So I have This Industry Idea.. Beginners Guide
Hi guys, and girls.
Thought I'd try to give you new players a quick insight into Industry.
So you want to get into industry, do you?
Well, lets start at the beginning:
anybody can mine, its just a case of how well you do it.
Drones/ mining drone operation (increased yield of drones)
Drones/ drone interfacing (increased yield of drones)
Electronics/ survey (to use survey scanner)
Industry/ mining (increased yield of lasers)
Industry/ mining upgrades (fitting mod to increase yield)
Leadership skills (only when ganged, so wont discuss)
Science/ astrogeology (increased yield)
Space ship command/ mining barge and exhumers
All these skills effect how well you mine. What you want to train will depend on how much mining you do.
Anyone can refine, but dont do it, unless you have a few skills sorted to higher lvls.
Open up the reprocessing plant tab in station.
In the top right are the magic numbers.
Base yield is set by eve, most high sec stations(if not all) will be 50%
Net yield is your skills + base yield.
Standing is your standing with the corp that owns the station
We take: 5% with zero standing, reducing as you get standing with them.
So if you dont have skills and standing, you will just waste lots of minerals that you have just mined.
Its really up to you. But a quick shout in corp, will usually find a good refiner able to fly to you.
Anyway, heres the skills you can train:
Industry/ Refining ( improved yield)
Industry/ Refinery efficiency (improved yield)
Industry/ scrap metal Processing (better module/ship recycling)
Industry/ Ore specific processing (better yield for that ore)
A good refiner has Refining lvl5, Refinery efficiency lvl5, and ore processing to lvl 4
That gets you zero waste while refining ore,
The tax issue can only really be sorted by running missions.
so allways check where you refine, the station next door maybe a better standing corp, so reduced tax.
So you now have a big pile of minerals, and want to make something
Warning: you may need a calculator here
First you need a blueprint, (be it a original or a copy.) for the required item.
When starting out try to get a copy from a corp member, I'll explain why soon.
Lets look at the blueprint
Im using a havoc heavy missile blueprint original from the market, as a example.
shows you what you get, in this case 100 missiles per production run.
this is where you can see the results of researching a bpo, basically reducing minerals used and time to make.
time to make 1 production run, in this case 5 mins, and then the actual time allowing for your skills ( for me its 4 mins)
time it take to make the bpo better, but thats a whole different topic
Bill of materials tab
what skills you need to make the item
Whats needed to make the item
In this case
Nocxium 1 pryite 118 tritium 348. these numbers reduce when you have the bp in your hand as your skills are added.
Invention tab, skills/equipment needed to try to make a t2 version of this bpo
Ok, you have your blueprint and minerals, next you need somewhere to make it.
open the science and industry tab(alt s)
go to installations
Set activity to manufactoring and range to whatever you want.
I list will appear telling you where there are factory slots, pick the one you want and open it. if there are free slots they show as now.
take your stuff to that station, and right click on a availible slot and install job
now the easy bit, pick your bp, input/output are corp tabs(so no effect if personel job), and the number of items you want to make.
click ok and the machines will start churning out your items. simples
Skills for better production:
Industry/ advanced mas production (more jobs at same time)
Industry/ industry (quicker jobs)
Industry/ mass production (more jobs)
Industry/ Production efficiency (less minerals required)
Industry/ supply chain management (remote job starting)
Mechanic/ battleship/capital ship/cruiser/frigate/industrial construction (t2 ship manufactoring)
Hope this helps all you budding industialists.
Its good to make stuff for yourself, and even better to make for others.
Just remember, eve is a skill based game, the better your skills the cheaper things cost to make. Start small and try, but dont make big items till you have higher skills. After all, its your cash you will be wasting
cheers for reading