My excitement for Gloome (a new version of id-engine modding tool GZDoom, that allows modders to release commercial games) is only slightly tempered by the fact that I have no clue how to set the damned thing up. Other people have, however, including TerminusEst13, who has made the fun Gothic shooter Nocturne In Yellow. It's a bit like Castlevania, and a lot like Heretic/Doom etc, meaning you'll stab up zombies, spiders and vampires using a gory spear, and a bow with infinite arrows. Man, I've missed the ridiculously fast movement speed of id-engine games.
Red Amazon by Tom van den Boogaart
This is one of the most beautiful free games I've played for ages: a clean, low-poly first-person story from one of indie gaming's best and brightest, Tom van den Boogaart. I love his stylised take on the wilderness, I love the quirky movement system (no default Unity FPS controls here, thankfully), and I love the fact that Red Amazon actually features an animated entity, unlike almost every first-person indie game I've played recently. The only thing I don't like is Boogaart's relative obscurity: he deserves to be a much bigger name.
Porthole by Mark Wonnacott and Claire Morley
Explore a weird world from your rotatable porthole, as you try to figure out where you are, and what the bally, slimey, clustery things in front of you could possibly be. “Follow the compass,” proclaims the Itch.io page, and “seek the depths”. That compass looks a bit like a Stargate chevron.
One More Night by Stefan Srb and Craig Barnes
A short choose-your-own-adventure made for the GameBoy jam (and now I'm imagining what GameBoy jam would look and taste like – probably Greengage). The pixel art is scrumptious, the sound is just discordant and shrill enough to convince, and the story is open-ended enough to make you want to replay immediately. “Three friends embark on a two-day camping trip before their last year of school begins. A trip they never want to end.” A cute, sweet, very green game.
Dusk Child by Sophie Houlden
A wonderful puzzle-platformer made using Lexaloffle's increasingly impressive Pico-8. Fathom your way around a mysterious location, examining objects with the Z button and ooh-ing and ahh-ing at the gorgeous pixel art with your mouth. One of the best uses of Pico-8 yet—I'm also greatly looking forward to Terry Cavanagh's first-person shooter made for the console.