Survival, crafting... and dismemberment!
You'd expect the studio behind The Secret World to be a fan of mystery and conspiracy, but I doubt this is what the game's developers had in mind. On Wednesday, Funcom were temporarily suspended from the Oslo Stock Exchange, and they were charged under "suspicion of infringement of the provisions of the Securities Trading Act," regarding Secret World finances reported from August 2011 to
Alt-fantasy MMORPG The Secret World has been out for a year and subscription-free for about six months. We enjoyed the game despite some problems, and the current fans seem to really enjoy the themed episodic updates. Just launched this week is issue 7, a superspy-themed update featuring exploding bridges, snowmobile chases, and a new flamethrower weapon.
The developers at Red Thread Games have a talent for crafting scummy futuristic places that you really, really want to visit. They did it with both The Longest Journey and Dreamfall, and they're reusing the classic formula again in Dreamfall Chapters. This latest gameplay footage of the Kickstarter-funded sequel shows off a sinister section of Prague.
The last time I talked to Funcom's Joel Bylos, he was Game Director for The Secret World, overseeing its business model transition. In the wake of some staffing changes at the MMO developer, he has now been put in charge of content development for all three of Funcom's active products: The Secret World, Age of Conan, and the venerable Anarchy Online. We recently had a chance to ask Bylos a few
Funcom axed the subscription requirement for its supernatural survival-horror MMO The Secret World back in December, adopting a buy-to-play model that opened the game's content for all after a soul sacrifice to The Old Ones buying a download. It seems like it worked: in an investor notice published yesterday, Funcom noted The Secret World's "activity levels" rose 400 percent as a result of the
Earlier today it was announced that The Secret World is dropping its mandatory subscription requirement. After a subterranean dive into a lost temple of the Elder Ones, we were able to speak with Game Director Joel Bylos through an ancient standing stone about the change. The answers below will only be legible during a brief planetary alignment, so check them out while there's still time!
In news that won't be of much surprise to anyone who's been following the game, The Secret World has dropped the need for a subscription fee. What is a bit different is how they're going about it: instead of going free-to-play, they're following in Guild Wars 2's footsteps - a one-time purchase gives you access to the full story-heavy MMO.
Marvellous news for fans of Ragnar Tørnquist's Longest Journey series: there will be more of it! Ragnar teased the announcement on Twitter and it's been officially announced in a press release on the Funcom site. It sounds like it'll remain true to the original games. "#Dreamfall Chapters won’t be an online game," Tørnquist tweets. "It’s going to be a single-player PC/Mac adventure game through
The third update for The Secret World is now live, adding two new missions and laying the groundwork for a series of Halloween events starting at the end of October. These will introduce a new villain called the Cat God, a walking cat in a nice hat with a mission to install scratching posts on every corner and run out every catnip dealer in town. If only that was his plan, but this is the Secret
Newly christened Funcom CEO Ole Schreiner recently spoke with GamesIndustry.biz regarding the fickle world of MMO development and the future of conspiracy-fest The Secret World. He said the studio "definitely has the tools" to install a free-to-play system into The Secret World if needed, but didn't confirm any solid plans to do so.
Unraveling the mysteries of The Secret World demands subtlety, deception, cleverness, and a wardrobe of perfectly pressed clothing. That's why Funcom's inclusion of a rocket launcher to its Dig Deeper Issue #2 update releasing tomorrow seems slightly odd, unless we're meant to crack conspiracies open in the literal sense -- but hey: rocket launcher. Check out what's in store and a launch trailer
Last month, we reported that Funcom was instituting "temporary layoffs" of a significant number of its staff. Recently, The Secret World's lead designer, Martin Bruusgaard, told Develop that he was among those laid off along with "most" of the studio.
More harsh news in game development today: The Verge reports an unknown number of employee cutbacks occurring at The Secret World developer Funcom.
It’s always disappointing to see a new MMO stick religiously to the framework forged by previous games. To its credit, The Secret World pushes further than most, departing from the norm in its setting, its systems and its objectives.It aims high and doesn’t always hit the target, but it’s where it falls back on tried, tested, but unoriginal ideas that it does itself the most harm.Whether