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    Old 12-23-2010, 02:03 PM
    Cataclysmic Cataclysmic is offline
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    Default Tripping the Light Fantastic: A guide to Cataclysm Retribution

    Introduction
    Hey everyone, it is I, Slashinator, bringing you another wall of text!

    Retribution has undergone fairly significant changes with the arrival of Deathwing and his cultist posse, with a totally new resource to think about, and a very important Savage Roar style buff to keep up ourselves. The good news is, it is now a lot easier to distinguish good rets from bad rets, the bad news is that its got a lot harder to be one of the aforementioned good rets now, which is (hopefully) where this guide comes in. In here I will detail everything about Cataclysm ret from talent spec and glyphs through to gearing, stats and playstyle. Credit for much of the theorycrafting used here goes to Redcape and Exemplar on Elitist Jerks.

    Abbreviations used:
    AW = Avenging Wrath
    Consec = Consecration
    CS = Crusader Strike
    DP = Divine Protection
    DS = Divine Shield
    Exo = Exorcism
    GoAK = Guardian of Ancient Kings
    HoW = Hammer of Wrath
    HP = Holy Power
    HW = Holy Wrath
    Inq = Inquisition
    Str = Strength
    TV = Templar’s Verdict
    WoG = Word of Glory

    CLCRet – you NEED it
    Seriously, you absolutely need to get [URL="http://wow.curse.com/downloads/wow-addons/details/clcret.aspx"]CLCRet[/URL] if you are in any way serious about raiding as ret. The ret priority system is EXTREMELY random and clunky, and CLCRet will help you to smooth it out by telling you exactly what to press, as there is so much going on now it is very easy to mess it up or press the wrong button because you noticed the Art of War proc too late. CLCRet solves all this, and has the added bonus of stopping you staring at your buttons, leading to fewer silly deaths in fire. Get CLCRet, put it in the middle of your screen, and learn to love it. Some people go all high and mighty and say “oh I’m better without addons like that” or “only bads need an addon to help them DPS.” Ignore these people, you will out DPS them any day of the week if you are using CLCret and they aren’t. I’ve seen new ret applicants for top guilds get told off for not having CLCRet – it really is that important.

    Talents
    With the introduction of the new talent trees, we should in theory have more points to spend on optional talents, however sadly this isn’t really the case. Here is the spec I am using currently:

    [url]http://www.wowhead.com/talent#sbhMZMZfbGsdkszfz:zoRcbMmzM[/url]

    There is zero ‘wiggle room’ in the Prot and Holy trees here, all of the talents taken are flat DPS increases. The only really “controversial” points in the ret tree are Eye for an Eye, however this has been proven to be a small DPS increase on fights with blasts of direct magic damage, and none of the other talents in the ret tree will give DPS increases. ***UPDATE OMG*** I was just browsing through my recount of last night's Argaloth 10 run, and Eye for an Eye is actually pretty good. Argaloth doesn't have much raid damage, but Eye for an EyE did a total of 57k damage. Definately the best investment for spare points in the ret tree. As you can see in [URL="http://farm6.static.flickr.com/5002/5285968168_05188fed65_b.jpg"]this screenie[/URL], it's average damage is quite good on Argaloth, it seems to proc from Meteor Slash.

    Before we move on to glyphs, a quick word on Selfless Healer: don’t take it or I’ll find out where you live. It has been worked out that a 3 HP TV is more dps than using WoG to get the buff. It is ALWAYS a loss of DPS to cast WoG instead of TV, so don’t do it unless you have to, and certainly don’t take Selfless Healer. Plus if someone is dying so fast that you need to offheal with WoG then something has clearly gone very wrong anyway. I will say though that using WoG on yourself during periods of heavy raid damage is to be encouraged, always remember you are a hybrid, and so you have the ability to heal yourself if the bad stuff hits the proverbial fan. Just don't talent for it.

    Lay on Hands is a FAR better emergency heal than WoG, and you can and SHOULD have an appropriate macro to allow a fast LoH on someone if they drop very low - it has saved me many times. Infact, a good macro for cleanse and hand of protection is extremely useful too - both are powerful utility abilities which a good ret should be confident in using at the right time.

