Originally Posted by Surprse
Zaev can you just tell me why you put icewalker ahead of say attack power on boots if you have fleet footed?
And also if your speccing for pvp arena you dont need the preperation glyph imo as it resets between battles
Only just saw this, the preperation is for long arena fights. So you can pop it quicker and keep stuns up longer. If your battles end in like a minute then yeah its useless but for longer ones it could win the fight for you. Icewalker comes up with a greater EP on the spreadsheet than attack power but if you want to get mathematical then.
On the spreadsheet there is a list called "EP Values".
That means "Equivelance Point" values.
That means that if you get an x EP increase with stat Y, you will see the exact same dps increase when you get x EP increase of stat Z. The point of gearing and gemming is to get a maximum of EP, while juggling to stay under hit and expertise caps.
1 attackpower is 1 EP. By definition.
1 agility will be around 2 points.
1 arp will be around 2 EP, and growing to 2.5 EP when you have a lot of arp.
1 expertise is usually between 2 and 2.4 EP.
1 crit is usually around 1.85 EP
1 hit is usually around 2 EP when you are over the poison cap (315).
1 hit is usually a lot higher when you are under the poison cap, 2.5-2.8 EP.
Details are different for different sets of gear.
Check your spreadsheet.
Now if you compare the two enchants.
Icewalker. +12 hit and +12 crit.
That is 12 * 2 + 12 * 1.85 = 24 + 22.2 = 46.2 EP.
32 atp = 32 EP.
So Icewalker comes out with a greater EP and thats why we put it in the boots.
You cannot do PvE with subtlety anymore, there is probably a build but ir would only be for fun and will severely nerf your dps so yes you will get ridiculed and you won't be able to pull your weight in any raid you go on, unless its for fun. As for the two different specs, elitist jerks is your best bet. Get yourself a spreadsheet for either spec and then take a look at the rotation and builds.
But just in short, Muti uses daggers and prioritises Haste and attack power. On straight up spank and tank fights it will out dps a similarly geared combat guy by about 200 dps. Combat uses any weapon really and focuses on Armour Pen. Combat is much better for fights that have adds or require just a lot of target switching in general.
Its difficult to sum up a whole spec so if you have any questions about it just post it here and i'll probably give you a dumbed down version than the answers they have on the EJ forums.