Nothing really blew my mind this year, but I did enjoy:
Bit of a mixed year really, as there were some notable flops that I didn't buy, as despite my interest in them, the end result just wasn't good enough:
plus a couple of flops that I did buy but didn't enjoy:
These days I expect 4 fun games a year, and that's exactly what 2012 delivered, so for me at least, it was neither a good or a bad gaming year, and as usual, I spent far more time playing old games, than I did new ones.
Generally speaking it felt as if developers were treading water this year, and waiting for the next gen consoles to be released. I will probably remember 2012 not for any specific game, but as the year that Kickstarter and a plethora of indie activity offered up so much promise to us PC gamers, so it will be interesting to see what games get delivered further down the line.
I'm so tired of cross platform games being limited by console technology, because I know what my PC is capable of, but I so rarely get to see it and play it. I remember tweaking Mount and Blade's settings last year, and playing through some battles with thousands of NPC all happily bashing the crap out of each other, and then I get confronted with the empty streets of Deus Ex HR or Dishonoured and I sigh. Small levels, invisible barriers, dumb AI, etc, all because the beep beep consoles can't process anything more. It could all be so very different, given the processing and graphic power that we are sitting on, and there is a huge pent up demand within the PC gaming community for some adult games that will challenge both us and our machines. We aren't going to get them from most of the AAA developers, as they are firmly joined at the hip with the console market but this kickstarter thing plus the eruption of indie developers could be the backlash that I have been waiting for. Only time will tell, but I have my fingers and toes crossed.
I therefore end the year feeling far more optimistic about the future, because the type of PC games that I enjoy and want to play, are now firmly on the drawing board. The drawing board stage for PC games hasn't been this active since the late 90's, and if you look back at that period, some amazing games popped out of the sausage machine a year or two later.
Regards - Mr P