It used to be that wars were only fought on land, and that made everybody very sad. A full 70% of the Earth's surface is water, meaning that we just weren't making full use of the space provided to us. Luckily, boats were invented, meaning wars could spill out onto the sea. Now Eugen Systems, makers of the Cold War RTS series Wargame, have caught up to this amazingly buoyant technology. The upcoming Wargame: Red Dragon will be the first game in the series to feature naval combat. A new trailer gives a brief glimpse of how it will look.
Oh dear, Wargame Red Dragon will soon be upon us. Technically, this is good news, because it's the sequel to the previous, well received Wargame AirLand Battle. Personally, though, it's a reminder of my complete failure to play AirLand Battle, which remains in my growing pile of strategy shame. I look forward to finally tackling Red Dragon - which will move the Cold War action to Asia - when I finally catch up with that list sometime in 2026. For everyone else, your enjoyment of this new trailer can be much more immediate.
Wargame: AirLand Battle was about as beautiful looking as its title was stupid sounding. From the evidence of this first trailer for the tactical strategy series' upcoming sequel, the slight reduction in nonsensical nomenclature hasn't brought about any drop in graphicsability. Or deadliness, for that matter. While the dragon of the title refers to the Asian setting, and not a new fondness for fantasy lizards, there's still plenty of fire-power on show.
Surprise! The Cold War themed RTS Wargame: AirLand Battle has been updated to include a 13th century charter. Wait, my mistake, this second free DLC pack may be called Magna Carta, but it's actually about planes, tanks and exploding objects. No, I don't really see the connection either. Either way, strategy fans will get access to new units and maps designed to expand the game's multiplayer and skirmishes.
Wargame: Red Dragon was performing covert operations throughout Gamescom, and now it's ready to be brought to the attention of our collected war(game) council. The follow up to European Escalation and Airland Battle, Red Dragon is on manoeuvres away from the series' traditional European stronghold. This time, developer Eugen Systems have taken the battle to Asia, where China and North Korea will stand off alongside three other countries between 1975 and 1991.
Giving power to the people can be a dangerous prospect - especially when those people are a game's community. There's always a chance they'll be completely unhinged. Luckily for Eugen Systems, when they turned to their fans to get feedback on Wargame: Airland Battle, they instead received a collection of features that could drastically improve the already top real-time strategy. Those features have now been implemented, and released for free in the Vox Populi DLC pack.
RAF Tornados wheel like hungry buzzards while a line of British Army Centurions pushes northward, pulverising everything in its path. Another chunk of Denmark is on the verge of liberation when the bottom left corner of the mini-map suddenly contracts a bad case of the measles.
There are Soviet T-55s and BMPs running amok in my rear echelons! My foe has used a wiggly coast road to bypass my carefully placed defences. I’m about to congratulate him on his canniness when I remember I’ve been playing solo for the last hour. Eugen’s latest Cold War RTS features an unusually artful artificial adversary.
If you've been following Wargame: AirLand Battle, the RTS follow-up to Wargame: European Escalation, you'll be aware of its attempt to imbue the strategy formula with a deep, persistent deck system and a versatile dynamic campaign. But now the game has released, which means its time to throw out the subtelty, crank up the rock, and do a launch trailer.
It's a good job real generals aren't as callous as the average RTS player. I still remember teenage afternoons spent surveying the battlefields of the early C&C games; sending squads of infantry to their death because they were, what? $100. Pocket change. Wargame: AirLand Battle is being a bit more respectful towards the cost of human life, with persistent units that follow across the Dynamic Campaign map that is the subject of this trailer.
Focus Interactive have dropped the launch date for Cold War strategy sequel Wargame: AirLand Battle. The follow up to European Escalation is due to airdrop into the UK's internet LZ on May 31st. In preparation, eyes only battle plans have been released, showing the game's in-depth Dynamic Campaign mode, which will let you order troops and deploy strikes across Europe.
How To Trailer, Lesson #38: If you're attempting to explain an interesting, tactically satisfying, but visually dry strategy system, be sure to liven things up with an exciting non-sequitur to rock music-backed cuts of explosions and military hardware.
Congratulations, Wargame: AirLand Battle! You have passed this lesson with flying colours.
Screenshots for the upcoming Wargame: AirLand Battle continue to trickle out of development, and this time they show off the hardware of the American troops.
Imagining a scenario where the Cold War turned very, very hot, the game impressed Craig when he previewed it with its depth of detail and simplified command mechanics. The flat landscapes of the previous Wargame title, European Escalation have given way to rolling hills to better utilize squadrons of fighter jets and helicopters.
Despite what the name implies, Wargame: AirLand Battle isn't a game about Bioshock Infinite's Columbia starting fights with other famous floating islands - perhaps that one from Sonic the Hedgehog 3. Instead, it's the sequel to last year's well received Cold War RTS, Wargame: European Escalation. Developers Eugen are adding to their collection of beautiful screenshots with an overview of NATO's French contingent.
What's an Airland, and how does one battle there? Those must be among the primary thoughts of the forlorn warcopter flywalking on the skyfield above. Airland Battle is certainly more memorable than the first game's handle, Wargame: European Escalation - an excellent and oft-overlooked RTS (here's our Wargame: European Escalation review).
Wargame recreates expansive modern military conflicts with great detail, which Eugen Systems seem extremely keen to show off judging from the super-zoomed screenshots below. In-game you can pull out and manipulate your forces across great swathes of terrain.
You'd be forgiven for thinking that scenes from the first trailer for Wargame: Airland Battle could've been taken from Arma 2. I was getting quite into the idea of flying those planes you see above, then I realised that this is the follow-up to Eugen Systems' impressive Wargame: European Escalation (here's our review). Wait a minute. This is an RTS. Now I'm excited.
I loved Wargame: European Escalation when it first came out, but I was disappointed by its abysmal skirmish options. You could play one-on-one versus the AI, but you could not play co-op with friends against the AI. This badly hurt an otherwise superb RTS - wargame hybrid, because while Wargame is easy to pick up and play, it also has just about every piece of hardware NATO and the Warsaw Pact employed during the late stages of the Cold War. The means that unless you've been reading Jane's Defence Weekly since the 1970's, you probably need some hand-holding as you learn to play. Devoid of co-op skirmish, Wargame did not offer much of a helping hand.
To its credit, developer Eugen Systems got right to work adding a co-op skirmish mode, and released it for free today as part of the "New Battlefields" DLC. The free update adds seven new maps in addition to co-op skirmish.
RUSE might be my favorite RTS of the past several years, and one reason for that is because developer Eugen Systems seemed to design it with wargamers in mind. It could be frantic, but it also felt a bit like what would happen if you turned Panzer General into an RTS.
So it's fitting that their next game is explicitly called Wargame: European Escalation, and I got in touch with Eugen CEO Alexis Le Dressay to learn just how this would differ from RUSE. It turns out that Wargame will be very different, throwing out Ruse's deception mechanics as well as a lot of RTS conventions. The result could be an even more interesting real-time wargame set in the late Cold War.
Thanks to the killjoys behind the Hague and Geneva Conventions it’s now illegal to win a war by inviting your enemies to sham peace talks then feeding them poisoned danishes. You can’t disguise your tanks as ambulances. Soldiers can’t even use fake arms to pretend to surrender any more. All the furtive fun has been stripped from warfare.