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    Old 01-05-2011, 02:24 PM
    Cataclysmic Cataclysmic is offline
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    According to EJ all of the major glyphs are pretty muc encounter specific in terms of how good they are. Trap launcher is recommended for AoE fights.

    Apparently the glyph of Serpent Sting and Glyph of Arcane Shot are almost completely equal in terms of dps gain (according to EJ), with glyph of Serpent sting winning out in AoE situations. As with feral druids in WOTLK with Ferocious Bite however, you need to remember that Arcane shot is a focus dump, and if you are too greedy with it, it can hurt your dps as important things like Explosive shot could come off cooldown without you having the focus to fire it again - from what I've read, Explosive shot needs to be fired as soon as it comes off CD, so make sure you have enough focus to do so - dont sit on 50 focus and see there's 2 seconds left on the ES cooldown, and think "oh I'll fire another AS"

    Regarding stat weights, here's what EJ has to say on the subject:

    Quote:
    Relative to each other, Agi is significantly greater than any other stat with Hit a bit behind. The three remaining secondary stats are fairly close in value. Crit is favored over Mastery with current gear, while Haste is somewhat less clear but is likely better than Mastery.

    Haste is also subject to numerous situations where its benefit to special abilities is diminished due to not being able to fit in an extra cobra shot before reaching a theoretical threshold. For instance, a common window is the 6 second window between Explosive Shots. 1 second is due to the GCD, but exactly 3 Cobra Shots can be fit into the remaining 5 seconds if they are hasted to 1.67 seconds each. This is a 20% haste increase, so assuming 3% Pathing and 10% Hunting Party, the rest would be obtained with 757 haste rating. More haste than this would mean we either delay Explosive Shot in favor of a fourth Cobra Shot (not ideal at haste close to 20%) or we would have a short wait time resulting in no DPS increase for special shots in this time window. Keep in mind that auto shot damage is not subject to these thresholds and will always increase steadily. We would also want to consider other time windows where the threshold is different, such as under the effect of haste procs/bloodlust or when using other 1 second special shots between Explosive Shots.

    Finally, it should be noted that no stat should be examined in a vacuum. They function together and change the relative value of each other. For example, acquiring more crit will increase the power of mastery relative to its power before that crit. Although in current gear choosing crit over mastery in more situations would be ideal, substituting ALL mastery for crit would probably not be preferred over balancing them in terms of some ratio.
    Lock and Load changes the priority and Elitist Jerks seems to think that, in LOW FOCUS situations (i.e you get an LnL proc at a low amount of focus) you use this system:

    Explosive Shot, Cobra Shot, Explosive Shot, Arcane Shot, Explosive Shot

    The arcane shot is in there to deal with a predicted high amount of focus gained during this cycle.

    If you get a proc at a HIGH amount of focus, this system is probably better:

    Explosive Shot, Arcane Shot, Explosive Shot

    The Arcane shot will eat the second charge of LnL but it will blow through the LnL proc more quickly, and has been mathed out to yield greater dps than any other LnL rotation. However it requires a decent amount of focus to begin with - so that the second ES will dump some to prevent you capping out on focus for too long.
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    Old 01-05-2011, 02:27 PM
    greenbeermonkey greenbeermonkey is offline
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    Quote:
    Originally Posted by Belimawr View Post
    green the shots are easy, you want your serpent sting and hunters make up as a priority, then it's just black arrow and explosive shot as they come off cool down using cobra shot to fill the gaps then arcane to burn off focus if you cap (keeping enough for if black arrow/ explosive shot comes off cooldown) as with the survival mastery arcane shot can hit quite hard. also by using cobra shot as your filler between shot cool downs it keeps serpent sting up and regens your focus.
    Granted shots are easy - All I've requested from our more prolific hunter players to give advice (thank you all!)

    I can't/shouldn't comment on Wolv as i havent hit him hard since the expansion came out with the focus changes so whatever i could have suggested could be moot.

    In any event the thread is growing and providing feedback which is more important for Rolleo and other budding hunters that join our ranks.
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    Old 01-05-2011, 02:29 PM
    Illuria Illuria is offline
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    Del: Is hit genuinely that bad? Looks terrible, I think that value is probably for when you're over cap...
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    Old 01-05-2011, 02:50 PM
    Del Del is offline
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    Quote:
    Originally Posted by Illuria View Post
    Del: Is hit genuinely that bad? Looks terrible, I think that value is probably for when you're over cap...
    I can drop over 150 hit before it becomes more valued than haste over the cap for me :S

    I don't 100% agree with the true stat weighting of it though, as it entirely depends on what misses.

    I'd say try to be within 50 hit of the cap but don't lose sleep over it
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    Old 01-05-2011, 03:01 PM
    greenbeermonkey greenbeermonkey is offline
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    Quote:
    Originally Posted by Del View Post
    I can drop over 150 hit before it becomes more valued than haste over the cap for me :S

    I don't 100% agree with the true stat weighting of it though, as it entirely depends on what misses.

    I'd say try to be within 50 hit of the cap but don't lose sleep over it
    Hit does seem to be generally less valued than other stats - Ferals are noticing this too. Stat weighting is changing a little, its probably important to get close to hit cap but focus on more beneficial stats in the long run.
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    Old 01-05-2011, 03:34 PM
    Darieth Darieth is offline
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    Hunters are silly.

    kkthanxbai
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    Old 01-05-2011, 03:45 PM
    Rolleo Rolleo is offline
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    Thanks for the helpful comments guys I have printed them off and will read them again soon. If I get stuck do any of you mind me whispering you in game?

    And a special thanks to darieth there for showing The world how much he loves us, it makes me feel warm inside . Only messing I know you dislike us for our wonderful mistakes.

    Hope to see you in game and we really should make a nice big thread for hunters so we can help newer players progress there understanding.

    Thanks again and hope to see you in game

    Roll
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    Old 01-05-2011, 06:15 PM
    Chewwie Chewwie is offline
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    Quote:
    Originally Posted by Rolleo View Post
    If I get stuck do any of you mind me whispering you in game?
    Not at all
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    Old 01-05-2011, 07:04 PM
    Illuria Illuria is offline
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    I'm very surprised at the hit values being so low. I guess everything before has just ingrained into me the notion that the most important thing as DPS is to get to the hit cap. Ah well, Cata hasn't just brought about changes to the geography lol
    Feel free to whisper me in-game, same name btw
    Seems to me most important then is to get haste up to the 8%, then prioritise crit, then mastery, then haste taking hit as it appears on gear, and also in blue sockets if the socket bonus is agility, so long as you stay over about 6% hit.
    Sound right guys?
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    Old 01-05-2011, 09:00 PM
    Cataclysmic Cataclysmic is offline
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    I am not sure about hunters, but there's a good reason why ferals don't GO MENTAL AND PANIC if they arent hit capped.

    It is because they have nothing which really depends on attacks hitting. Ret Paladins have seals, Enh Shammies have Maelstrom Weapon stacks, Rogues have poisons etc, all of these require you to be hit capped as a missed hit means a lost poison / seal proc. Feral druids don't have anything like that, and if their finishing moves miss 40% of their energy cost gets refunded anyway.

    Are hunters the same then?
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