    Glyphs
    The top Prime glyphs are:

    [URL="http://www.wowhead.com/item=43869"]Glyph of Seal of Truth[/URL]
    [URL="http://www.wowhead.com/item=41098"]Glyph of Crusader Strike[/URL]
    [URL="http://www.wowhead.com/item=45743"]Glyph of Templar’s Verdict[/URL]

    [URL="http://www.wowhead.com/item=41103"]Glyph of Exorcism[/URL] could in theory be used above the expertise cap, however early maths has shown that it is more dps to reforge any expertise over the cap and stick with glyph of Seal of Truth.

    You have more options regarding Major glyphs, with none providing a DPS increase. Several impact your mana usage, with glyphs such as Ascetic Crusader (30% less mana cost on CS) and Hammer of Wrath (100% reduced mana cost) being good options for this. However there is one glyph which I consider almost essential – Glyph of Divine protection. Glyph of DP reduces the amount of physical damage reduced by DP by 20% but increase the amount of magic damage it reduces by 20% for a total of 40% magic damage redution. Given that the majority of raid damage is magic, this is a good trade off in my opinion.

    I am currently using as my major glyphs:
    [URL="http://www.wowhead.com/item=41097"]
    Hammer of Wrath[/URL]
    [URL="http://www.wowhead.com/item=41096"]Divine protection[/URL]
    [URL="http://www.wowhead.com/item=43867"]Holy Wrath[/URL]

    Minor glyphs are universally terrible so take whatever you feel like.

    Rotation / playstyle
    Ret, as in Wrath of the Lich King, does not use a fixed rotation, instead favouring a priority system. Despite this, there is more of a “rotation” than there was in Wrath thanks to our new resource – Holy Power.

    As a ret paladin, you have two ways of generating Holy Power. The first is by using CS. Each time you CS you gain 1 HP. The second way of generating HP is through the Divine Purpose talent. Divine Purpose makes each of your DPS abilities which AREN’T CS have a 40% chance to generate 1 HP. This is partly why our rotation feels so awkward and clunky and random – don’t worry, it’s not you being bad, it’s Blizzard having done an awful job of designing ret. Ah, mini rant over.

    On a single target boss, who is NOT undead or a Demon, your priority is as follows:

    Inq > HoW > Exo > TV > CS > Judgement > HW > Consecration
    On an Undead or Demon your priority changes to:
    Inq > Exo > HoW > TV > CS > Judgement > HW > Consecration

    The reason for this slight but important tweak is Exorcism always critting against undead or Demon type mobs. Exorcism also has faster scaling than HoW, with a lower spell coefficient but with a much larger +% bonus, which causes it to actually have a better overall coefficient. Also, NEVER EVER EVER hard cast Exorcism. EVER. Only use it if you have an Art of War proc.

    This is relatively simple, but our mastery can throw annoying spanners into the works. Mastery for ret gives our auto attacks a chance to grant Hand of Light, which allows our next HP using ability (so TV, Inq, WoG or Zealotry for rets) to consume no Holy Power, and to cast as if you had 3 HP. This sounds awesome, but in reality it isn’t, it’s terrible and mastery should be avoided – more on this later in the guide.

    Inquisition is a new ability in Cataclysm, and a potent one for rets. It increases all holy damage by 30%, and lasts for 10 seconds for each holy power that was used to cast it. (So a 1 HP Inq lasts 10 seconds, a 3 HP Inq lasts 30 seconds) It is vital that you keep Inq up at all times, and also that you should never cast Exo or HoW unless you have it up. When there are 6 seconds left on Inq’s duration I will prioritise refreshing it above TV, don’t refresh it earlier than that though, as that is a DPS loss.

