Originally Posted by Cataclysmic
Are hunters the same then?
No. It's similar in that there's not many abilities that rely on the hit itself. I can see the merits of discussing it, but I'm a little shocked at how this part of the discussion has arisen. Although the dps contribution per point of hit has been reduced (agi now outweighs it, always), but you should cap because it is ridiculously easy to do on a hunter - if it wasn't so easy (as at certain points in Wrath), my response here would be completely different, but it is easy. It's the only cap we really NEED to consider as our attacks can't be dodged and it's really easy to reach. Did I mention it's really easy to reach?
Our big hitting attacks rely on DIRECT damage (as in, single hit's) and missing one shot can result in upto 50k damage lost in some situations, not to mention the focus lost. Regardless of the dps each point of hit sims out at, missing a shot has a significant cost, especially if you miss a black arrow or worse, a tranq shot. Your pet may also miss (through being under hit and expertise cap). That cost is far higher than dropping some mastery or even a little haste through a visit to the reforging dude. Make sure you're at or just over the cap, it's a no brainer.