Originally Posted by leviethan
As to say Batisim of fire is the way the minority of players got into PvP, is silly, i'd say 80% of the horde side on my old server (80% > 20% so thats not a a minority) Tried the same method, and several of the people i have contact with on that server, have gladiator titles, and are the kind of people in pvp who dont rely on a full pvp set to do the job (Like me).
Didn't say that at all. The majority of people who currently play PvP got in that way, of course. I'm saying I'd imagine a minority of people who TRY to get into PvP that way don't stick with it. If I say the majority of people don't become doctors because medical degrees are horrible to get, and you say that's wrong, because you're a doctor, and all the doctors you know have med degrees, so they can't be that bad, we're sort of at cross-purposes there...
I don't know what proportion of the total WoW player base are active pvpers, but in a guild this size, it's a fairly small proportion of what we do. If the only, or even best, way to get into it is to jump in at the deep end, it's going to remain a small part of the guild, which I think is a shame.
As for the point about never seeing the same people twice, that's perfectly true, yet the experience of bgs remains similar - because that's the prevailing atmosphere. Maybe that's unavoidable in a competitive environment, fine, but the point is people are less likely to be put off by that if they're a little more confident and prepared going in in the first place.
And I'm really not having a go at you or anything Levi, but stuff like "you just need two braincells" makes it sound like you're saying that people who aren't good at PvP are morons. That's a very common attitude I get (it exists in other parts of the game, sure, but it's very noticeable in terms of PvP). It's a shame that so many of the conversations you see in guild chat are along the lines of:
"X class is overpowered"
"No they're not, all you have to do is Y, and you'll win every time." - the implication, or sometimes absolutely explicitly stated conclusion, being that if you lose, you've no business playing the game. Like anything else, it's a learning curve, and I think we've a lot of potential in the guild to help people with that process.