    If things go abit wrong, and Inq falls off, then you should get it up again using the first HP you get. Even if you only fire off a quick 10 second one, it will keep things going and in those 10 seconds you can build more HP to refresh it for longer. CLCRet will tell you when it needs refreshing, but I have set up a timer on my UI so I can see how long is left on it, I suggest you do the same. I would also suggest tweaking the CLCRet config options to prioritise refreshing Inq at 6 seconds.

    Essentially anyone who’s ever played a Feral cat druid will understand Inquisition – it’s just like Savage Roar, only fifty times easier in practice.

    You will note that Consecration is on the priority list. I have removed it from my CLCRet priority queue because I find it completely obliterates my mana for an extremely minor DPS increase.

    AoE DPS for ret is now utterly terrible, oh how the mighty have fallen. Sadly the days of 2 piece T10 combined with Seal of Command for facerolling massive AoE damage have long gone, and ret AoE is now utterly awful. If you do need to AoE however, the priority is pretty similar except you replace CS with DS (they share a cooldown). Holy Wrath has now been fixed to be a proper “meteor” effect, meaning it splits its damage, and so the more targets there are, the less it does.

    What this means is that, with more than 3 targets to be AoEd, prioritise Consecration over HW. Remember though, times when you need to AoE in Cata are few and far between, and if you have Mages / Warlocks / SV Hunters (seriously nerf SV AoE) in your group then you might as well just single target nuke. I only use AoE if there’s loads of non elite trash running around. With a group of big elites, you will be far more effective just single targeting them down.

    Continued below
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    Last edited by Cataclysmic; 12-27-2010 at 09:07 AM.
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    Old 12-23-2010, 02:04 PM
    Cataclysmic Cataclysmic is offline
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    Cooldowns and their usage
    You have three cooldowns as a Retribution Paladin, they are:

    Avenging Wrath (20 second Duration, 2 minute cooldown)
    Guardian of Ancient Kings (30 second duration, 5 minute(!) cooldown)
    Zealotry (20 second duration, 2 minute cooldown)

    Zealotry causes all Crusader Strikes cast while under the effects of the buff to generate 3 HP. This allows for a CS, TV, CS, TV style rotation. New maths and extensive playtesting has recently revealed that you can and should pop AW and Zealotry at the same time, as HoW and Exo are still more powerful than TV. You will lose abit of TV damage if you pop AW and Zealotry together, but the extra damage gained will end up outweighing this anyway - in short, for the best burst, pop them at the same time.

    HoW if boss under 20% > Exo > TV at 3 HP > CS. (Remember to swap HoW and Exo if the target is an undea or Demon)

    Avenging Wrath and GoAK can be combined for massive burst power, but doing so optimally requires more thought than just going “DERP DERP” and mashing both buttons together. AW lasts 20 seconds, and GoAK lasts for 30 seconds, and this difference can be exploited to great effect. GoAK grants you a stacking strength buff, with each ability you use, each white swing you connect with, and each of the Guardian’s own melee strikes granting one stack. Each stack gives you 1% more strength, and it stacks up to 20 times. To maximise the amount of strength you have when you pop wings, I have found the most efficient use of these cooldowns is to pop GoAK first, then wait 10 seconds, then pop AW. This maximises the uptime of AW while having as much strength from GoAk as possible. Don’t wait until you have 20 stacks of the GoAK buff (It’s called Ancient Power), as that will probably take longer than 10 seconds and you want as much combined uptime as possible.

    To make this a little easier to understand, set up a timer for GoAk on your UI, and use AW when there are 20 seconds left on it’s duration. Once AW and GoAk have fallen off, I usually pop Zealotry as soon as I have 3 HP. AW is also an extremely powerful CD to use while under the effects of Bloodlust, and so knowing when you are going to lust, and how long the fight is going to last, is always very helpful.

    If you know you are going to lust very early in the fight (such as on Rotface) then wait to pop stuff like GoAK and AW until lust comes up. If you are going to lust at 30%, then pop GoAk and AW as early as you can without pulling aggro, if the fight is longer than 5 minutes then you will be able to use GoAk twice. If you know the fight is going to be 5 minutes or less (possibly due to enrage mechanics, such as Blood Queen lanathel) and you know you will be lusting at 30%, then it might be advisable to wait to pop GoAk until lust, as on any fight that’s 5 minutes or less you won’t be able to use GoAk twice anyway.

