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    Old 03-04-2011, 12:29 PM
    Belimawr Belimawr is offline
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    Default Resto Druid for huntards (help needed)

    I have been levelling a Druid for a while now (almost 68) but I've been using cat to level, so as I'm getting close to the point where I need to start picking out items to heal with, so I have came here for advice.

    I would appreciate it a lot if someone could help me with what stars I should be looking for (difference between healer/DPS int armour) and the other bit's like heal priority (to not got oom in seconds) I know this will change depending on the fight but a rough idea would be helpful.

    any other information would be appreciated.
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    Old 03-16-2011, 06:24 AM
    smkedragon smkedragon is offline
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    well been mucking around with resto alot in battlegrounds but hopefully can help a bit on the rotation.

    if your healing 1 person then priority is 3 x lifebloom and a rejuvenation. you top off the lifeblooms with nourish (this resets the timer on them) or if they are taking heavy damage a healing touch(also resets timer on LB).

    if your healing a few more people i try to do the same again 3x LB and rejuv on main victi...err person but add a swiftmend (kicks off your efflourescense) and chuck in wild growth on cooldown.

    if the gnome is really hitting the fan and everyones down alot then fire up your tranquility and watch those bars all go nice and green

    i dont tend to use growth but was reading you should use it when you get the clearcasting proc.

    As an experiment i tried out the full group healing rotation on myself for around 40 minutes till i completely ran outta mana (allowing for regen and innervates), could have kept lifebloom/rejuv up indefinately but kids were getting hungry! so it does theoretically work.

    Ive not tried dungeon healing, not my thing but in battlegrounds since swapping across to this way of healing im not normally completely outta mana unless were under very very heavy attack (tol barad).

    Last edited by smkedragon; 03-16-2011 at 06:27 AM.
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    Old 03-16-2011, 07:28 AM
    Cenaria Cenaria is offline
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    Hey Bel, nice to see more resto druids on the up thought id give my thoughts and opinions on our spells currently and how i use them. obviously this is just my opinion and i am writing this from memory so some of the numbers may be off. also chat to people like doomcluck and other high end raiding resto's in the guild for there opinions.
    Spells

    Lifebloom
    healing strategy for resto changes quite a lot as you have more talents and levels. like Smkedragon says it is vital to keep lifebloom rolling to 3 on a tank. every time you refresh lifebloom (be it through nourish, regrowth, healing touch or lifebloom itself) you refresh replenshiment which is a important mana back mechanic. also when you get mastery all spells on a player who has at least one hot on are increased by "x" amount. Blizzard again nods us in the direction of keeping lifebloom rolling to three with the 4 piece tier 11 "while lifebloom is rolling to three - druid gets 540 spirit" which is rather handy

    Rejuvenation
    When cataclysm first hit and with low amounts of intellect you could literally go oom with about 20 of these guys however it has now become more economic and with talents such as GotEM which can give up to 15% of rejuv's hot as an instant heal, can be very handy for a strong heal and the ability to set up a swiftmend/efflorescence. However it has not returned to Wrath days of blanketing the raid with rejuvenations and playing with that style will be very unsuccessful.

    Regrowth
    From memory i believe Regrowth is our most expensive heal that we use regularly. it has been reduced to a short 6 sec hot but is our fast expensive heal. When healing, and there is suddenly a massive burst of raid damage wrath taught us to rejuv everything and then nourish (regrowth from patch 3.3) everything. in Cata it is very easy to think "oh shit this is a lot of damage" and go crazy with the Wrath model this is not often the best solution. remember spells such as Wild growth and Efflorescence (if dps are stacked) can be as important if not more so in healing large chunks of raid damage. The talent Nature's bounty is one i often think about losing for the extra mana from furor and more hps in rejuv but the 60% crit increase chance to regrowth is exceptionally handy. it makes the spell a bit more economic and when coupled with a proc of Omen of Clarity (spells with a cast time are free) can do some great healing for no mana at all.

    Nourish
    Nourish has become Mr efficent heal. it is the bread and butter of resto druids. With a high amount of spirit and intellect by the time you cast it you have almost gained back the mana required to use it thus it is very helpfull to keep nourishing everything. it refreshes lifebloom which is handy for tanks and heals for more on players who have a HoT on them. remember with cataclysm healing has become much more priority based. we dont have the mana or the speed to heal a tank and three dps to max health at the same time so remember your priorities. tanks, healers and obviously yourself are integral to staying alive.

    Wild Growth
    Awesome Raid healing sums up Wild Growth. its range has been drastically increased and with the fact that you can cast this on a boss for example and 6 (if glyphed i belive) targets in range can be healed using the boss as the apex of that healing is great. its cooldown has been reduced to 8 seconds and should be used all the time unless a lot of raid damage is coming up. Hold it back and prepare to wildgrowth, then rejuv (or regrowth), then swiftmend for a great raid healing zone.

    Swiftmend/Efflorescence
    This is perhaps our only new resto spell in cataclysm. Efflorescence procs from swiftmending a player and drops a healing circle around that player. Swiftmend itself does a large amount of instant healing and should be used regularly even if players arent stacked. In the beta efflorescence was very overpowered and did a lot of healing to those standing it in it. it now diminishes its potency the more people stand in it. some builds suggest removing efflorescence completely from their spec and using the points to buff other spells. i personally like to have efflorescence especially if your playing with smart dps. just as i'm sure any Priest will agree when a person clicks on their light well i get the same heart warming feeling when a ranged dps shuffles into my green circle of efflorescence for free heals. it is brilliant for phases where you need to stack up and should be saved if something like that is coming up.

