Humans are pretty boring, especially in a fantasy setting. When Bethesda announced that The Elder Scrolls Online was restricting the Imperial race to its more expensive Digital Imperial Edition, I assumed they'd done it knowing that very few people would care, far preferring to indulge in the high fantasy of being a reptile, or a cat, or a Norwegian. Actually, it turns out that they're pretty popular - with fans left disappointed that not only would they not get the option, but fearful that those that did would be gaining a significant bonus. In a new post on the Elder Scrolls Online blog, Bethesda have responded to those fears.
Ooh, I get it. Bethesda are doing Brewster's Millions. They've got to spend all the money they have for complicated reasons possibly involving an inheritance. So in addition to The Elder Scrolls Online's star-studded voice cast, they've also released another CGI trailer to showcase how the game won't play. Interpretive it may be, but it's still a nice way to spend the next eight minutes. Assuming your idea of "nice" involves flab-monsters, demons, fantasy smackdowns and swishy green spells.
Bethesda have announced the voice cast for The Elder Scrolls Online, and it's a list of vocal talent that contains more than a few surprises. The biggest, of course, is the absence of Nolan North, who thanks to a necromantic blood pact involving a lesser demon and Cam Clarke, is now contractually obliged to appear in every game. Luckily, Bethesda are using Jennifer Hale, which should go some way to restoring the mystic balance of mandatory game voice performers.
Elsewhere, the Elder Scrolls MMO has secured some Big Names™, Bethesda seemingly having poured money through the letterboxes of some recognisable figures. Celebritalkers set to show up in this online Tamriel include John Cleese, Bill Nighy, Kate Beckinsale, Michael Gambon and Malcolm McDowell.
Sometimes it's difficult to have a surname that can double as an adjective for uncontrollable, mindless violence. Especially when your job is to report on games, which are exceptionally good at making enemies that are characterised by their uncontrollable, mindless violence. The overuse of the word 'savage' in gaming is a completely unwarranted defamation of my ancestors. After all, they were only responsible for around 28% of maulings in the UK's West Midlands area. Still, the damage is already done, so here's the "Savagery" trailer for Skywind, the excellent looking Skyrim mod that aims to fully recreate Morrowind.
A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.
My Skyrim character is simultaneously the head of the Mage's Guild, top dog of the Companions, a mid-tier operative of the Thieves Guild, vaguely acquainted with the Dark Brotherhood, the saviour of the entire goddamn world, and a werewolf. And yet, for all of those many achievements, I don't have any actual power or respect. Despite housing vastly more players than a sole person's Skyrim campaign, The Elder Scrolls Online will offer a role hitherto unachievable: that of Emperor.
After last month's "Call to East" trailer, I doubt anyone would have dismissed Skywind's aim to port Morrowind into the Skyrim engine as an easy task. Now, though, the Skyrim mod's first official development diary will give you an idea of the epic scope of the project, and the ambition and dedication of its 70+ team of volunteers. And all so you don't have to go back to the third Elder Scroll's angular and low-poly giant mushrooms.
The Survivor 2999 site may have been a hoax, but Fallout 4 is in development according to recently leaked documents which suggest that it will be set in the Boston area. Don't act surprised. Of course Fallout 4 is in development! It was never a question of if, but when.
Remember that mysterious countdown site that seemed to be building
up down to some exciting Fallout-related announcement? Turns out it was a well-made hoax. thesurvivor2299.com is currently displaying a video of someone playing 'sad violin' music above a brief acknowledgement of the "hoax/rickroll" - offended parties are being directed to the snotty, sweary missive on this page. To sum up: while there still might be a Fallout 4 on the horizon, it ain't being announced any time soon.
In an Reddit AMA, the site's creator fessed up and revealed that, in total, the prank cost him $990. But can you put a price on the angry tears of Fallout fans?
Skyrim is a beautifully vast and sweeping game. Also vast: the possibility of its modding potential. The nomadic fans of Morrowind are crossing those rolling plains of creation, as part of their quest to settle within the safety and shelter of this newer game's engine. Their journey started just over a year ago, and now - while still far from the home stretch - they've made great progress. They've even released a trailer showing just how far they've come.
Not a day goes by when I don't rue my inability to 'morph' my skills into more powerful or useful ones. I'd evolve my Lv.1 Writing talent into the far handier Lv.1 Plumbing skill, while on second thoughts I regret maxing out my Hypochondria stat. The Elder Scrolls Online will let you do much the same thing but with magic and powerful special moves, as revealed in Zenimax's latest trailer for their upcoming MMO. We already know what sort of characters we'll be able to make; now we know how we can turn them from weak little adventurers into fiery apocalyptic deathmages (or whatever other builds you had in mind). Video after the break.
The more we hear about The Elder Scrolls Online, the more massive it sounds. But we're also getting more insight into how the MMORPG will balance the experience of navigating its ambitiously designed world. Campaigns, the possibly months-long battles between the game's three alliances for control of Cyrodiil, will feature "soft caps" on player participation, according to a new Ask Us Anything with ESO developers.
No matter what upcoming plans Dishonored developer Arkane Studios has hidden in a velvet-lined box somewhere, it looks like CryEngine will be a part of it. A recent hiring push by the Austin-based Arkane and Battlecry Studios for artists and programmers to work with the Crytek game engine has surfaced, pointing to a project separate from the Unreal Engine 3-based Dishonored.
We've come a long way since Oblivion's Potato-Faced Freak Generator, and even Skyrim's strict system featuring no customisation from the neck down. As revealed in a new trailer, The Elder Scrolls Online will let you adjust pretty much everything cosmetic about your character, including muscle definition, arm beefiness and - yes! - even the size of their gut. I can finally be the realistically obese bipedal cat-person I've always been inside my own head.
Bethesda Softworks, the publisher best known for systematically destroying the concept of time when releasing an Elder Scrolls game, announced earlier today that it’s opening a publishing office in Sydney, Australia. Bethesda said the new office will help market and distribute its games in the land down under and whatever New Zealand’s catchy nickname is.
Elder Scrolls Online developers are counting, at least in part, on the power of underdog alliances to help balance faction battles in their upcoming MMO, according to a new Q&A with the team at ZeniMax Online Studios. An important part of the RPG's meta-game will involve conflicts between the three alliances for control of Cyrodiil and the dev team maintains that a three-sided fight often has a way of balancing itself.
Playing The Elder Scrolls Online will require a monthly subscription fee, as confirmed in an interview with Gamestar. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make," ZeniMax Studios Game Director Matt Firor stated in the interview, elaborating with a bunch of reasons why he believes TES isn't a good fit for free-to-play.
A new post on the Elder Scrolls Online blog offers a look at the creation of everyone’s favorite flaming daedra, the flame atronach. The ESO dev team has been focusing on lots of flickering flame effects and suitably creepy demonic sound effects to bring the creatures to life.
If you're one of those thrifty folk who wait until Bethesda release their DLC-bundled 'Game of the Year' editions, then you're probably a) champing at the bit to play Dishonored, because it's really quite good and b) pleased by the news that such a product is forthcoming for Arkane's stealth action title. The news comes via the Australian Classification Board, which this morning listed a Dishonored: Game of the Year Edition with an MA15+ rating.
With another QuakeCon behind us, it’s time to reflect on the magic that happens every year at the largest LAN party in North America. Over 2,800 people brought their computers to the Hilton Anatole in Dallas to play games and gawk over some really incredible machines.