Originally Posted by HoloDoc
I am just wondering why it really needs to be so strange. The Eve flight model is not great for game play and fun either. Be honest guys .. bumping in stars and gates is not fun and your flight options are orbiting around the foe .. hehe. We can't even target specific components or modules of enemy ships. So, I do not think that this is stripped of physics just to give us more fun.
Eve has never been the game for seat-of-your-pants dogfighting, it's a tactical game where knowledge of your ship's capabilities and being able to keep your cool and think clearly are more important than reflexes. Although it's somewhat strange to say about a space fighting game, the flight model is little more than a framework to allow this, rather than the focus. I think the names of the ship classes reflect this - even the smallest frigates share a name with real-world warships and capital ships in other sci-fi.
For the "bumping" issue, it really comes down to tech. Modelling collisions in detail would be a huge strain on the server, and consider that EVE is now 8 years old, despite the new graphics engine and a lot of changes in the meantime they're still working from that base.
Component damage doesn't really have much to do with the physics, it's one of those things that's often requested and is the long-term plan for Eve. CCP don't have any intention of making an "Eve 2", they want to keep evolving and changing the game, but it's being done a step at a time. Changes that would have far-reaching effects need to be handled carefully, at risk of alienating large groups of existing users.