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    Old 05-13-2013, 12:19 AM
    Zalid Zalid is offline
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    Default Raid Report 12/05/13

    Attendees:
    Tanks: Slim and Marlín
    Healers: Sid, Somni and MedÎ
    Melee: Desastrus and Reaptouch
    Ranged: Zalid, Waloper and Littlesky

    Not one of our better nights. But it was a boss we had not looked at before, except for a very quick look several weeks ago, and we did learn a lot.

    We tried 2 different tactics tonight and with hindsight I should have stuck with the first, proper way.

    Tactic 1 - plan
    Main tank picks up Sul and Malakk, OT picks up Marli.
    Tanks swap Malakk on Frigid Assault stacks.
    1 melee (Desastrus), on Sul full time.
    Healers and ranged dps at range.
    DPS start by nuking Sul for about 20 seconds and then switch to Malakk to remove his empowerment.
    Healers stack for Frostbite. Range stack with healers if they get Frostbite.
    Ranged DPS switch to Kazra’jin when he empowers. Reaptouch dpsing him when he rolled into range, otherwise stay on Sul.
    DPS switch to Mar'li when she empowers.
    DPS switch to Sul when he empowers.
    Ranged DPS nuke down the spirit adds whenever they spawn.

    We had a lot of issues with nuking down Kazra’jin before he overloaded. DPS had to constantly switch to Sul to allow healers to catch up with healing them. I should have had all dps switch to him, even if it meant the 2 melee would have to run after him. Also healing was lacking on this phase. Also the spirits were not being handled well, with few being slowed, let alone killed. Dispels of sand trapped people were not good, though the 3 ranged could get themselves out (once the hunters switched to the correct talent - Tier 1 Posthaste).

    Tactic 2 - plan
    Main tank picks up Sul and Malakk, OT picks up Mar'li. They all get stacked together.
    Tanks swap Malakk on Frigid Assault stacks.
    Melee and tanks on Sul full time.
    Healers and ranged dps at range.
    DPS start by nuking Sul for about 20 seconds and then switch to Malakk to remove his empowerment, with help from melee if needed.
    Healers stack for Frostbite. Range stack with healers if they get Frostbite.
    Everyone stacked in melee when Kazra’jin empowers. All dps on Kazra’jin.
    As Kazra’jin empowerment runs out, OT takes Mar'li out to a distance.
    DPS switch to Mar'li when she empowers. Ranged DPS nuke down the spirit adds whenever they spawn.
    Mar'li is brought back into the other bosses.
    DPS switch to Sul when he empowers.

    This tactic should mean more dps due to cleaves on to the other bosses, and no running after Kazra’jin. This also meant there were no spirits to kill when Marli was unempowered, but did mean bosses getting healed.

    This seemed to work better for us. Kazra’jin was being brought down nicely, and the healing seemed better. We were getting into the Mar'li phase more consistently. But we were losing people to various things before that and things would go rather badly soon after.


    I had a good chat with Darieth after the raid and he cleared up quite a few things for me. Thanks Darieth.


    Firstly, we should have stuck with Tactic 1.
    Stacking is not a good idea due to Sul casting [URL="http://www.wowhead.com/spell=136189"]Sand Bolt[/URL]. That's a 150k hit to everyone within 5 yards of the targeted person, every 2 seconds (unless interrupted).
    Melee would need to spread out so that they are not within 5 yards of each other or the tank due to Sand Bolt.
    What we should have done for Frostbite is have anyone affected by it run into melee, and kept the rest of the healers/ranged at range.
    Sandtraps and Mar'li spirits do not target melee, so no need to worry about these as a melee.
    When Mar'li is empowered, all dps switch to her. Healers/ranged who are targeted by the spirit, kite it.
    All dps should switch to empowered boss due to 3 healing the fight.
    When Sul gets empowered, no dps hits the sandlings (except hunters who can md), healers use threat dumps. This should mean the sandlings go to the Sul tank. Then once the tank has threat on the sandlings, BL, nuke the sandlings and Sul down.

    Darieth has kindly offered to post some good guidance for the healers about what to prioritise, and when to use your big CDs.

    With the info we have now and clarification from Darieth, I feel much more confident we can make better progress on Tuesday.

    LOG : [url]http://www.worldoflogs.com/reports/rt-hpk60gl4mahao1d4/[/url]
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    Old 05-13-2013, 08:58 AM
    Aphaeas Aphaeas is offline
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    It's a shame that it wasn't a great night, but I am sure you have all seen enough of the fight now to know the logistics so that we can make some improvements on Tuesday.

    Sorry that things are all up in the air atm with Schism. As none of you have volunteered to raid with Team Win I am rotating people each week between the teams (so you will spend a whole week raiding with one team). Hopefully this will help some of you make a decsion as to which team you want to raid with.

    Make sure you all double check tactics for council tonight ready for tomorrows raid.
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    Old 05-13-2013, 10:16 AM
    Doomcluck Doomcluck is offline
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    Post haste is a good talent but masters call can be used by hunters, this calls pet to free them.

    Edit : Apparently post haste does not break sand trap root.
    [url]http://www.mmo-champion.com/threads/1281587-Tier-15-Hunter-Raiding-Tips-and-Tricks[/url]
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    Last edited by Doomcluck; 05-13-2013 at 12:33 PM.
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    Old 05-13-2013, 10:30 AM
    Belimawr Belimawr is offline
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    Quote:
    Originally Posted by Doomcluck View Post
    Post haste is a good talent but masters call can be used by hunters, this calls pet to free them.
    you can also use it on other people, so it lets you free up someone else if needed.
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    Old 05-13-2013, 12:30 PM
    Darieth Darieth is offline
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    From talking to Zalid, it might be worth a note to the healers about the main sources of damage, and what's important (and crucially, what's not important).

