Wire Wood Daughters by Rook
Rook's latest game just might feature the most engrossing game soundscape I've heard all year. Playing as a sort of spirit thing, you're exploring a strange wood populated by light switches, incongruous speakers, and collectible items that I'm not sure have a purpose. Every so often, a voiced audio file will play: a seeming diary entry that you can't completely understand, apart from the odd tantalising word. Not that I think it's meant to be understand—Wire Wood Daughters is a dark and sumptuous mood piece, one that walks the fringes of being scary without ever quite going there.
Duster by Coldrice
Duster is an open world cowboy sandbox game, and while it's a little tricky to figure out, once you've got to grips with it there's a pretty decent simulation going on here. Alone in a desert full of snakes, bad dudes and other hazards, you have to rely on found weapons, such as sticks and guns, which will degrade after only a few uses. You'll also have to discover food and water out in the wasteland, all while searching for some precious, precious gold. Before you head out, take note that you can buy a few things from the shopkeep in the first room, including bullets, food and other supplies. (Via Warp Door)
Golden Sword of Dragonwalk by snr0n
It might be a little eager at dishing out Game Overs, but this is nonetheless an enjoyably action-packed visual novel based on the RL Stine novel of the same name. Golden Sword of Dragonwalk begins with your character poking around in their grandmother's old house, before very quickly transporting them to a dangerous fantasy realm.
Katabasis by Verillious
Katabasis is a slick cyberpunk hacking adventure that, initially, plonks you inside a dimly lit room. Your first task is figuring out how to log in to the computer, in a ruinous future in which your father has died under mysterious circumstances. Much variety awaits after you jack in to that computer, from hacking minigames to first-person wandering sequences, scenes that are presented with a great degree of craft.
It is as if you were doing work by Pippin Barr
Pippin Barr has nailed the feeling of dreary futility that often comes with office work, in this work sim that gives you a convincing desktop, complete with a word processor program, a music player, and the world's worst Breakout clone, not to mention inspirational pop-ups that have the exact opposite effect. Your main activity, however, is typing corporate rubbish into that word processor, something you achieve by hammering on the keyboard until the game tells you that you've entered enough words. Every so often, you'll be rewarded with a few minutes of game time on that crap Breakout clone, and—hang on, this is not actually work, and I can close this tab any time I like. Hooray!