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    Old 03-17-2011, 01:04 PM
    HoloDoc HoloDoc is offline
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    Default The Law of Physics seems not relevant in EVE

    Does anyone else wheep in front of the EVE screen about the consistent violation of the laws of simple physics.

    I really could get space lane rage whenever my ship is warping through a star or station. A star is a capital gravity well that is also acting in hyperspace, n-space or whatever you call it.

    Let's not even talk about the pathetic speed of my space ship .. whatever it is 300 m/sec or 4000 m/sec. The only parameter that counts is acceleration .. and whenever I cut the drive I should coast with the terminal constant speed until I brake. The maximum speed for a spaceship is only controlled by the inertal dampeners and the particle screens .. in the case you mind not ending up as red mashed potato on the bulkwards.

    ... and please, let us not even talk about the missile parameters with their abyssmal ranges .. ten's to hundred's of kilometers .. hahh what's that .. I can throw a stone further in space. The active missile envelope of multi-drive missiles in space easily could be several hundred thousand km's ... with the kinetic flight distance unlimited.

    Why has noone at CCP ever bothered to include some physics or at least to read a decent military science fiction, ehh???

    I refer the inclined reader to [URL="http://en.wikipedia.org/wiki/David_Weber"]David Weber's excellent syfy books[/URL] (Honor Harrington, Dahak, Empire of Men series).


    Some simple sciences in a MMG .. is this too much to ask for???? Let me know your opinion, please!

    Cheers,
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    Old 03-17-2011, 01:09 PM
    Illuria Illuria is offline
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    There are certain points where FUN becomes the over-riding factor in games, rather than attempting to become hyper-realistic. I find ArmA incredibly boring, but I understand that it's extremely realistic. I believe what's required here is some form of willing suspension of disbelief. Just imagine that turrets would make sounds. Just imagine that missiles only have a pathetically short range. Just imagine that space has friction :P
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    Old 03-17-2011, 01:13 PM
    Belimawr Belimawr is offline
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    just a comment on the stopping instead of coasting, on the ship you would have manoeuvring jets (since you can't fly by altering aerodynamics like it atmospheric flight) so is it really that hard to believe when you slow down you don't just flick on some reverse manoeuvring thrusters and use the thrusters to come to a dead stop?
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    Old 03-17-2011, 01:17 PM
    Kelron Kelron is offline
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    Just about every single EVE player has realised this at one point or another. And as far as EVE goes, then yes, realistic physics is too much to ask. We have a system that works well, is comparitively simple to learn and that thousands of players are familiar with. Changing the fundamental mechanics of EVE now would be foolish.

    I'm not saying I wouldn't be interested in a game with more in-depth space simulation, but EVE isn't and shouldn't be it. Even then, there would still be a point where you have to abandon "known" physics for gameplay considerations.
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    Old 03-17-2011, 03:19 PM
    Rastan Rastan is offline
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    hehe imagine.....


    Someone in JITA---> Missiles fire


    half an hour later 40 jumps away

    frick thats my noob ship, who shot it?
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    Old 03-17-2011, 03:31 PM
    Deadard Deadard is offline
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    We play a character suspended in some jelly -like substance and who can jump between a choice of several bodies spaced out around the Eve multiverse. We can jump between star systems almost instantaneously and communicate with other corp members in real time wherever they may be.

    So to say that the game doesn't follow the laws of physics is putting it mildly. It is just that, a game.

    But as we are playing in a differant reality to ours, who's to say that it follows the same rules.
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    Old 03-17-2011, 07:43 PM
    HoloDoc HoloDoc is offline
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    Don't get me wrong. I do not wanna change the game and I am not looking for the ultra-realistic space flight simulator. I accept that you need to balance game play versus real physics.

    I am just wondering why it really needs to be so strange. The Eve flight model is not great for game play and fun either. Be honest guys .. bumping in stars and gates is not fun and your flight options are orbiting around the foe .. hehe. We can't even target specific components or modules of enemy ships. So, I do not think that this is stripped of physics just to give us more fun.

    I am not complaining about Eve at all. It's a great and very complex game providing lot's of fun in all directions.
    But with my pathetic noob level the fun to fly a spaceship is still eluding me .. may be I am missing something.

    Feel free to tell me
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    Old 03-17-2011, 08:33 PM
    Kelron Kelron is offline
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    Quote:
    Originally Posted by HoloDoc View Post
    I am just wondering why it really needs to be so strange. The Eve flight model is not great for game play and fun either. Be honest guys .. bumping in stars and gates is not fun and your flight options are orbiting around the foe .. hehe. We can't even target specific components or modules of enemy ships. So, I do not think that this is stripped of physics just to give us more fun.
    Eve has never been the game for seat-of-your-pants dogfighting, it's a tactical game where knowledge of your ship's capabilities and being able to keep your cool and think clearly are more important than reflexes. Although it's somewhat strange to say about a space fighting game, the flight model is little more than a framework to allow this, rather than the focus. I think the names of the ship classes reflect this - even the smallest frigates share a name with real-world warships and capital ships in other sci-fi.

    For the "bumping" issue, it really comes down to tech. Modelling collisions in detail would be a huge strain on the server, and consider that EVE is now 8 years old, despite the new graphics engine and a lot of changes in the meantime they're still working from that base.

    Component damage doesn't really have much to do with the physics, it's one of those things that's often requested and is the long-term plan for Eve. CCP don't have any intention of making an "Eve 2", they want to keep evolving and changing the game, but it's being done a step at a time. Changes that would have far-reaching effects need to be handled carefully, at risk of alienating large groups of existing users.
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    Old 03-18-2011, 09:08 AM
    HoloDoc HoloDoc is offline
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    Quote:
    Originally Posted by Kelron View Post
    CCP don't have any intention of making an "Eve 2", they want to keep evolving and changing the game, but it's being done a step at a time. Changes that would have far-reaching effects need to be handled carefully, at risk of alienating large groups of existing users.
    Understood, Kel! I pretty much agree that a strategy of evolving in small steps is a reasonable way to develop the game. Seeing the new character creator and upcoming captians quarters are already big developer leaps by CCP.

    I also understand that veterans of Eve that honed their skills in all tactical levels of Eve space fight see things differently. May be it looks very different from PVP viewing angle than when starting with mainly doing PVE.
    Rather was wondering about the rationale behind the space flight module in Eve. Even for an 8year old game it is already a very unusual and abstract system not matching any of the predecessors and their were plenty og good ones out where flying in space was more entertaining .. and I do not main only dog fighting.

    Anyway, thanks a lot for sharing your opinions. All of you seem to see this very relaxed. I am not too worried myself. Just wanted to rant a bit about something that could be a bit more fun in an overall excellent game.

    Cheers,
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    Old 03-18-2011, 09:14 AM
    Smuggo Smuggo is offline
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    Quote:
    Originally Posted by HoloDoc View Post
    I am just wondering why it really needs to be so strange. The Eve flight model is not great for game play and fun either. Be honest guys .. bumping in stars and gates is not fun and your flight options are orbiting around the foe .. hehe.
    Pros manually pilot, and it's a lot of fun when you manage to use manual piloting to kite enemies, screw with their transversal, or escape a tight situation in structure.

    And I disagree on the no reflexes comment to some extent. In large fleet battles it might not matter so much, but if you're soloing, and especially when trying to divide up gangs and kill off their support, you do need the reflexes to be able to GTFO when needed or pull range etc...
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