    Stats, gearing, gems and enchants
    As a ret paladin, strength is king. The more strength you have, the better, and its power dwarfs that of other stats. Hit and Expertise are still important, and the caps have stayed the same. The HIT cap is 8%, and the EXPERTISE cap is 26 expertise. Since you will be using Glyph of Seal of Truth, you only need to reach 16 Expertise through gear.

    Until you are hit and Expertise capped, you should reforge any crit, haste or mastery on your gear until you reach those magic numbers. Reforging means that you are able to reach the cap without gems. NEVER use a hit or Expertise Gem unless you are using a purple str + hit gem to meet a meta gem requirement.

    Crit and haste are roughly equal in their value at the moment, with crit perhaps slightly ahead of haste. Neither is even close to as good as strength, to make that clear, each point of CRIT is worth 0.20 strength. Each point of haste is worth 0.16 strength. Yes, strength really is that good.

    Mastery is awful, with each point of mastery being worth 0.09 strength, as well as screwing up our rotation.

    Pre hit / expertise cap, reforge MASTERY off your gear first. If a piece has no mastery to reforge, reforge haste or crit as your next priority. Exactly which to reforge is not really clear at the moment, but Elitist Jerks recommends trying to keep the two balanced out, rather than totally ditching one in favour of the other.

    Enchants
    This is the BiS enchant list taken from Elitist jerks:

    HEAD: [URL="http://www.wowhead.com/item=62368"]60 str / 30 mastery[/URL] I know it's mastery, but it's the only one with str on it, and 60 str is too good to pass up.
    CLOAK: [URL="http://www.wowhead.com/spell=74247"]65 crit[/URL]
    SHOULDER: [URL="http://www.wowhead.com/item=62345"]50 str / 25 crit[/URL]
    CHEST: [URL="http://www.wowhead.com/spell=74250"]20 stats[/URL]
    BRACERS: [URL="http://www.wowhead.com/spell=44575 Currently 50AP is better than either of the new haste or crit enchants available in Cataclysm, so stick with this one."]50 AP from WOTLK[/URL] Currently 50AP is better than either of the new haste or crit enchants available in Cataclysm.
    GLOVES: [URL="http://www.wowhead.com/spell=74254"]50 str[/URL]
    BELT: [URL="http://www.wowhead.com/item=55054"]Free gem socket[/URL]
    LEGS: [URL="http://www.wowhead.com/item=56550"]190 AP / 50 crit[/URL]
    BOOTS: [URL="http://www.wowhead.com/spell=60763"]32 AP from WOTLK[/URL] Again the WOTLK enchant wins here. Run speed is pointless thanks to Pursuit of justice. Hit is obtained through reforging so that one isn’t needed, and mastery is terrible.

    Gems
    With strength so far ahead of any other stat, your main priority while gemming is to put [URL="http://www.wowhead.com/item=52206"]red pure strength gems[/URL] in every slot. There are some exceptions to this, these are:

    Replacing a single gem with a Str/rating hybrid if the item has a +20 (or greater) Str bonus. No Str loss, 20+ rating gain.

    Replacing two gems with Str/rating hybrids if the item has a +30 Str bonus. You lose 10 Str for 40 rating, which is a minor net gain.

    In general you will see +10 stats for a single socket bonus, +20 for two sockets, +30 for three sockets. Helmets break this rule and may be significantly higher for a single socket (and meta).

    Meta Gems
    Oh dear, what a disaster Blizzard. Currently the only pure DPS meta gem is the [URL="http://www.wowhead.com/spell=73465"]Chaotic Shadowspirit Diamond[/URL]. However the meta requirement on this is currently “More blue gems than red gems”. Simply put, this is the single worst idea ever, and gemming to meet this requirement is a DPS loss over gemming properly with red strength gems. Blizzard has stated that they are reverting this ridiculous change in a future patch. Until that point, do not use this gem.

