The default for arriving on the other side without orders is to "Orbit 1000 and cycle weapons and ewar", so you are as ready as possible. Just make sure you didn't miss the "stay cloaked command or you could ruin your ambush. Personally, if I'm not 100% sure, I stay cloaked and ask. That said, usually the FC will say "reapproach" or "power reapproach" at least three or four times so you aren't likely to miss it.
Do not shoot the gate. When cycling weapons and ewar, it is vital that you don't shoot the gate. If you do, you can end up aggressed and prevented from going through on the FC's orders. This holds up the fleet or ruins an ambush or gets you podded and you have to make a long run to catch up. If this happens, stay calm and make a report. You'll be given instructions. If the FC is busy in an attack and you're in immediate danger, warp away to stay safe and then catch up when you can. The FC will help you as soon as they can. They really do want you to live, learn and kick butt during this class.
If you do end up aggressed and alone on a gate with enemies inbound, the best place you can warp to is an asteroid belt, planet or the star. On the way, create a midsafe bookmark, and immediately warp to it. Then you can proceed to make a safespot that is greater than 15 AU from any celestial object, and you should be relatively safe.
If you end up going through a gate alone and there's nothing but the enemy on the other side and have no idea what to do next, here's your plan. Don't break cloak. Do a scan. Warp out fast. (If you can warp out to a place that you are already aligned to, you're ahead of the game.) As soon as you arrive, warp out again to confound pursuit. While you're warping, read your scan and make a good report to the Gang Leader. For example, "Recon, two Raven and two frigates in K-T 100km off gate 7-U". After your second warp (third if you're worried), put your speed on so no one drops on top of you and figure out your next move.
If you are late going through a gate or joining the gang say "Friendly incoming" just to avoid an uncool panic or friendly fire accident. Actually, if vent is clear, you can start saying "Friendly incoming to X-70" as soon as you start getting close to catching up so the FC can keep track of where you are. He may have orders for you or ask for information.
Electronic Warfare Orders and Reporting
You will be broken up into squads, Track Groups (Tracking Disruptors) and Damp Groups (Sensor Dampeners). When you go into battle, your group will be given targets for weapons and EWAR modules. Here's a quick list of the voice call that you use when a module is active on your assigned target. Don't make the call until your module is active but if you can't hold the module on target (ie running out of cap) let the EWAR leader know before it drops.
Active Module - what you say Warp Disruptor - Point Warp Scrambler - Scram Sensor Dampener - Damp Stasis Webifier - Web Track Disruptor - Track Target Painter - Paint Jammer - Jam
You might also hear such things as "Easy Meat is primary" or "get a point on him" or "web him". Most of the communications was pretty self explanatory but that list above was just the one word. When you're in Track Group One and you hear "Track Group One on Easy Meat", you get that TD on target and, once you see the icon on the target, you say "Track". The exception is for Jammers. You are not actually jamming until you see the grey countdown bar underneath the locked target. That's when you call "Jam". There's a lot more to jamming that most of the other ewar modules but you'll have to read about that elsewhere.
If things are going well or, alternatively, things go badly, you may end up engaged with more than one target. The procedures are the same but now the FC has to order and hear reports on two or more targets. For two targets, the orders might be "Easy Meat is primary. Damp Group Two on Easy Money." Everyone will be engaging Easy Meat except that Damp Group Two will be attacking Easy Meat while locking Remote Damps on Easy Money. This means that EWAR reports need to include the name of the target pilot. For example, you might hear the following reports: "Point on Easy Meat; Web on Easy Meat, Damp on Easy Money" and so on.... I think this is beyond the Basic class but you can see that it would be impossible for the FC to keep track of the situation without including the target's name in EWAR reports.
Now if you lose track, run out of cap, have to warp away or get podded, you have to inform the Gang that the EWAR module is down. That's when you would say "Minus one point" or "Lost damp". You'll also need to tell the leader if you are out of the fight or coming back. If possible, try to make the report before you actually lose track or run out of cap. Once again, jamming is a little different. Remember to call "lost jam" before the countdown timer runs out. That way another pilot can try to replace you before the point or web or damp is actually lost.
For example, Jimmie has been targetted by the Vagabond your fleet is killing:
Jimmie: "Warping out, minus one point, will return"
Remember there are no reports for locking target, firing, losing shield or getting into armour. It seems to happen all the time and you can't take up time on Vent that's needed to coordinate the battle.
Broadcast - the red-headed step child of Eve Communications
People don't talk much about broadcast but it's used every gang. The broadcast window appears on the lower right hand portion of the overview underneath the Fleet Window. In PvP Basic, it is used primarily to send navigation orders.
The FC will say "destination broadcast" (or something like that) so you find it, right click and select set destination. Alternatively, the FC may say "waypoint broadcast". Now a waypoint and a destination look the same in the broadcast window so you have to listen. If the FC says "waypoint" you, find it, right click and select set waypoint.
There can be problems sometimes so here's a few tips. If you try to set destination and you get the error message "cannot set the same destination", don't stop there. Go back to the broadcast, right click the destination, select remove waypoint. Then try setting the destination again.
The other problem I've seen is when a destination and a couple waypoints are broadcast at the same time. Sometimes people set them in the wrong order and confusion sets in. Normally, the first one is the destination and the rest are waypoints. So set the first as destination, then set the next one above as a waypoint, then the one above that and so on. If you have any doubts, use gang text chat to confirm that the the destination is (for example) x-70 and there are 9 systems to go. If you're wrong it, you can sort it out before you align to the wrong gate and are tackled because incorrect alignment slowed down your warp.
Duties - just the basics
There are a few of the duties that you'll hear talked about. It's unlikely you'll get one but it's nice to know what they are all about.
XO - Executive Officer. A second in command who deals with administration, squads, damp/track groups etc. This frees up the FC to think about tactics. In Basic, this is an assistant instructor and the XO term may not even be used.
EWO or EWARO - Electronic Warfare Officer. If the Fleet is big enough you might have one of these who coordinates the ewar groups for the FC. I haven't seen on in a basic class yet.
Scout, Recon, Skirmisher - these guys all do different things depending on their ships and skills but, for our purposes, they are all eyes in other systems finding us targets. Listening to how they report and the questions the FC asks them has really helped me.
360 Scan - somone will be assigned the duty of constantly scanning for threats. Everyone should be doing this on a regular basis but by assigning the duty, the FC is just making sure he's always got someone scanning for targets/threats.
Local - someone will be watching local to see if the number goes up or down in your system. He or she will also try to find the incoming pilot's information for the FC. Ideally, the local pilot reports one new pilot in system, their name and alliance to the FC at the same time that the 360 scan pilot reports a new Iteron in system.
Probe Scan -a recon pilot is assigned to scan for probes that may be used to track down your fleet when in a safe. Alternatively, detecting these probes gives us the info that a cloaked covops is in system.
Rear Guard - a person assigned to follow the gang last through a gate. He's kind of the herder to bug you if you're slow to go through and to tell the FC when everyone is in the next system.
That's all folks. Hope it was of some value.