Logan: We have lots of shooters. We’ve got no shortage of mechs. But we don’t have anything yet like Titanfall, the spry and raucous multiplayer first-person shooter that Respawn’s been working on in secret for three years now. The key to its unique gameplay is the fast swapping between two modes of play: one as a ground soldier in a special suit that allows you to vault up the sides of buildings and ledges with double- and triple-jumps, run along walls, and dash toward objectives with jet-pack parkour. The other is as an unusually limber mech that can autonomously defend you as you take a swan dive of the roof of a three-story building, pluck you out of the air and tuck you into the cockpit, where you’re in control and stomping on your opponents in seconds. It requires thinking and strategizing at two different scales, and Respawn already seems to have achieved a refined balance between agile groundwork and the mighty but easily targeted mechs. And oh yes there’s that part about stomping on your enemies.
Evan: If you Titanfall open with a knife, organs from Call of Duty, Tribes, and Hawken would fall out. I’m so damn happy to see a multi-platform, huge-budget shooter be unafraid of being acrobatic.