    The best option instead of this gem is the [URL="http://www.wowhead.com/item=52298"]Destructive Shadowspirit Diamond[/URL]. This meta gives you 54 crit strike rating, and 1% spell reflect. The 1% spell reflect is pretty useless, but at least you get 54 crit strike rating, and in helms you need to use a meta to activate the socket bonus. This gem only requires 2 red gems to activate, which is easy as you will be using masses of red gems anyway. Use this meta gem until Blizzard fix the proper one.

    Consumables
    Flask: [URL="http://www.wowhead.com/item=58088"]Flask of Titanic Strength[/URL] (woot, a proper str flask)
    DPS pot: [URL="http://www.wowhead.com/item=58146"]Golemblood Potion[/URL] (1200 str? Nom nom nom, best combined with AW)
    Food: [URL="http://www.wowhead.com/spell=88036"]Seafood Magnifique Feast[/URL] (it will give you 90 str) OR [URL="http://www.wowhead.com/item=62670"]Beer-Basted Crocolisk[/URL] (use this if you don’t have the fish feast)

    That's about it! As always, if you have any questions, feel free to PM me here or post in this thread, or contact me in-game. I will try and keep this guide updated as things change which, considering our atrocious mastery, clunky rotation and low dps, I sincerely hope they will! Despite these problems, I hope this guide has helped both new and and more experienced rets alike.
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    Last edited by Cataclysmic; 01-16-2011 at 11:50 AM.
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    Old 12-23-2010, 02:48 PM
    greenbeermonkey greenbeermonkey is offline
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    Very nice Slash, a nice early present for my dear old paladin to use in the new year. Sticky please!
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    Old 12-23-2010, 04:16 PM
    Akee Akee is offline
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    So you can't just /faceroll any more? Shame.
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    Old 01-16-2011, 11:43 AM
    Cataclysmic Cataclysmic is offline
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    Updated with new info regarding AW + Zealotry combo
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    Old 02-12-2011, 12:07 AM
    Darksen Darksen is offline
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    Guess what guys, the patch actually worked!

    Our mastery has been fixed to delicious levels, the ramp-up time for Censure (SoT dot) is no longer retarded and the class spec itself in my opinion, feels much smoother to play. The new pace of the rotation seems to split opinion but for me, everything seems to fall into place quite well. You may hit the odd dry spell in the rotations without Art of War or Divine Purpose proccing but this dont happen all that much.

    However, since our new Mastery ties in so closely with Inquisition, it is absolutely imperative to keep Inquisition up. The rate of which our dps drops without it is staggering so my advice is to invest in a good buff watcher, like Need To Know.

    Also, slight edit to cata's wall of text, Blizz have fixed the Meta gem issue, and Chaotic Shadowspirit Gems now need 3 red gems to work which is absolutely fine. Also, the new world drop meta recipie is a str and crit meta and should be aquired ASAP.
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    Old 02-13-2011, 12:53 AM
    Darksen Darksen is offline
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    Oh, and another edit to the wall of tehory crafting, this one detailing the nature of the change to our Mastery.

    The actual description from the ingame tooltip:

    " Mastery - Hand Of Light
    Your Templar's Verdict, Crusader Strike, and Divine Storm deal 16.8% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.1%."

    Basically, this means that our Mastery is now balls to the wall powerful. I'd go as far to say that it is now the most potent DPS Mastery in the game, which is a lovely change to how absolutely terribad it was before.

    However, with this new change in Mastery comes a new change in the Divine Purpose talent. As Cata mentioned above, Divine Purpose Pre-patch used to give us a 40% passive chance of our attacks generating 1 Holy Power. This ability has been overhauled completely in the patch.

    It is now, for all intents and purposes, our old mastery. Our attacks and spells now have a 7-15% chance to generate THREE Holy Power. Thats right, three. Enough for a fully chaged Templars Verdict or Inquisition. Now, I know 7-15% looks like a bit of a raw deal, down from our old 40% to generate 1 HP, but this new system comes with both positives and negatives. On the plus side, since Holy Power can only be reliably generated from Crusader Strike, this new proc is now a VERY significant event in our rotations especially since Templars Verdict now hits like a train. More TVs = More dps, simple as.