    Healing Touch
    The Vanilla classic Slow and expensive heal has made a nice resurgence in cataclysm. I played a resto druid all through Wrath and i rarely, if ever, used Healing touch. it became pointless. however with the increased health pools of cataclysm it can be very handy. remembering your spells heal amounts is very important to judge when to use HT over regrowth. it also refreshes lifebloom. If you talent into Nature's Swiftness you get a three min CD to use which makes any spell less than 10 secs instant and though not as useful as before i would still suggest macroing it to Healing touch for an instant massive heal.

    Sum Up
    Druids have always been and still remain one of the most flexible healing classes. i can have all my hots rolling on a tank while healing up the raid and still run around lie a mad man(minus the constant tree form). I find it a very enjoyable class to play and with spells like innervate for giving yourself and/or others mana back they can be quite useful as part of a raid. obviously like i said at the start this is just my opinion and a few thoughts on the current state of our abilities. reading Resto healing blogs is very handy and articles like Shifting Perspectives on WoW Insider is great for learning about Resto and the other branches of Druidism. Hope i haven't rambled on for too long and you can gain some information from above.

    Gear
    Reading your post again Bel i saw you mantioned gear. It is pretty simple for resto druids. if its leather, got intellect on it and has spirit it is most probably for a resto druid. while Balance converts your spirit into hit for boomkin their gear usually has less or no spirit on.
    Without a shadow of a doubt intellect is far superior to spirit. it makes your heals heal more and increases longevity however when starting out you may be struggling to not go oom and i personally believe there is nothing wrong with having a few spirit trinkets or spirit flasks to keep you going but ultimately when maximising your gear and for raiding intellect > Spirit.
    There is more debate over our most important secondary stat however. some would argue that it has remained the same as wrath with everything being reforged into Haste. (again if your having mana issues and are above a certain haste plateau reforge to spirit if you have a piece of gear that doesnt have any on). There is also the camp who think about Mastery especially as it has recently been buffed. as i personally am not a dedicated tank healer i still stack haste over mastery where as if your put solely on the tank then Mastery may trump haste. Crit is still lower than both i believe.
    Though it may seem obvious to people you must ONLY use leather. a personal pet hate of mine is a seeing a druid with epic cloth hands or legs etc. i feel i can say almost categorically that a 5% int buff is better than any upgrade please adhere to this .

    Edited to add a bit about gear

    Last edited by Cenaria; 03-16-2011 at 07:44 AM.
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    Old 03-16-2011, 10:35 AM
    Belimawr Belimawr is offline
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    thanks for the info.
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    Old 03-16-2011, 12:29 PM
    Doomcluck Doomcluck is offline
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    Nice one Cen saved me typing for ever .Also Bel look at cenarias build as it is a very mana effiecient build as mine goes for less mana pool and slightly stronger hots
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    Old 03-16-2011, 01:14 PM
    Belimawr Belimawr is offline
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    will do, my main concern is if I will actually be able to keep up with it in raids, as I'm use to just going pew pew and moving out of stuff while ignoring the other people lol. done a couple of random's in wrath dungeons and healing doesn't seem so bad (apart from my first attempt where the tank went out of his way to pull everything in sight after I said I was new to healing lol)
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    Old 03-17-2011, 11:30 AM
    Cataclysmic Cataclysmic is offline
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    Certainly a mana efficient spec will be best for starting out. Mana will nearly always be your constraint when gearing a healer, as most classes are capable of massive output if they really go into "zomg spam" mode, but you will need alot of mana to keep people up if your dps are bad, which is frequent in pugs.

    In fact at the moment I would probably go for mana efficiency over pure output in general if I was getting a healer ready for raiding. Alot of fights can go on for quite a while, and certainly as you get into harder content you WILL need to be able to heal hard for a long time (heroic Chimaeron says SUP BRAH).

    Certainly on my shaman I have never had an issue with simply not being able to heal through damage that was meant to be healed through, and if I have, it was down to poor reactions or spell selection. The times when things have started getting bad have been when a fight has gone on for ages and people have been standing in bad shit - then mana becomes the number one constraint.
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    Old 03-18-2011, 04:23 PM
    Doomcluck Doomcluck is offline
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    Heres a lovely haste guide Bel [url]http://restodruid.info/stats-2/stat-priorities/[/url]
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    Old 04-16-2011, 01:46 PM
    Varna Varna is offline
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    Well I spec'd into resto at 85 to give healing a try, never before done it so what better time to start right? My main objective was to gear for Resto before I even attempted an inst. So due to my lack of healing history I was using BG's for practise...there in lies a problem...the opposing team nuke you very quickly ! Not so good for the practise then...So I'm in TB last night very late on and with 4 other players who inv me to join a random. It was HC of course, have I healed an inst b4? Nope..oh shit...the panic set in and to be honest I didn't do too badly until we got to the first boss, then it kinda went pear shaped.
    I told the grp from the start that I'd never healed a HC or a normal for that matter, they were very understanding and offered some advice to. Glad I went but feel I let them down a bit.

    Glad I came across this post though as think I've learned a few things, so I'll sort out my rotation and start trying to heal normals first.

    If anyone could just give some advice on which is an efficent method of switching between players to heal, as I found it all started to go wrong when I switched to target dps for heals then back to tank. I am not using any add ons.
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