MAP RESET: Information
As we have said and discussed before we plan to reset world, and it won't be a small purge, we plan to rewrite/purge all configs which in turn will reset all inventories and money. This is also going to be an all world reset, though we will allow old maps to be open for a limited time for mods to copy over stuff at request.
-Full economy and inventory reset
-Purging every config files and databases(except bans of course)
-No more cheating the economy
-New maps and map sizes
-Main map as it is cease to exist
-All maps resets
-Old maps to be released for download? Provided we find good way to host it.
-Old maps to be available for a limited time to World Edit copy builds to new Creative
-No more copy/moving spawners at all, they stay where they are.
-Limit amount of warps
-Separate economy between worlds
[SIZE="4"]Maps and Rules[/SIZE]
Shared worlds: None
Rules:[LIST][*]No griefing[*]Creative allowed for all[/LIST]
Survival 1: The not so strict
Shared worlds: Nether 1(6000x6000), End 1
Rules:[LIST][*]No griefing[*]No creative(except mods)[*]Item spawning for mods[*]/fly allowed[*]No god[*]No fall damage[*]No fire spread[*]Priced kits[*]WE requests not allowed[*]WG Requests allowed[*]TP(mods) and TPA(builders)[/LIST]
Survival 2: The very strict
Shared worlds: Nether 2(6000x6000), End 2
Rules: [LIST][*]No griefing[*]No World edit for mods[*]No creative even for mods[*]No Item spawning for mods[*]No flight[*]No god[*]No tpa[*]TP for mods[/LIST]
Shared worlds: Nether 3(4000x4000), End 3
Rules: [LIST][*]No more reseting[*]Protected spawn[*]Rest as it is[/LIST]
Shared worlds: None
Rules: [LIST][*]No build expect tutorials/rules builds[*]Portals to each world except the nethers and the ends[/LIST]
[URL="http://dev.bukkit.org/server-mods/signshop/"]Bukkit dev page[/URL]
This shop is easier to maintain, easier to set up, and easier to understand.
How does it work?
With the addition of the SignShop plugin(see above), there are a few changes i would like to point out. [LIST][*]There will be a server shop in both survival worlds.[*]The worlds will have separate economy[*]The server shop will only be able to sell what’s sold to the server[*]The server shop can get overstocked which in turn will make players unable to sell to server.[*]Few items may be available at unlimited supply, though more expensive than in stock items.[*]Mods are prohibited to sell to server in survival1, due to allowed item spawning.[*]Sell hand will be disabled, players have to physically go to the store to sell their stuff(warp point)[*]Due to exploit possibility we have to disable /pay [player][/LIST]
Last edited by SynT; 02-08-2013 at 08:57 AM.