    However, its downside is that it can make the class feel slower to play, since generating Holy Power is now a slow affiar and the ramp up time to your 1st Inquisition of the fight can feel like a bit of an age.

    At the end of the day, you need to decide if you want a potentially slower rotation with extremely significant procs and big DPS or do you want a fast rotation with lots of little procs for not much dps. If its the latter, then the New Ret Pally may not be the class for you.

    However, if you do like the sound of New Ret then I welcome you to club of hitting things hard with lots of Religious Fury. Swinging the Light around has never been this much fun, so get out there and punish some wrong-doers (Death Knights)

    Last edited by Darksen; 02-13-2011 at 12:58 AM.
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    Old 02-13-2011, 06:16 AM
    Cataclysmic Cataclysmic is offline
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    I should probs update the main guide at some point, meh, I'll do it later
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    Old 02-14-2011, 12:11 AM
    Xarvoz Xarvoz is offline
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    With more power comes greater responsibility...

    The new ret tweaks are unbelievable and in my eyes makes the class much more enjoyable than it was previously. Prior to patch 4.0.6 we stacked haste as our priority for secondary stats which in turn would increase our speed of our first come first serve (fcfs) rotation and procs. This was just insane considering everything that we had to look out for during our pew pew including buffs, tank damage, any hands needing applying, etc etc (its all been mentioned before).

    Thankfully Blizzard have decided to ease things for us slightly and now mastery is the secondary stat to prioritise, followed by crit and lastly haste (provided you are hit and expertise capped of course. You can not underestimate the usefulness this effect has for us, all of a sudden our fcfs rotation is slowed and gives you that split second to think during the pandemonium and see what is going on around you. Fair enough this might not suit all of you, but personally I'm loving it.

    There are currently suggestions being made of an ideal stat split which will provide an optimum dps output, they have yet to be verified yet but are considered to be having 2.5 mastery to every 1 point of crit. Now this isn't going to suddenly magically enhance your dps by a huge amount, but gives you an idea of how much you should be stacking mastery.

    So now we reach the crux of my point....threat. Now we are stacking mastery and crit it becomes very easy to over-aggro on the initial pull. Even if you give the tank a 2-4 second head start you will find yourself pulling aggro and wiping the raid/instance before you know it due to the erratic nature of our crits and procs. If you have a 3 Holy Power proc right at the start you should probably use a normal TV and not go into a Zealotry TV even though the raid leader has asked for full pew pew at the start just because the threat is too twitchy. Even with Hand of salvation you will be pulling aggro depending on crits, exorcism procs, etc.

    In an ideal world if we were asked for full deeps on a boss pull we could quaf a Golemblood potion, throw in a judgement, get a few white swings in to up the censure debuff, pop GoAK (hit hand of salvation), hit Zealotry after 10s of GoAK being up and have it macro'd with AW and a trinky and let the numbers roll while hitting the other trinky..... however I reckon that would just end up with you explaining to the raid leader why you just wiped the raid... again.

    One way out of this would be to glyph for hand of salvation, but you are asking the tanks to build aggro blind so when that hand of salvation wears off someone will more than likely get roflstomped by a big dragon (you!).

    So its great to see ret pallies being a useful dps class again, however with this greater power comes greater responsibility.... we have become aggro machines!


    PS: If anyone has any ideas/theories about how to reduce threat at the start or an ideal starting rotation to ease threat issues while not wasting cds, procs etc please let me know. The only way I see it is to give the tank time to build aggro and try and delay early procs as long as possible. (PPS: My wall of text +3 has just critted with a crushing blow! Press Alt+F4 to wipe your remains from the floor).
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    Old 02-14-2011, 06:33 AM
    Cataclysmic Cataclysmic is offline
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    Klog last night: "Darksen have you got Righteous Fury on or something?"
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