Originally Posted by Ctrlphr34k
Regarding the throwaway comment about DT's - if you don't scout double gas, don't build any overseers and don't research burrow so you can hide your drones while you morph an overseer, then no offence but you're gonna die every time, and don't blame the coffee :P there's not one mistake there, there's like 3
I'm suprised you stopped there. Infact if you examine that comment further you might have found even more mistakes I potentially could've made. For example, perhaps you might've imagined I had an army out of position, with an overseer not detecting anything..maybe you might discover I had some banelings in my natural that I could've manually exploded next to the DT's, but you imagine I didn't...That's 5 mistakes right there, imagine that..
Shit, 5 mistakes....ouch..gg....you got me...5-2...
But hang on, why would I be checking for double gasses when dropping SH's into main? Isn't it bit late for that? OK I'm sure you're imagining some kind of build order rush over there, but you know what? DT's come often, but they always always come at the end of my games, never at the beginning.
Here's why... Protoss has so many varieties of stinking cheese to choose from, I'm suprised they weren't voiced by french actors. It's just statistically extremely unlikely..Sure there's just as much chance of getting DT rushed as anything else, but it's simply a numbers game when it comes to Protoss's cheese platters.
Think of it like this Zerg is a simple cracker, his job is not crack under pressure while Toss spreads on the Goudam, the Brie, the Stilton, the Cheddar, that nice Wensleydale stuff with the cranberries or apricots in it. A nice glass of red wine spore crawler out front of natural will help with the palatability and will make the zerg a more homeostatic organism...against most cheeses
I said, homeostatic organism...not what you're thinking protoss, calm down boys...