    You'll have one tank on Sul full-time, and also Malakk most of the time. This tank will take the most damage, but it should be relatively steady.

    Your second tank will be on Marli all the time, and taking Malakk for short periods to avoid the MT getting stunned. This tank will take steady hits of magic damage throughout the fight. Ideally, it'll be a DK or warrior.

    Whenever Malakk gains a buff called "Frigid Assault", he'll start applying stacks of a debuff to his tank. In addition to debuffing them, this also does LARGE amounts of frost damage. For this reason, tanks should always use a CD, and you'll need to keep them close to full health. At about 12-13 stacks, the OT will pick up Malakk and start taking big damage.

    When Malakk is empowered, watch out for Frostbite. The affected person should run straight to melee, but they'll need a quick heal on the way. Once they're in melee, there will be small-ish damage spikes on them and the melee, but these can be slowly healed up, there's no risk of imminent death.

    The rest of the time, he'll be applying Biting Cold to players. This needs careful attention; its a LONG frost DoT. It can be removed (and should be) with immunity effects like Divine Shield. If it can't be removed, it needs quite a lot of healing, especially if it's coupled with another source of raid damage, such as Kazrajin's empowerment, or a Sandstorm. During these times, always prioritise the person with Biting Cold.

    The rest of the raid damage is light, and can be healed effeciently. As long as sand traps are dispelled fast, they don't do significant damage. Both sand traps and biting cold will only ever affect one person because the ranged and healers will ALWAYS be spread out.

    When Kazra'jin is empowered, he'll reflect some damage back at DPS players. This isn't high damage, and as mentioned is most dangerous when coupled with another source of damage, such as biting cold or a sand trap. The rest of the time, HoTs and steady, cheap healing will compensate for the damage.

    Finally, there's sandstorm; this does moderate amounts of raid damage. What's most important is that you use a threat dump as soon as Sul casts it, to avoid getting killed by the adds. Then use your raid CDs such as Dev Aura and PW:B (on the tank and melee) and simply heal through the damage. Again, pay special attention to anyone with biting cold, and the tanks.

    TL;DR: Malak's abilities, on both the raid and the tank, need very quick attention. Dispel sand traps and stay spread, and you can use cheap, efficient and slow heals to deal with all other sources of damage. Use raid CDs for sandstorm.

    Hope that helps!
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    Old 05-13-2013, 12:33 PM
    Darieth Darieth is offline
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    Quote:
    Originally Posted by Zalid View Post
    This also meant there were no spirits to kill when Marli was unempowered, but did mean bosses getting healed.

    LOG : [url]http://www.worldoflogs.com/reports/rt-hpk60gl4mahao1d4/[/url]
    Also, you really can't let the bosses get healed. It's not LFR; they heal for significant amounts, which will really stretch your healing, and your DPS's ability to bring bosses down in time.

    As you're only using 5 DPS, I wouldn't complicate things. Just have all DPS on the empowered boss full-time; this gives you a nice margin for error, and means you can afford to slacken off a bit if Kara'Jin's reflection is doing lots of damage. There's no need to kill Sul speedily; as long as your tanks and melee move out of sand traps fast, his sandstorm isn't scary. With 3 healers, you're better off just making the fight simple, and as low-risk as possible. Malak is much more dangerous, in terms of causing quick deaths, than Sul.
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    Old 05-13-2013, 03:50 PM
    Akee Akee is offline
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    Agree on the Biting Cold being nasty to heal through - we seemed to get it more on healers ranged than melee, but if it was ona ahealer, there were pretty much locked into healing themselves for the duration.

    We never got a Sul Sandstorm phase, which is good as resto shammies dont have a good threat dump

    Having good interrupts on Sul can help with reducing raid damage too
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    Old 05-13-2013, 04:59 PM
    Zalid Zalid is offline
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    Quote:
    Originally Posted by Doomcluck View Post
    Post haste is a good talent but masters call can be used by hunters, this calls pet to free them.

    Edit : Apparently post haste does not break sand trap root.
    [url]http://www.mmo-champion.com/threads/1281587-Tier-15-Hunter-Raiding-Tips-and-Tricks[/url]
    Well that sucks. Thought that would break them free - though neither mentioned it not working
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    Old 05-13-2013, 05:02 PM
    Zalid Zalid is offline
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    Quote:
    Originally Posted by Darieth View Post
    Also, you really can't let the bosses get healed. It's not LFR; they heal for significant amounts, which will really stretch your healing, and your DPS's ability to bring bosses down in time.
    Agreed. It was a gimmicky way I had read about and thought we could try when things were not going so well with tactic 1. But we will stick with tactic 1 in future and get it to work as it will be better overall.
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    Old 05-13-2013, 05:03 PM
    Zalid Zalid is offline
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    Quote:
    Originally Posted by Akee View Post
    We never got a Sul Sandstorm phase, which is good as resto shammies dont have a good threat dump
    Do you 2 heal the fight ?
    I'm sure once we know the fight we'll probably be able to go 2 heal, but at the moment 3 healing seems preferable.
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