groups against public players sometimes delivers some frustratingly lopsided rounds. Pilots should scratch the date of April 29 into the side of their cockpits, as that marks the new Launch Module's, well, launch. The module will overhaul MechWarrior's system for matching similarly skilled players together in evenly balanced teams. It's all explained with plenty of text and pretty charts in an official forum post.
Diablo 3 historians will probably mark the time after patch 2.0.1's sweeping changes as "post 2.0.1." The upcoming update's major systems revamp—such as the removal of the real-money and gold auction houses, scaling difficulty, and the implementation of clans—marks a divide between the old (and dubiously designed) Diablo and a new Diablo far more in tune with what players want. Its end-game Paragon system will get a complete rework as well, and in an official blog post, Blizzard explains how the new system will work in Reaper of Souls.
It would technically be possible to describe Project Stealth in a way that wasn't just, "it's like Spies vs Mercs from the old Splinter Cell games." Possible, but pointless, because, however you did it, you'd still be describing something that was just, "it's like Spies vs Mercs from the old Splinter Cell games."
It's a "community-driven" indie project that offers 2v2 multiplayer matches in which a team of spies tries to use their sneakability to outwit a team of mercenaries. It's being build in Unreal Engine 4 and, well, basically it's like Spies vs Mercs from the old Splinter Cell games. Its creators have now relaunched the game's website, and posted a new set of screenshots.
Perhaps the closest thing associated with Battlefield 4 is its shaky launch. Well, that and rendezooks, but I have a feeling that smooth performance is more important in the eyes of EA's investors. In a conference call held yesterday (transcribed by Seeking Alpha), EA's leadership discussed what it learned from BF4's release and that it's applying those lessons to upcoming major launches such as Titanfall.
Funny fact: Battlefield 4 has a lot of guns. You wouldn't think that were the case in multiplayer, as the majority of BF4 players have tended to prefer a few all-around beastly weapons—the Assault's M4A1 or the Engineer's MTAR-21, as examples—that sadly diminishes the chances of seeing more specialized firepower during a match. In a Battlefield Blog post today, DICE outlines some of the upcoming changes to footsoldier weapons as an effort to boost the variance of gun popularity and choice for players.
In its regular game modes, World of Tanks models an alternate history in which sovereign states engage in an armoured warfare arms race, only to deploy their tanks in an evenly balanced inter-country free-for-all. All in all, it's a pretty inefficient way to run a war, which could be why the multiplayer tankfest's upcoming update introduces the more nationalistically beneficial Confrontation mode. It unites vehicles of the same country of origin, and pits them in a team against an opposing national force.
A lighting strike. A fiery tank in the distance. That's some of what Arma 3 developer Bohemia Interactive has left us to work with after teasing a new multiplayer project on Tuesday. More details on the new content will be uncovered in Februrary, according to the team's latest update, and according to the tease, the new content's scope is grand.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.
It's 2014, which means Titanfall finally makes its debut this year and not next year. With the shooter's March 11 release on the horizon, we now know we won't be seeing any PC mod or map tools launching with the game, according to a recent tweet from Respawn Entertainment co-founder Vince Zampella.
Previously Ouya-exclusive knockabout archery multiplayer game TowerFall is coming to PC, as we already mentioned several times over the last few months. However, until now we haven't had a video to back up our outrageous claims. Now we do, along with a title: the pleasantly oxymoronic TowerFall Ascension. What new stuff is in this belated PC (and *cough* PS4) version? Well, co-op for one thing, plus a bunch of other stuff I'm saving until after the break. Hey, stop pelting me with arrows.
If you were worried that Hawken and its giant stompy robots just weren't big enough, fret no further. Though a little later than we expected, the mech-piloting game today got even bigger with its newest update, Ascension, bringing on all sorts of additions and changes—from new game modes all the way through to fashionable Oculus Rift support.
Crunchy, bullet-ridden, free-to-play mech shooter Hawken is currently getting a major overhaul that may go live by the end of the month, according to a recent update by Adhesive Games producer Jason Hughes. Current goals for the in-beta game include new matchmaking and customization tools as well as the integration of bots to training modes for new players, among many other proposed changes.
Chivalry: Medieval Warfare has sold 1.2 million copies since its release last year, and is celebrating with a new update that brings some added flair to whoever you drive your halberd through this week. It's already a brutal staging of battlefield violence, castle sieges, and arena combat, but the new update will now let players add a touch of color to their bloodthirsty warriors.
Come from the darkest corners of the internet, the hilarious indie game Mount Your Friends has landed in the middle of Steam Greenlight with a loud, fleshy slap. The full game will feature customizable climbers, a single player campaign, mouse and keyboard controls and “ManCraft,” a free-form man-tower building mode.
As previously announced, the PC version of the Towerfall - the Ouya's 2D multiplayer archery battler - will feature plenty of new content. At the time, it hadn't been revealed what that would entail, but in a recent interview, the game's creator Matt Thorson has pierced through the confusion with a round-up of potential features - including new towers and a singleplayer campaign.
If there's one Ouya title we wanted to see break free from the confines of console exclusivity, it was TowerFall—and hey, it looks like we just might have got our wish! Matt Thorson, developer of the bouncy, pixelly, multiplayer-brawly thing, has tweeted that a PC version is indeed in development—and it's going to include new content, too.
"Yoink!" That's the imaginary sound we hear when a long-planned feature in PlanetSide 2 gets yanked from an upcoming patch to the game. Sony Online Entertainment president John Smedley tweeted yesterday that following community feedback, consumable, class-boosting implants would not be part of the free-to-play MMO shooter's next update.
Arma 3's new beta trailer is a veritable shop window of soldierly hardware—stealthy helicopters, mini subs, and fearsome sniper rifles. But it's not just a training exercise as we also get a look at how all those weapons of war might be put use in Bohemia Interactive's upcoming military sim.
Upcoming stealthy action game Tom Clancy's Splinter Cell Blacklist has released a new video detailing its Spies vs. Mercs Classic multiplayer mode. As explained by Splinter Cell community developer Zack Cooper, the Classic mode is intended to give new players a useful introduction to multiplayer in the new game.